-
Notifications
You must be signed in to change notification settings - Fork 5
/
abilities-data.json
2697 lines (2697 loc) · 143 KB
/
abilities-data.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
[
{
"name": "Justified",
"effect": "Trigger - The user is hit by a damaging Dark Type Move or an Attack of Opportunity\\nThe user may raise its Attack by +1 Combat Stage. The user always gains a +4 bonus to Skill Checks made to Intercept.",
"frequency": "At-Will - Free Action"
},
{
"name": "Electrodash",
"effect": "The user may make a Sprint Action as a Free Action. The user may free itself from the Stuck condition as a Shift Action. The user does not provoke Attacks of Opportunity when Sprinting.",
"frequency": "Scene x2 - Swift Action"
},
{
"name": "Pure Blooded",
"effect": "The user gains a +5 bonus to Damage Rolls when using Dragon-Type attacks. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.",
"frequency": "Static"
},
{
"name":"Deafening Wail",
"effect":"Whenever the user uses a Move with the Sonic keyword, they may increase that Move’s Damage Base by +2 (if it has a Damage Base) and that Move Flinches on a roll of 19+. Any targets hit by a Move you have changed in this way are treated as if they have the Ability Soundproof until the end of your next turn.",
"frequency":"Static"
},
{
"name":"Lingering Aroma",
"effect":"Trigger - The user is hit by a Melee Attack\\nDisable one of the user’s Abilities for the rest of the Scene or until they are switched out.",
"frequency":"At-Will - Free Action"
},
{
"name":"Brave Heart",
"effect":"Trigger: A foe within 5 meters uses a Move or Ability to raise its Combat Stages\\nEffect: The user’s Attack raises by the same number of Combat Stages granted by the opponent’s Move or Ability",
"frequency":"Scene - Free Action"
},
{
"name":"Zero to Hero",
"effect":"The first time the user switches out in battle from any effect, forced or unforced, the it comes out in battle for the rest of the scene in Hero Forme. This ability cannot be copied/overwritten/disabled by any ability/move/effect.",
"frequency":"Static"
},
{
"name":"Torque Converter",
"effect":"Vroom and Revavroom gain an Ability and change their secondary Typing based on which Forme they have taken.\\nStandard - Corrosion - None\\nMagical - Misty Surge - Fairy\\nBlazing - Speed Boost - Fire\\nCombat - Stamina - Fighting\\nNoxious - Toxic Debris - Poison\\nWicked - Intimidate - Dark",
"frequency":"Static"
},
{
"name":"Toxic Debris",
"effect":"When this Pokemon takes Physical damage, it may use Toxic Spikes are a Reaction as if it was on it's movelist.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Leaf Rush",
"effect":"The user may activate Leaf Rush to use a Grass-Type Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll.",
"frequency":"Scene x2 - Free Action, Priority"
},
{
"name":"Aqua Boost",
"effect":"Trigger - An adjacent Ally uses a Water-Type Move\\nEffect: The allied target gains a +5 Bonus to its damage roll with the triggering Move. A target may not benefit from more than one instance of Aqua Boost at a time.",
"frequency":"At-Will - Free Action"
},
{
"name":"Chlorofury",
"effect":"The user gains +1 Combat Stage in Special Attack and Special Defense.",
"frequency":"Daily - Swift Action"
},
{
"name":"Earth Eater",
"effect":"The user is immune to the damage and effects of Ground Type attacks. If a damaging Ground Type attack hits the user, the user gains 25% of it's Max Hp.\\nBonus: The user and adjacent allies are immune to Hazards.",
"frequency":"Static"
},
{
"name":"Encroach",
"effect":"All Bug Type moves gain the Priority Keyword.",
"frequency":"Static"
},
{
"name":"Overbear",
"effect":"This Pokemon ignores all immunities to damage it would deal. Immune attacks instead deal normal damage",
"frequency":"Static"
},
{
"name":"Creeping Doom",
"effect":"You create 4 swarms of centipedes up to 8-meters away from you, which need not be adjacent to one another. A centipede swarm is a hazard that causes anyone beginning their turn in them to lose a Tick of HP and is considered Bug type damage. Apply Weakness/Resistances. Do not apply stats. Pokemon or Trainers in a centipede swarm are Slowed but can move through them. You may create centipede swarms so that they share the area of other creatures. The swarms remain stationary unless you command them to move (a standard action to command any number of the swarms to move 3-meters). You cannot command a swarm to move more than 12-meters away from you and if you move more than 12-meters from any swarm, that swarm remains stationary.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Sharpness",
"effect":"The user has the Damage Base for following moves: Aerial Ace, Air Cutter, Air Slash, Aqua Cutter, Behemoth Blade, Biter Blade, Ceaseless Edge, Cross Poison, Cut, Fury Cutter, Kowtow Cleave, Leaf Blade, Night Slash, Population Bomb, Psyblade, Psycho Cut, Razor Leaf, Razor Shell, Sacred Sword, Slash, Solar Blade, Stone Axe, X-Scissor, ",
"frequency":"Static"
},
{
"name":"Malice",
"effect":"Whenever foes within 3m of the user lose hit points from an effect that is not directly an Attack (so, Recoil and Night Shade would not be affected, but Hail and Toxic would be), the hit points lost are multiplied by 1.5x. More than one Malice Ability does not stack.",
"frequency":"Static"
},
{
"name":"Commander",
"effect":"When the Pokémon enters the battlefield or at the beginning of its turn, if their is an allied Dondozo on the field, it goes inside the mouth of Dondozo. This Pokémon then issues commands from there. This Pokemon is considered untargetable by all effects and abilities except recalling, and its own abilities until it leaves Dondozos mouth as a standard action. It can attack as normal from within Dondonzo, but cannot avoid AOE damage. As long as this Pokemon is in Dondozo's mouth, Dondozo cannot switch out, and it gain's +2 CS in all stats.",
"frequency":"At Will - Free Action"
},
{
"name":"Supreme Overlord",
"effect":"This Pokemon gains +1 CS in Attack and Special Attack for each fainted allied Pokemon you own (max 6, scale to maximum Pokemon carryable.)",
"frequency":"Static"
},
{
"name":"Protosynthesis",
"effect":"While in Sunny Weather, this Pokemon's Highest Stat (non-HP) gains +1 CS.\\nBonus: This Pokemon is always considered in Sunny Weather while holding Booster Energy.",
"frequency":"Static"
},
{
"name":"Eidetic Memory",
"effect":"The user cannot have its Moves Disabled, and is immune to the effects of the Memory Wipe Ability. The Pokemon may use Tracker on scents they have ever smelled in the past, no matter how long ago, with a DC of 8.",
"frequency":"Static"
},
{
"name":"Diamond Cut",
"effect":"The user resists Fighting and Steel type moves one step further. Defensive.",
"frequency":"Static"
},
{
"name":"Quark Drive",
"effect":"While in Electric Terrain, raise this Pokemons highest Non-HP Stat by +1 CS.\\nBonus: This Pokemon is considered in Electric Terrain while Holding Booster Energy.",
"frequency":"Static"
},
{
"name":"Thermal Exchange",
"effect":"When hit by a Fire-Type Attack, increase Attack by 1 CS.\\nBonus: This Pokemon is immune to burns (not to Fire-Type Attacks.)",
"frequency":"Static"
},
{
"name":"Coldfire Star",
"effect":"Trigger:The user successfully hits with a Fire-type or Ice-type attack.\\nEffect:The target is now Frozen (if they were hit with a Fire-type attack) or Burned (if hit with an Ice-type attack). (Note: Only affects one foe if triggered by a multi-target attack)",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Good as Gold",
"effect":"This Pokemon is immune to non-self inflicted Status moves. Defensive.",
"frequency":"Static"
},
{
"name":"Tablets of Ruin",
"effect":"When this Pokemon is sent out onto the field (or enters combat) all combatants (except this one) within 5m lower their Attack by 1 CS.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Sword of Ruin",
"effect":"When this Pokemon is sent out onto the field (or enters combat) all combatants (except this one) within 5m lower their Def by 1 CS.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Vessel of Ruin",
"effect":"When this Pokemon is sent out onto the field (or enters combat) all combatants (except this one) within 5m lower their Sp. Att by 1 CS.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Beads of Ruin",
"effect":"When this Pokemon is sent out onto the field (or enters combat) all combatants (except this one) within 5m lower their Sp. Def by 1 CS.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Seed Sower",
"effect":"Trigger - This Pokemon is hit by a Physical Attack.\\nEffect - The Terrain becomes Grassy Terrain for 5 rounds.",
"frequency":"Scene - Free Action, Reaction"
},
{
"name":"Learn",
"effect":"Each time the user is targeted by a move, that move loses 1 accuracy each time to a maximum of 5 for the scene. Defensive.",
"frequency":"Static"
},
{
"name":"Orichalcum Pulse",
"effect":"The Weather changes to be Sunny for 1 full round.\\nBonus: While in Sunny weather, this Pokemon gains 1 CS in Attack. While in Hail, this Pokemon loses 1 CS in Attack.",
"frequency":"Scene x3 - Swift Action"
},
{
"name":"Hadron Engine",
"effect":"The Field becomes Electrified, as if affected by the Move Electric Terrain, for one full round.\\nBonus: While this Pokemon is in Electric Terrain, it's Sp. Atk. is +2 CS.",
"frequency":"Scene x3 - Swift Action"
},
{
"name":"Grass Cloak",
"effect":"The users Evasion is increased by +2 while in a Grassy Terrain. The user and allies adjacent to the user gain double the health from Grassy Terrain. Defensive",
"frequency":"Static"
},
{
"name":"Purifying Salt",
"effect":"This Pokemon is immune to Status Conditions and resists Ghost Type attacks one more step. Defensive.",
"frequency":"Static"
},
{
"name":"Feisty",
"effect":"The user treats its Attack as being 2 Combat Stages higher (to a maximum of 6) against Pokémon and Trainers that have more Combat Stages than it.",
"frequency":"Static"
},
{
"name": "Snow Warning",
"effect": "The Weather changes to Hail for 1 full round. The user is immune to Hit Point loss from Hail.",
"frequency": "Scene x3 - Swift Action"
},
{
"name":"Opportunist",
"effect":"Trigger: An Opponent within 5m gains Combat Stages\\nEffect:This Pokemon also gains those Combat Stages.",
"frequency":"At Will - Free Action"
},
{
"name":"Critical Resistance",
"effect":"If any attack would lower this Pokémon to 0 Hit Points or less from full Hit Points, instead the Pokémon’s Hit Point value is set to 1. If any Critical Hit would lower this Pokémon to lower than 1 HP from HP above 1, instead the Pokémon's Hit Point value is set to 1. Pokémon with Critical Resistance do not gain Injuries from Massive Damage.",
"frequency":"Static"
},
{
"name": "Truant",
"effect": "At the beginning of each of its turns, the user must roll 1d20. On a roll of 7 or lower, the target refuses to act; they heal a Tick of Hit Points, and do not get a Standard Action that turn. Turns in which the user refuses to act count towards turns used up by Interrupts or the Exhausted Condition, and the user may make Rolls to cure themselves from Status Effects with a +3 Bonus that turn.",
"frequency": "Static"
},
{
"name":"Combo Striker",
"effect":"Trigger - The user rolls a natural 1, 10, or 11 on an attack roll with a damaging move\\nAfter the triggering attack is resolved, the user may use a Struggle Attack as a Free Action. Note: Yes, Struggle Attacks made due to Combo Striker may trigger Combo Striker.",
"frequency":"At Will - Free Action"
},
{
"name": "Trinity",
"effect": "Connection - Tri Attack. You may use Tri Attack as if it had a range of “Melee, 3 Targets”. Make a different attack roll for each target. If Tri-Attack’s effect range is activated, do not roll for the effect; the first target can only be Frozen, the second can only be Burned, and the third can only be Paralyzed. Additionally, you may use Tri-Attack as a Physical Attack if you wish.",
"frequency": "Static"
},
{
"name": "Blur",
"effect": "Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had an Accuracy Check of 2. You may only apply half of your Evasion to these Attacks and Moves. Defensive.",
"frequency": "Static"
},
{
"name": "Long Reach",
"effect": "The user may use damaging attacks as if they had a range of \"4, 1 Target\" instead of their usual range.",
"frequency": "Static"
},
{
"name": "Shell Cannon",
"effect": "When Blastoise uses Aqua Jet, Dive, Flash Cannon, Hydro Cannon, Hydro Pump, Tackle, Waterfall, Water Gun, and Water Spout they may activate this Ability to gain +2 to their Accuracy Roll and deals +4 Bonus Damage with Damage Rolls. When using Aqua Jet, Dive, Tackle, or Waterfall, Blastoise must shift in a straight line to their target to activate this Ability, but their Overland and Swim Speeds are increased by +2 when doing so.",
"frequency": "Scene - Free Action"
},
{
"name": "Honey Paws",
"effect": "The user may consume Honey to gain a Food Buff as if they had consumed Leftovers. This Food Buff does not count against their normal limit.",
"frequency": "Static"
},
{
"name": "Soul Heart",
"effect": "Trigger - A combatant in the encounter Faints\\nThe user receives +2 Special Attack Combat Stages and gains a tick of Temporary Hit Points.",
"frequency": "Scene x2 - Free Action"
},
{
"name": "Turboblaze",
"effect": "The user’s Fire-Type Attacks ignore the effect of enemies’ Defensive Abilities, and if they would be resisted they deal neutral damage instead.",
"frequency": "Static"
},
{
"name": "Stance Change",
"effect": "Aegislash has two Stances: Shield Stance and Sword Stance. Its default Stance is Shield Stance. Whenever Aegislash uses a damaging attack, it switches to Sword Stance and swaps its Attack Stat with its Defense and its Special Attack Stat with its Special Defense, without changing Combat Stages. Whenever Aegislash uses King’s Shield, Protect, a Status Move that raises Defense Combat Stages, or a Blessing, it switches to Shield Stance and swaps its offensive and defensive Stats back to their original arrangement. Aegislash may also change its Stance as a Full Action. Innate.",
"frequency": "Static"
},
{
"name": "Magic Bounce",
"effect": "Trigger - The user is hit by a Status Move\\nThe user may reflect the Move back to the attacker. This Ability may be used to change the placement and affiliation of any Hazards being set within 10 meters of the user as well. Defensive.",
"frequency": "Scene - Free Action"
},
{
"name": "Prankster",
"effect": "The user may use Status Moves taken as a Standard Action as Priority (Advanced).",
"frequency": "Static"
},
{
"name":"Well-Baked Body",
"effect":"The user is immune to Fire-Type attacks and when it would take Fire-Type damage, it instead gains +2 CS in Defense. Defensive.",
"frequency":"Static"
},
{
"name": "Cherry Power",
"effect": "The user gains 15 Temporary Hit Points, and is cured of all Persistent Status Afflictions.",
"frequency": "Daily - Swift Action"
},
{
"name": "Guts",
"effect": "While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.",
"frequency": "Static"
},
{
"name": "Huge Power",
"effect": "The user's Base Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. Innate.",
"frequency": "Static"
},
{
"name": "Drought",
"effect": "The Weather changes to be Sunny for 1 full round.",
"frequency": "Scene x3 - Swift Action"
},
{
"name": "Seasonal",
"effect": "The user gains an Ability based on the season.\\n-Spring: Run Away\\n-Summer: Grass Pelt\\n-Autumn: Rivalry\\n-Winter: Thick Fat",
"frequency": "Static"
},
{
"name": "Oblivious",
"effect": "The user is immune to the Enraged and Infatuated conditions. Defensive.",
"frequency": "Static"
},
{
"name": "Wobble",
"effect": "Trigger - The user is hit by a damaging attack\\nThe user may use either Counter or Mirror Coat as a Reaction, ignoring frequency. Innate.",
"frequency": "Scene - Free Action"
},
{
"name": "Conqueror",
"effect": "Trigger - The user causes a foe to Faint by using a damaging Physical or Special Attack\\nThe user's Attack, Special Attack, and Speed gain +1 Combat Stage.",
"frequency": "Scene - Free Action"
},
{
"name": "Overgrow",
"effect": "The user gains a +5 bonus to Damage Rolls when using Grass-Type attacks. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.",
"frequency": "Static"
},
{
"name": "Flame Body",
"effect": "Trigger - The user is hit by a Melee Attack\\nThe attacking foe becomes Burned.",
"frequency": "Scene - Free Action"
},
{
"name": "Marvel Scale",
"effect": "When Asleep, Paralyzed, Burned, Frozen or Poisoned, Marvel Scale raises the user’s Defense by +2 Combat Stages. The Combat Stages return to Normal if the user is cured of their status affliction.",
"frequency": "Static"
},
{
"name": "Giver",
"effect": "Connection - Present. After rolling to determine Present’s Damage Base, you may choose to ignore the roll and act as if you had rolled a 1 or a 5. The user may know any number of TM and Tutor Moves, instead of a maximum of three.",
"frequency": "Scene x2 - Swift Action"
},
{
"name": "Sequence",
"effect": "Trigger - The user uses an Electric Attack\\nFor every allied Electric-Type Pokémon adjacent to the user, the triggering Attack deals an additional +3 Damage.",
"frequency": "At-Will - Free Action"
},
{
"name": "Landslide",
"effect": "The user gains a +5 bonus to Damage Rolls when using Ground-Type attacks. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.",
"frequency": "Static"
},
{
"name": "Vanguard",
"effect": "The user gains a +5 Bonus to all Damage Rolls against targets with an initiative lower than itself that have not yet acted that round (having Ante’d up your Action via an Interrupt or similar on a previous round does not count as having acted that round).",
"frequency": "Static"
},
{
"name": "Magician",
"effect": "Trigger - The user hits a foe with a damaging Single-Target attack\\nThe user takes the target’s Held Item. This Ability may not be triggered if the user is already holding a Held Item.",
"frequency": "Scene - Free Action"
},
{
"name": "Pure Power",
"effect": "The user's Base Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. Innate.",
"frequency": "Static"
},
{
"name": "Targeting System",
"effect": "Connection - Lock On. By activating this Ability the target may use Lock-On as a Swift Action.",
"frequency": "Scene - Free Action"
},
{
"name": "Pastel Veil",
"effect": "The user and allies within 3 meters cannot be Poisoned or Badly Poisoned. Defensive. Defensive.",
"frequency": "Static"
},
{
"name": "Liquid Voice",
"effect": "Trigger - The user uses a Move with the Sonic keyword\\nThe triggering move loses the Sonic keyword, but gains the Friendly keyword and becomes Water Typed. If the Move was a Status Class Move, you may treat it as a Special Move with DB1. This ability may not be used with Perish Song.",
"frequency": "At-Will - Free Action"
},
{
"name": "Grass Pelt",
"effect": "The user gains two ticks worth of Temporary Hit Points. When standing on any grassy or leafy terrain that is either Slow or Rough Terrain, the user gains +5 Damage Reduction. Defensive.",
"frequency": "Scene - Swift Action"
},
{
"name": "Big Swallow",
"effect": "Connection - Stockpile. Whenever the user uses Swallow or Spit Up, it may treat the Stockpile Count as if it was one higher. This Ability has no effect if the Stockpile Counter is already 3.",
"frequency": "Static"
},
{
"name": "Sonic Courtship",
"effect": "Trigger - The user uses Attract\\nConnection - Attract. The user may use Attract as if it had a range of “Burst 3, Sonic, Friendly”.",
"frequency": "Scene - Free Action"
},
{
"name": "Corrosion",
"effect": "The user's Poison-Type attacks are resisted one step less, and deal damage to Immune targets as if they were doubly resisted. The user may Poison and Badly Poison Steel and Poison-Type Pokemon.",
"frequency": "Static"
},
{
"name": "Chlorophyll",
"effect": "While in Sunny Weather or under 50% Max Hit Points, the user’s Initiative is doubled.",
"frequency": "Static"
},
{
"name": "Clear Body",
"effect": "The user’s Combat Stages may not be lowered by the effect of foes’ Features, Abilities, or Moves. Status Affictions may still alter their Combat Stages. Defensive.",
"frequency": "Static"
},
{
"name": "Cloud Nine",
"effect": "The weather of the Field is set to Normal.",
"frequency": "Scene x3 - Swift Action"
},
{
"name": "Solar Power",
"effect": "Trigger - The user rolls Damage\\nThe user loses a Tick of Hit Points, and gains a bonus to the triggering damage roll equal to 5 + their Tick Value. Solar Power may be activated ignoring frequency while in Sunny Weather.",
"frequency": "Scene x2 - Swift Action"
},
{
"name": "Aura Storm",
"effect": "For each injury the user has, they gain a +3 Bonus to Damage Rolls.",
"frequency": "Static"
},
{
"name": "Flower Veil",
"effect": "Grass-Type Pokemon within 5 meters cannot have their Combat Stages lowered.",
"frequency": "Static"
},
{
"name": "Multitype",
"effect": "The user changes its Elemental Type to any of the Elemental Types. Innate.",
"frequency": "At Will - Free Action"
},
{
"name":"Electromorphosis",
"effect":"When this Pokemon takes Physical damage, it may use Charge as a Free Action if it is on it's move list. Defensive.",
"frequency":"At Will - Free Action"
},
{
"name":"War Machine",
"effect":"trigger: The user deals damage to a target with a Struggle Attack or Move.\\nThe target loses a Tick of Hit Points.",
"frequency":"At-Will - Swift Action"
},
{
"name":"Wind Power",
"effect":"When this Pokemon is hit by any of the following moves, it can use Charge as a Free Action as if it was on its move list.\\n Air Cutter, Bleakwind Storm, Blizzard, Fairy Wind, Gust, Heat Wave, Hurricance, Icy Wind, Razor Wind, Petal Blizzard, Sandsear Storm, Springtime Storm, Twister, Whirlwind, Wildbolt Storm. ",
"frequency":"At-Will - Free Action, Reaction"
},
{
"name":"Guard Dog",
"effect":"Trigger: This Pokemon is targeted by the Intimidate Ability.\\nEffect: This Pokemon instead gains +1 CS in attack.\\nBonus: This Pokemon is immune to effects of attacks/abilities/features that would cause it to switch out against its will. Defensive.",
"frequency":"Static"
},
{
"name":"Hopeful",
"effect":"TARGET: 1 Adjacent Ally\\nEffect:For the next 5 rounds, the target gains a +2 bonus to Accuracy and Skill checks and a +5 bonus to damage and Damage Reduction.",
"frequency":"Scene - Standard Action"
},
{
"name":"Conundrum",
"effect":"Trigger: The user is hit with a Melee Attack\\nEffect: The attacking foe becomes Confused.",
"frequency":"Scene x2 - Free Action"
},
{
"name":"Graphic Artist",
"effect":"When a Shroodle is born it creates a unique patterned signature that it improves as it grows. Shroodle have similar patterns to their parents, but not identical as no marking is identical. When this mark is fully developed (when this ability is taken), it leaves marks on everything, and depending on the type of mark from the following list, this Pokemon gains that bonus permanently. This mark is chosen when the ability is taken an rolling a d6 to match the mark type.\\nRealistic Pattern - Gains +5 Base Attack and +2 Power\\nPhotorealistic Pattern - Gains +5 Base Special Attack and a +2 mod to Perception.\\nExpressionistic Pattern - Gains Anger Point or Bitter Point.\\nImpressional Pattern - Gains Hopeful.\\nAbstract Pattern - Gains Conundrum and +1 to evasion.\\nSurreal Pattern - Gains Normalize.\\nCartoonistic Pattern - Gains Accuracy Expert",
"frequency":"Static"
},
{
"name":"Crippling Poison",
"effect":"Poison moves gain: On 18+ the target becomes Paralyzed.",
"frequency":"Static"
},
{
"name":"Cud Chew",
"effect":"Trigger: The user trades in a Digestion Buff or consumes a berry.\\nEffect: The user gains the Digestion buff or berry effect at the beginning of its next turn as if it had eaten it.",
"frequency":"Scene - Free Action"
},
{
"name": "Fluffy Charge",
"effect": "Connection - Charge. Whenever the user uses Charge, they gain +1 CS to Defense.",
"frequency": "Static"
},
{
"name": "Interference",
"effect": "The accuracy of all foes within 3 meters is reduced by -2 for 1 full round.",
"frequency": "Scene - Swift Action"
},
{
"name": "Empower",
"effect": "The user may use a self-targeting Status-Class Move as a Free Action.",
"frequency": "Scene - Swift Action"
},
{
"name": "Water Absorb",
"effect": "The user is immune to the damage and effects of Water-Type attacks, and whenever they are hit with a Water Type attack, they gain a Tick of Temporary Hit Points. Defensive.",
"frequency": "Static"
},
{
"name": "Strong Jaw",
"effect": "The user has the Damage Base of the following Moves increased by +2; Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, and Hyper Fang.",
"frequency": "Static"
},
{
"name": "Revelation",
"effect": "Trigger - Someone within 10 meters uses a damaging Dance Move\\nThe user may immediately use the triggering Move as a Standard Action interrupt. Whenever the user uses a Dance Move, they gain +2 to Accuracy Rolls until the end of their next turn.",
"frequency": "Scene x2 - Free Action"
},
{
"name": "Dream Smoke",
"effect": "Trigger - The user is hit by a Melee Attack\\nThe attacking foe falls Asleep.",
"frequency": "Scene - Free Action"
},
{
"name": "Limber",
"effect": "The user is immune to Paralysis. Defensive.",
"frequency": "Static"
},
{
"name": "Aftermath",
"effect": "Trigger - The user becomes Fainted.\\nThe user creates a Burst 1. Everything in the Burst loses three Ticks of Hit Points.",
"frequency": "Scene - Free Action"
},
{
"name": "Steadfast",
"effect": "Trigger - The user would be Flinched\\nThe user’s Speed is raised by +1 Combat Stage. The user’s Initiative is increased by +5.",
"frequency": "At-Will - Free Action"
},
{
"name": "Aqua Bullet",
"effect": "Connection - Aqua Jet/Flip Turn. The user may use Water-Type Moves as a Full Action to gain Sky 10 and shift in a straight line before attempting to use their Move. When shifting this way, the user does not provoke attacks of opportunity.",
"frequency": "Static"
},
{
"name": "Vicious",
"effect": "Trigger - The user uses Hone Claws\\nConnection - Hone Claws. When this Ability is activated, choose one effect; the user gains another Standard Action this round; or the user increase their Critical Hit Range on all attacks by +2 for the remainder of the encounter.",
"frequency": "Scene - Special"
},
{
"name": "Queenly Majesty",
"effect": "Target - An Adjacent Foe\\nTrigger - An Adjacent Foe uses a Priority Move or an Interrupt action\\nConnection - Stomp. The user may attack the triggering foe with Stomp as a Free Action Interrupt. The user cannot be targeted by Interrupt Moves and Interrupts may not be declared in response to the user's actions.",
"frequency": "Scene x2 - Free Action"
},
{
"name": "Silk Threads",
"effect": "Connection - String Shot. Whenever the user uses String Shot, all targets hit become Slowed and Vulnerable for 1 full round.",
"frequency": "Static"
},
{
"name": "Leek Mastery",
"effect": "Connection - Acrobatics. If the user is holding a Rare Leek, they may still use Acrobatics as if they were not holding an item. The user cannot be disarmed of their Stick, nor can be it be forcefully removed by Trick, Switcheroo, Thief, or any other Moves or effects unless the user wishes it.",
"frequency": "Static"
},
{
"name": "Keen Eye",
"effect": "The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Sand Veil Ability, or from moves like Minimize).",
"frequency": "Static"
},
{
"name": "Water Bubble",
"effect": "The user resists Fire-Type attacks one step further, is immune to being Burned, and may always act as though in Rainy Weather. Defensive. The user may attack with Water-Type Moves as if they had a range of “Melee, 1 target”. If they do, that Move's Class is changed to Physical and it deals +1d6+2 damage.",
"frequency": "Static"
},
{
"name": "Vigor",
"effect": "Trigger - The user uses Endure\\nConnection - Endure. When this Ability is activated, after being set to 1 Hit Point, the user gains a Tick of Hit Points. Furthermore, if the Move that triggered Endure gave the user an Injury from Massive Damage, the user does not gain that Injury. Defensive.",
"frequency": "Daily - Free Action"
},
{
"name": "Needles",
"effect": "Connection - Needle Arm. Whenever the user hits a target with a Physical Melee attack, that target loses a Tick of Hit Points.",
"frequency": "Static"
},
{
"name": "Fade Away",
"effect": "The user becomes Invisible until the beginning of their next turn, and may immediately Shift. This Ability may be activated as an Interrupt when hit by a Physical attack; the user may declare the use of Fade Away to avoid all damage and/or effects of the move. Defensive.",
"frequency": "Scene - Standard Action, Interrupt"
},
{
"name": "Missile Launch",
"effect": "Connection - Dragon Darts. The user places two Dreepy Tokens within 6m. The user may move all Dreepy Tokens it controls 4m as a Swift Action. A Dreepy Token can freely enter other creatures’ squares as part of this movement, which destroys the token, and causes the creature to suffer an AC2 DB 5 Physical Dragon-Type attack as if from the user of Missile Launch.\\nDreepy Tokens may be targeted. They have the same evasions as the user, and any damage destroys them (including from Smite damage).",
"frequency": "Scene x2 - Standard Action"
},
{
"name": "Aroma Veil",
"effect": "The user and all adjacent Pokémon and Trainers cannot be Confused, Enraged, or Suppressed. Defensive.",
"frequency": "Static"
},
{
"name": "Pressure",
"effect": "The Pokémon’s damaging Moves Suppress Legal Targets on 18+.",
"frequency": "Static"
},
{
"name": "Healer",
"effect": "Target - An Adjacent Pokémon or Trainer\\nThe target is cured of all Status conditions.",
"frequency": "Scene - Free Action"
},
{
"name": "Celebrate",
"effect": "Trigger - The user hits a foe with a damaging attack\\nThe user may immediately Disengage as a Free Action. Whenever the user Disengages for any reason, they may Shift 2 meters instead of 1.",
"frequency": "At-Will - Swift Action"
},
{
"name": "Damp",
"effect": "Whenever anyone within 10 meters would use the Moves Self-Destruct, Explosion or Mind Blown, or activate the Aftermath ability, those effects fail and instead do nothing. The user gains a +1d10 Bonus to Damage Rolls with Water-Typed Moves.",
"frequency": "Static"
},
{
"name": "Air Lock",
"effect": "The weather is set to Normal as long as the Pokémon with Air Lock wants it to remain that way. The user may continue to sustain this effect as a Swift Action each round.",
"frequency": "Scene - Free Action"
},
{
"name": "Spinning Dance",
"effect": "Trigger - The user is targeted by an attack, but is missed\\nIf not Fainted, Paralyzed, or Asleep, the user gains +1 Evasion and may immediately Shift 1 meter.",
"frequency": "At-Will - Free Action"
},
{
"name": "Super Luck",
"effect": "The Pokémon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by 2.",
"frequency": "Static"
},
{
"name": "Wistful Melody",
"effect": "Connection - Sing. Whenever the user uses Sing, they may activate to his Ability to cause targets that are targeted by Sing have their Attack and Special Attack lowered by -2 CS each, whether Sing successfully hits that target or not. This Ability does not affect targets with the Soundproof Ability.",
"frequency": "Scene - Free Action"
},
{
"name": "Brimstone",
"effect": "Whenever the user inflicts Burn or Poison with a damaging Fire-Type or Poison-Type Attack, the target becomes both Burned and Poisoned.",
"frequency": "Static"
},
{
"name": "Disguise",
"effect": "Trigger - The user is hit by a damaging Move.\\n The triggering attack attack instead misses and has no effect. The user then gains +1 CS in a Stat of their choice. Defensive.",
"frequency": "Daily - Free Action"
},
{
"name": "Bone Wielder",
"effect": "The user’s Bone Club, Bonemerang, and Bone Rush moves treat immunity against Ground-Type Moves as neutral. The user's Shadow Bone Moves treat immunity against Ghost-Type Moves as neutral.",
"frequency": "Static"
},
{
"name": "Pickpocket",
"effect": "Trigger - The user is hit by an opponent with a Melee Move\\nIf the opponent has a Held Item and the user does not, the user takes the Held Item the opponent is holding.",
"frequency": "Scene - Free Action"
},
{
"name": "Tolerance",
"effect": "Any Types resisted by the user are resisted one step further. Defensive.",
"frequency": "Static"
},
{
"name": "Confidence",
"effect": "Choose a Combat Stat. All allies within 5 meters of the user gain +1 CS in the Chosen Stat.",
"frequency": "Scene - Standard Action"
},
{
"name": "Heat Mirage",
"effect": "Trigger - The user uses a Fire-Type Move\\nThe user's Evasion is increased by +3 until the beginning of their next turn.",
"frequency": "At-Will - Free Action"
},
{
"name": "Zen Snowed",
"effect": "The user changes into Zen Mode forme for the rest of the Scene, and may use the Moves “Ice Punch” and “Fire Punch” as if they were on its Move List.",
"frequency": "Scene - Swift Action"
},
{
"name": "Ice Scales",
"effect": "The user resists Special Moves one step further. Defensive.",
"frequency": "Static"
},
{
"name": "Flutter",
"effect": "The user gains +3 Evasion until the end of their next turn, and cannot be Flanked.",
"frequency": "At Will - Shift Action"
},
{
"name": "Effect Spore",
"effect": "Trigger - The user is hit by a Melee Attack\\nRoll 1d6. On a result of 1 or 2, the attacker is Poisoned. On a result of 3 or 4, the attacker is Paralyzed. On a result of 5 or 6, the attacker falls Asleep.",
"frequency": "Scene - Free Action"
},
{
"name": "Spray Down",
"effect": "Trigger - The user hits an airborne target with a ranged 1-target attack\\nThe triggering attack’s target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground-Type Moves even if normally immune.",
"frequency": "Scene x2 - Free Action"
},
{
"name": "Life Force",
"effect": "The user gains a Tick of Hit Points.",
"frequency": "Daily x5 - Swift Action"
},
{
"name": "Ball Fetch",
"effect": "Trigger - A Pokémon is Released onto the battlefield\\nThe user may move up to their speed as a Free Action. They must end this movement closer to the triggering Pokémon.",
"frequency": "Scene - Free Action, Reaction"
},
{
"name": "Moody",
"effect": "At the end of the user’s turn, roll 1d6 to determine a Stat to be raised by +2 Combat Stages, then roll 1d6 to determine a Stat to be lowered by 1 Combat Stage. 1 is Attack, 2 is Defense, 3 is Special Attack, 4 is Special Defense, 5 is Speed, and 6 is Accuracy.",
"frequency": "Static"
},
{
"name": "Zen Mode",
"effect": "The user changes into Zen Mode forme for the rest of the Scene, and may use the Moves “Flamethrower” and “Psychic” as if they were on its Move List. Innate.",
"frequency": "Scene - Swift Action"
},
{
"name": "Dry Skin",
"effect": "Whenever the user is hit by a damaging Fire-Type Move or ends their turn in Sunny Weather, they lose a Tick of Hit Points. The user is immune to the damage and effects of Water-Type Moves, and whenever the user is hit by a damaging Water-Type Move or ends their turn in Rainy Weather, they gain a Tick of Hit Points.",
"frequency": "Static"
},
{
"name": "Swarm",
"effect": "The user gains a +5 bonus to Damage Rolls when using Bug-Type attacks. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.",
"frequency": "Static"
},
{
"name": "Hyper Cutter",
"effect": "The user’s Attack Stat may not be lowered, and its Attack Combat Stages may not be lowered. Defensive.",
"frequency": "Static"
},
{
"name": "Intimidate",
"effect": "Target - Pokémon or Trainer within 5 meters\\nLower the target’s Attack 1 Combat Stage. You may target a specific foe only once per Scene with Intimidate.",
"frequency": "At-Will - Swift Action"
},
{
"name": "Drizzle",
"effect": "The Weather changes to be Rainy for 1 full round.",
"frequency": "Scene x3 - Swift Action"
},
{
"name": "Solid Rock",
"effect": "The user gains +5 Damage Reduction against Super-Effective damage. Defensive.",
"frequency": "Static"
},
{
"name": "Liquid Ooze",
"effect": "This user resists Poison-Type Damage one step further. Additionally, when this user is damaged by Absorb, Drain Punch, Giga Drain, Horn Leech, Leech Life, or Mega Drain, that Move gains Recoil ½ and the Move’s user does not gain any HP. If the user is hit by Leech Seed, the user does not lose Hit Points from Leech Seed; instead Leech Seed’s user loses Hit Points equal to this user’s Tick Value. Defensive.",
"frequency": "Static"
},
{
"name": "Telepathy",
"effect": "The user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves.",
"frequency": "Static"
},
{
"name": "Analytic",
"effect": "Whenever the user targets uses a damaging Move on a Pokémon or Trainer that have acted before it during Initiative this Round, that Move deals an additional +5 Damage.",
"frequency": "Static"
},
{
"name": "Wily",
"effect": "The user's X-target Status Class Moves may target an additional target within range.",
"frequency": "Static"
},
{
"name": "Spike Shot",
"effect": "The user may use Moves with a Range of “Melee, 1-Target” as if they had a Range of “6, 1-Target” instead.",
"frequency": "Static"
},
{
"name": "Lancer",
"effect": "During their turn, if the user Shifts at least 3 meters, they gain a +3 Bonus to Critical Hit Range until the beginning of their next turn. If they do not Shift or Disengage at all, they gain +5 Damage Reduction until the beginning of their next turn.",
"frequency": "Static"
},
{
"name": "Multiscale",
"effect": "While at full Hit Points, all damage taken is resisted one step further. Defensive.",
"frequency": "Static"
},
{
"name": "Victory Star",
"effect": "Any allied Pokémon in the encounter gain a +2 Bonus to Accuracy Rolls.",
"frequency": "Static"
},
{
"name": "Enfeebling Lips",
"effect": "Connection - Lovely Kiss. Whenever the user uses the Move \"Lovely Kiss\", they may choose a Stat. If the Move successfully hits, the Pokémon or Trainer being targeted loses 2 Combat Stages in that Stat.",
"frequency": "Static"
},
{
"name": "White Flame",
"effect": "The user may not make rolls to cure themselves from the Enraged condition. However, while Enraged, the user gains a +5 Bonus to all Damage Rolls.",
"frequency": "Static"
},
{
"name": "Weeble",
"effect": "Trigger - The user is hit by a damaging attack\\nThe user may make an AC4 Physical Attack against an adjacent target. If the attack hits, the target loses Hit Points equal to 1/3rd of the damage taken by the user from the attack that triggered Weeble. Innate.",
"frequency": "At-Will - Standard Action"
},
{
"name": "Misty Surge",
"effect": "The Field becomes Misty, as if affected by the Move Misty Terrain for one full round.",
"frequency": "Scene x3 - Swift Action"
},
{
"name": "Inner Focus",
"effect": "The user cannot be Suppressed (except by Choice Items) Flinched, and their initiative cannot be unwillingly lowered by any effects. Defensive.",
"frequency": "Static"
},
{
"name": "Wash Away",
"effect": "Trigger - The user hits with a Water Type Move\\nBefore the Move “hits”, all Combat Stages on targets hit by the Move are reset to their default (usually 0), and all coats on the targets, except ones placed by Water Sport, are destroyed.",
"frequency": "Daily - Free Action"
},
{
"name": "Big Pecks",
"effect": "The user cannot have its Defense Stat lowered. The user cannot have its Defense Combat Stages lowered. Defensive.",
"frequency": "Static"
},
{
"name": "Intrepid Sword",
"effect": "The user’s default Attack Combat Stages are increased by +1.",
"frequency": "Static"
},
{
"name": "Starlight",
"effect": "The user may activate Starlight while exposed to moonlight or starlight to become Luminous. As a Swift Action, the user may expend the Luminous condition to gain +2 Special Defense CS and +2 Evasion for the rest of the Scene.",
"frequency": "Daily - Swift Action"
},
{
"name": "Sheer Force",
"effect": "Moves with an Effect Range gain a +10 Bonus to Damage, but Effect Ranges can never be triggered.",
"frequency": "Static"
},
{
"name": "Teravolt",
"effect": "The user’s Electric-Type Attacks ignore the effect of enemies’ Defensive Abilities, and if they would be resisted they deal neutral damage instead.",
"frequency": "Static"
},
{
"name": "Symbiosis",
"effect": "Target - An adjacent ally\\nThe user choses a Held Item they are holding. If the target is willing, they also gain the effects of the chosen item for the rest of the Scene. Items that are activated at a frequency may be activated independently by the user and the the target.",
"frequency": "Scene - Swift Action"
},
{
"name": "Unburden",
"effect": "The default state of the user’s Speed is +2 Combat Stages. While holding a Held Item, the user’s Speed is lowered by 2 Combat Stages.",
"frequency": "Static"
},
{
"name": "Parry",
"effect": "Trigger - The user is hit by a Melee Attack\\nThe attack instead misses. Defensive.",
"frequency": "Scene - Free Action"
},
{
"name": "Pixilate",
"effect": "Trigger - The user uses a Normal Type damaging Move.\\nThe Move is changed to be Fairy-Type.",
"frequency": "At-Will - Free Action"
},
{
"name": "Snuggle",
"effect": "Target - An adjacent target\\nThe user and the target each gain two ticks of Temporary Hit Points.",
"frequency": "Scene - Standard Action"
},
{
"name": "Overcoat",
"effect": "The user is immune to Moves with the Powder Keyword, and does not take damage from any Weather that would normally cause it to take damage. Defensive.",
"frequency": "Static"
},
{
"name": "Leafy Cloak",
"effect": "Whenever the user activates Leafy Cloak, they choose two of Chlorophyll, Leaf Guard, or Overcoat. Until the user activates Leafy Cloak again, they gain the chosen Abilities.",
"frequency": "Static"
},
{
"name": "Run Away",
"effect": "The user does not provoke Attacks of Opportunity by Shifting. The user cannot be Trapped.",
"frequency": "Static"
},
{
"name": "Stall",
"effect": "In a round’s queue, a Pokémon with Stall is always last. If a Pokémon goes to the end of the queue, the Pokémon with Stall is still the last to move. The user’s actions taken on their Initiative Count (not Priority or Interrupt) cannot be Interrupted.",
"frequency": "Static"
},
{
"name": "Tangled Feet",
"effect": "While Confused or Slowed, the user gains +3 Evasion. The user is immune to the Vulnerable Condition.",
"frequency": "Static"
},
{
"name": "Hay Fever",
"effect": "Trigger - The user uses a Status Move; or the user ends their turn while Asleep.\\nThe user creates a Burst 2 or Close Blast 3 of allergenic pollen. All Trainers and Pokémon in the burst that are not Bug, Grass, or Poison Typed lose a Tick of Hit Points. This Ability cannot be activated in Rainy Weather, Sandstorms, or if it is Hailing.",
"frequency": "At-Will - Swift Action"
},
{
"name": "Dazzling",
"effect": "Target - An Adjacent Foe\\nFor the rest of the Scene, the target's Initiative is lowered by 10 and it cannot use Priority Moves. Interrupt Moves may not be declared in response to the user's actions.",
"frequency": "Scene x2 - Swift Action"
},
{
"name": "Imposter",
"effect": "If the user is not Transformed, they may trigger Imposter to use Transform as a Free Action Interrupt. Innate.",
"frequency": "Scene - Free Action"
},
{
"name": "Forewarn",
"effect": "Target - A Trainer or Pokémon\\nThe Move with the highest Damage Dice Roll known by the targeted foe is revealed. If there is a tie, all tied Moves are revealed. The Moves revealed gain a -2 Penalty during Accuracy Checks when used by the target for the rest of the encounter.",
"frequency": "Scene - Free Action"
},
{
"name": "Eggscellence",
"effect": "Connection - Barrage. The user receives STAB when using Barrage and Egg Bomb. If Normal Typed, these moves deal Damage as if one step more effective on 16+.",
"frequency": "Static"
},
{
"name": "Power of Alchemy",
"effect": "Target - A Trainer or Pokémon within 10 meters\\nThe user learns the Abilities of the Target for the remainder of the encounter, or until it is Fainted.",
"frequency": "Scene - Free Action"
},
{
"name": "Simple",
"effect": "When the Pokémon’s Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.",
"frequency": "Static"
},
{
"name": "Winter's Kiss",
"effect": "The user does not take damage from Ice-Type Moves. Whenever the user uses or is hit by an Ice-Type Move, the user is healed by a Tick of Temporary Hit Points. Defensive.",
"frequency": "Static"
},
{
"name": "Sand Spit",
"effect": "Trigger - The user is damaged by an attack from a foe within 2m\\nConnection - Sand Attack. The user attacks the triggering foe with Sand Attack.",
"frequency": "Scene - Free Action, Reaction"
},
{
"name": "Nimble Strikes",
"effect": "The user adds half their Speed Stat to the Damage Rolls of their physical Normal-Type Moves.",
"frequency": "Static"
},
{
"name": "Transporter",
"effect": "Trigger - You Teleport\\nConnection - Teleport. You activate Teleporter as if your Teleporter value were three times its normal value; or you may take one willing adjacent Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Transporter. You may expend two uses of Transporter at once to choose both effects.",
"frequency": "Daily x3 - Free Action"
},
{
"name": "Poltergeist",
"effect": "Rotom gains an Ability depending on what Form it has taken. If Rotom is level 40 or higher, it also may use a Move based on its Forme as if it that Move was on their Move List. (Ability - Move)\\n\\nStandard Rotom: Levitate - None\\nHeat Rotom: Flash Fire - Overheat\\nWash Rotom: Water Absorb - Hydro Pump\\nFrost Rotom: Winter’s Kiss - Blizzard\\nFan Rotom: Windveiled - Hurricane\\nMow Rotom: Sap Sipper - Leaf Storm",
"frequency": "Static"
},
{
"name": "Heliovolt",
"effect": "Trigger - The user uses an Electric-Type Move\\nFor 1 full round, the user gains +1 Evasion and is considered to be in Sunny Weather.",
"frequency": "At-Will - Swift Action"
},
{
"name": "Perception",
"effect": "The user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves.",
"frequency": "Static"
},
{
"name": "Blessed Touch",
"effect": "An adjacent Pokémon or Trainer gains Hit Points equal to 1/4th of its maximum Hit Points.",
"frequency": "Daily x2 - Standard Action"
},
{
"name":"Armor Tail",
"effect":"Trigger: An foe within Twin Beams Range uses a Priority Move or an Interrupt or Intercept Action.\\nConnection - Twin Beams - The user may attack the triggering foe with Twin Beams as a Free Action Interrupt.\\nBonus: The user cannot be targeted by Interrupt or Priority Moves and Interrupts may not be declared in response to the user's actions.",
"frequency":"At-Will - Free Action, Attack of Oppurtunity"
},
{
"name": "No Guard",
"effect": "The user gains a +3 bonus to all Attack Rolls; however all foes gain a +3 Bonus on Attack Rolls against the user.",
"frequency": "Static"
},
{
"name": "Thrust",
"effect": "All moves used by this Pokémon which consult the Attack stat now have the Push keyword. The default push for moves is 1 meter. If a move already has the Push Keyword, that move may push 1 additional meter.",
"frequency": "Static"
},
{
"name": "Filter",
"effect": "The user gains +5 Damage Reduction against Super-Effective damage. Defensive.",
"frequency": "Static"
},
{
"name": "Prism Armor",
"effect": "The user gains +5 Damage Reduction against Super Effective-Damage.",
"frequency": "Static"
},
{
"name": "Tinted Lens",
"effect": "The user's Resisted moves are instead Neutral. The user's Doubly Resisted moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.",
"frequency": "Static"
},
{
"name": "Venom",
"effect": "The user gains a +5 bonus to Damage Rolls when using Poison-Type attacks. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.",
"frequency": "Static"
},
{
"name": "Screen Cleaner",
"effect": "All Blessings on the field, both ally and enemy, are removed. The user is immune to non-Blocking Hazards, and destroys them when moving over them. Blocking Hazards are treated instead as Slow Terrain for the purposes of movement only (the user may still not target through them), and are destroyed if moved through.",
"frequency": "Daily - Standard Action"
},
{
"name": "Magma Armor",
"effect": "Whenever a foe hits you with a Melee Attack or ends their turn grappling you, they lose a tick of Hit Points. Foes immune to Burn do not suffer this effect. The user cannot be Frozen. Defensive.",
"frequency": "Static"
},
{
"name": "Leaf Guard",
"effect": "The user is cured of one Status Affliction. Leaf Guard’s frequency is ignored if used during Sunny Weather.",
"frequency": "Scene - Swift Action"