-
Notifications
You must be signed in to change notification settings - Fork 5
/
edges-data.json
382 lines (382 loc) · 20.2 KB
/
edges-data.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
[
{
"name":"Medic Training",
"effect":"When you use Restorative Items on others, they do not forfeit their next turn.",
"prerequisites":"Novice Medicine Education"
},
{
"name":"Field Clinic",
"effect":"Whenever your party Sets Up Camp, you may spend $200 worth of Medical Scrap to set up a Field Clinic. While using the Field Clinic, all members gain the following benefits;\\n»» You may spend $300 of Medical Scrap to create and apply a Bandage or use a First Aid Kit\\n»» If you have the Nurse Feature, you may spend $300 to activate it without Draining AP.\\n»» Potions, Super Potions, Hyper Potions, Full Restores, Revives, Energy Powders, and Energy Roots used in this area heal their target an additional 5 Hit Points.",
"prerequisites":"Adept Medicine Education"
},
{
"name":"Charmer",
"effect":"You learn the Move Baby-Doll Eyes.",
"prerequisites":"Novice Charm"
},
{
"name":"Categoric Inclination",
"effect":"Choose Body, Mind, or Spirit. You gain a +1 Bonus to all Skill Checks of that Category.",
"prerequisites":"-"
},
{
"name":"Apricorn Balls",
"effect":"As an Extended Action, you may craft Apricorns into their corresponding Poké Ball. Use of this Feature requires access to a Poké Ball Tool Box.",
"prerequisites":"Novice Survival or Adept Technology Education"
},
{
"name":"Smooth",
"effect":"You gain +4 Evasion against Moves with the Social keyword, and gain a +2 Bonus on Save Checks against Rage and Infatuation.",
"prerequisites":"Expert Charm or Focus"
},
{
"name":"Skill Enhancement",
"effect":"Choose two different Skills. You gain a +2 bonus to each of those skills. Skill Enhancement may be taken multiple times, but the bonus may be applied only once to a particular skill.",
"prerequisites":"-"
},
{
"name":"Mystic Senses",
"effect":"You may use Intuition instead of Charm to improve the disposition of Wild Pokémon. You may not take Mystic Senses if you have the Elemental Connection Edge, and you may not take Elemental Connection if you have Mystic Senses.",
"prerequisites":"Novice Intuition"
},
{
"name":"Athletic Initiative",
"effect":"You learn the Move Agility.",
"prerequisites":"Adept Athletics"
},
{
"name":"Basic Balls",
"effect":"You may craft Basic Balls for $100 and Great Balls for $175. Requires access to a Poké Ball Tool Box.",
"prerequisites":"Novice Technology Education"
},
{
"name":"Soulbound",
"effect":"Whenever your Patron feels strong emotions (positive or negative) or pain, those sensations will be shared with you, no matter the distance between you. You may take Soulbound multiple times, each time for a different instance of Touched.",
"prerequisites":"Touched"
},
{
"name":"Expert Trickster",
"effect":"You gain a +2 Opposed Checks with all Dirty Trick Maneuvers. The “Once per Scene per Foe” Limitation of each Dirty Trick Maneuver is expended only upon successfully affecting a foe with that Dirty Trick Maneuver.",
"prerequisites":"Adept Stealth"
},
{
"name":"Poke Ball Repair",
"effect":"You may attempt to fix any Poké Ball that has failed to capture a Pokémon and broke. Make a Technology Check with a DC of 15. If you succeed, the Poké Ball is fixed and is treated as if it had not broken. If you fail, the ball is permanently broken. Requires access to a Poké Ball Tool Box.",
"prerequisites":"Basic Balls or Apricorn Balls"
},
{
"name":"Confidence Artist",
"effect":"You learn the Move Confide.",
"prerequisites":"Novice Guile"
},
{
"name":"Demoralize",
"effect":"Whenever you land a Critical Hit on a foe, that foe becomes Vulnerable. Status-Class Moves with an Accuracy Roll can “Crit” for the purposes of activating this effect on a natural roll of 19 or higher, and any effects that expand your Critical-Hit Range also expand this range.",
"prerequisites":"Adept Intimidate"
},
{
"name":"Acrobat",
"effect":"Increase your Jump and Long Jump Capabilities by +1 each.",
"prerequisites":"Novice Acrobatics"
},
{
"name":"Power Boost",
"effect":"Increase your Power Capability by +2.",
"prerequisites":"Expert Athletics"
},
{
"name":"Gravity Training",
"effect":"You gain the Gravitic Tolerance capability at a value of 1-3 or 2-4.",
"prerequisites":"Novice Athletics or Focus"
},
{
"name":"Wallrunner",
"effect":"You may run on vertical surfaces both vertically and horizontally for up to your Acrobatics Rank in meters before jumping off.",
"prerequisites":"Expert Acrobatics"
},
{
"name":"Groomer",
"effect":"You know how to effectively groom your Pokémon with access to a Groomer’s Kit. You may groom up to 6 Pokémon in one hour. Grooming Pokémon may count as an hour of Training, and you may apply Experience Training, teach Poke-Edges, and apply any Features that could be applied during Training. If you apply Experience Training from Grooming, use your General Education or Pokémon Education Rank to determine Bonus Experience gained during Training. A Pokémon that has been Groomed also gains a +1d6 Bonus to the Introduction Roll of a Contest for the rest of the day.",
"prerequisites":"Novice Pokémon Education or General Education"
},
{
"name":"Nimble Movement",
"effect":"Whenever you Disengage, you Shift 2 meters instead of 1.",
"prerequisites":"Adept Acrobatics or Stealth"
},
{
"name":"Work Up",
"effect":"You learn the Move Work Up.",
"prerequisites":"Adept Focus"
},
{
"name":"PokéPsychologist",
"effect":"You may use your Pokémon Education Skill instead of Charm, Guile, Intimidate, or Intuition when making general Skill checks to interact with Pokémon or to raise or lower disposition.",
"prerequisites":"Novice Pokémon Education"
},
{
"name":"Basic Martial Arts",
"effect":"You learn the Move Rock Smash.",
"prerequisites":"Novice Combat"
},
{
"name":"Master Skills",
"effect":"You Rank Up a Skill from Expert to Master. You may take this Edge multiple times.",
"prerequisites":"Level 12"
},
{
"name":"Poké Ball Repair",
"effect":"You may attempt to fix any Poké Ball that has failed to capture a Pokémon and broke. Make a Technology Check with a DC of 15. If you succeed, the Poké Ball is fixed and is treated as if it had not broken. If you fail, the ball is permanently broken. Requires access to a Poké Ball Tool Box.",
"prerequisites":"Basic Balls or Apricorn Balls"
},
{
"name":"Bad Mood",
"effect":"Your Critical Hit Range is increased by +1 if you are suffering from a Persistent Status Affliction. Your Critical Hit Range is increased by +1 if you are suffering from a Volatile Status Affliction. These stack with each other, giving a total of +2 to Critical Hit Range if you are suffering from both a Persistant and a Volatile Status Affliction.",
"prerequisites":"Expert Intimidate"
},
{
"name":"Train the Reserves",
"effect":"You may apply Experience Training to a number of Pokemon equal to twice your Command Rank, instead of equal to your Command Rank.\\nNote: Beast Master or Groomer do not change the Skill that this Edge uses.",
"prerequisites":"Novice Command"
},
{
"name":"Trainer of Champions",
"effect":"Whenever you apply Experience Training to a Pokemon, they gain an additional +5 Experience.",
"prerequisites":"Expert Command"
},
{
"name":"Dream Architect",
"effect":"You know how to operate Dream Machines and can use them to study and influence a Pokémon’s dreams.",
"prerequisites":"Adept Intuition, Pokémon Education, or Technology Education"
},
{
"name":"Art of Stealth",
"effect":"You gain the Stealth Capability.",
"prerequisites":"Expert Stealth"
},
{
"name":"Basic Skills",
"effect":"You Rank Up a Skill from Pathetic to Untrained, or Untrained to Novice. You may take this Edge multiple times.",
"prerequisites":"-"
},
{
"name":"Tag Scribe",
"effect":"Special - Extended Action.\nYou create a Cleanse Tag. This may be used a number of times each day equal to half your Occult Education Rank.",
"prerequisites":"Novice Occult Education"
},
{
"name":"Defensive Hacking",
"effect":"You may add your Focus Ranks as additional Damage Reduction while in digital battles. You may apply this Damage Reduction to Technology Education attacks.",
"prerequisites":"Adept Technology Education, Novice Focus, Datajack Augmentation"
},
{
"name":"Pokebot Training",
"effect":"You may control a Pokébot with Complexity up to your Technology Rank by using a Pokémon turn.",
"prerequisites":"Novice Technology Education"
},
{
"name":"Basic Cooking",
"effect":"You may create “Candy Bars” or “Baby Food” with cooking ingredients costing $50. You may fluff the food in any reasonable manner you like.",
"prerequisites":"Novice Intuition"
},
{
"name":"Psychic Navigator",
"effect":"You gain the Psychic Navigator Capability.",
"prerequisites":"Elemental Connection (Psychic), Adept Perception or Focus"
},
{
"name":"Survival Drive",
"effect":"You learn the Move Bulk Up.",
"prerequisites":"Adept Survival"
},
{
"name":"Scholar",
"effect":"You gain a +1 Bonus to Skill Checks with General Education, Medicine Education, Occult Education, Pokémon Education, Technology Education, and Survival.",
"prerequisites":"Expert General Education"
},
{
"name":"Expert Manipulator",
"effect":"You gain a +2 Opposed Checks with all Manipulate Maneuvers. The “Once per Scene per Foe” Limitation of each Manipulate Maneuver is expended only upon succesfully affecting a foe with that Manipulate Maneuver.",
"prerequisites":"Adept Guile"
},
{
"name":"Virtuoso",
"effect":"Choose a Skill at Master Rank. Consider that Skill to be effectively “Rank 8” for any Features or effects that depend on Skill Rank. Virtuoso may be taken multiple times, but you must choose a different Skill each time.",
"prerequisites":"A Skill at Master Rank, Level 20"
},
{
"name":"Emergency Repairs",
"effect":"You may repair vehicles as a standard action by making a Technology Education roll. You pay the amount of your roll and repair that much Hit Point damage to the vehicle. If the vehicle has any Breaches you may Patch one of them. Patched Breaches no longer count towards Breach Security but still count toward Breach Capacity.",
"prerequisites":"Novice Technology Education"
},
{
"name":"Traveler",
"effect":"You may use Survival instead of Athletics and Acrobatics to determine your Power Capability, High Jump, and Long Jump values. Determine your Overland Movement by substituting your Survival Rank for the lower of your Athletics or Acrobatics Rank.",
"prerequisites":"Novice Survival"
},
{
"name":"Adept Skills",
"effect":"You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times.",
"prerequisites":"Level 2"
},
{
"name":"Instinctive Aptitude",
"effect":"Whenever you spend AP to raise your roll on an Accuracy Roll or Skill Check, you get a +2 bonus instead of +1. This cannot be used on Rolls made by your Pokémon.",
"prerequisites":"Adept Intuition"
},
{
"name":"Pokébot Training",
"effect":"You may control a Pokébot with Complexity up to your Technology Rank by using a Pokémon turn.",
"prerequisites":"Novice Technology Education"
},
{
"name":"Quick Case",
"effect":"You may remove a Case from a Poké Ball as a Swift Action. You may apply a Case to a Poké Ball as a Shift Action. (Normally these would be Shift and Standard Actions respectively.)",
"prerequisites":"Novice Technology Education"
},
{
"name":"Kip Up",
"effect":"You may stand up from being Tripped as a Swift Action.",
"prerequisites":"Expert Acrobatics"
},
{
"name":"Throwing Masteries",
"effect":"Increase the Throwing Range of your Poké Balls, Ranged Weapons, and other small items by +2.",
"prerequisites":"Adept Acrobatics"
},
{
"name":"Elemental Connection",
"effect":"Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. You may not take Elemental Connection if you have the Mystic Senses Edge, and you may not take Mystic Senses if you have Elemental Connection.",
"prerequisites":"-"
},
{
"name":"Sneak's Tricks",
"effect":"You learn the Move Astonish.",
"prerequisites":"Adept Stealth"
},
{
"name":"Green Thumb",
"effect":"You know how to grow Apricorns and Tier 1 Berries using a Portable Grower or Fertilized Soil.",
"prerequisites":"Novice General Education or Novice Survival"
},
{
"name":"Dynamism",
"effect":"Your initiative is increased by your Guile Rank.",
"prerequisites":"Novice Guile"
},
{
"name":"Paleontologist",
"effect":"You can identify fossils with a DC 10 Pokémon Education or Survival Check. You know how to operate Reanimation Machines and can use them to revive Fossils. See the “Pokémon Fossils” section (page 216) for more information.",
"prerequisites":"Novice Pokémon Education or Novice Survival"
},
{
"name":"Gem Lore",
"effect":"As an Extended Action, you may turn a Shard into a Gem of one of its associated Types. Additionally, you can turn 4 Red Shards into a Fire Stone; 4 Blue Shards into a Water Stone; 4 Yellow Shards into a Thunder Stone; 4 Orange Shards into a Shiny Stone; 4 Green Shards into a Leaf Stone; or 4 Violet Shards into a Dusk Stone. You can also destroy any of these six Stones to gain 4 Shards of the corresponding color.",
"prerequisites":"Novice Occult Education"
},
{
"name":"Basic Psionics",
"effect":"You learn the Move Confusion.",
"prerequisites":"Elemental Connection (Psychic)"
},
{
"name":"Flustering Charisma",
"effect":"When you hit with a Move with the Social keyword, the target takes a -2 penalty to Save Checks against Volatile Status Afflictions for 1 full round.",
"prerequisites":"Adept Charm or Guile"
},
{
"name":"PokePsychologist",
"effect":"You may use your Pokémon Education Skill instead of Charm, Guile, Intimidate, or Intuition when making general Skill checks to interact with Pokémon or to raise or lower disposition.",
"prerequisites":"Novice Pokémon Education"
},
{
"name":"Beast Master",
"effect":"You may use Intimidate instead of Command to make Pokemon at 0 or 1 Loyalty obey your commands. You may also use Intimidate instead of Command to determine the limits and Bonus Experience from Training.",
"prerequisites":"Novice Intimidate"
},
{
"name":"Mounted Prowess",
"effect":"You automatically succeed at Acrobatics and Athletics Checks made to mount a Pokémon, and you gain a +3 Bonus to all Acrobatics and Athletics Checks made to remain Mounted.",
"prerequisites":"Novice Acrobatics or Athletics"
},
{
"name":"Glitched Existence",
"effect":"You gain +2 to all Skill rolls to deal with Glitch phenomena.",
"prerequisites":"Exposure to Glitch Phenomena, GM Permission"
},
{
"name":"Leader",
"effect":"You learn the Move After You.",
"prerequisites":"Adept Command"
},
{
"name":"Expert Skills",
"effect":"You Rank Up a Skill from Adept to Expert. You may take this Edge multiple times.",
"prerequisites":"Level 6"
},
{
"name":"Instruction",
"effect":"Whenever you aid an ally in an Assisted Skill Check using an Education Skill you have at Novice Rank or higher, add your full Rank value as a bonus to their roll instead of half.",
"prerequisites":"Novice General Education"
},
{
"name":"Intimidating Presence",
"effect":"You learn the Move Leer.",
"prerequisites":"Novice Intimidate"
},
{
"name":"Swimmer",
"effect":"You gain a +2 bonus to your Swim Speed. You may spend X minutes underwater before you begin to suffocate, where X is the higher of your Athletics or Survival Ranks.",
"prerequisites":"Novice Athletics or Survival"
},
{
"name":"Grace",
"effect":"Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained from Poffins. You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.",
"prerequisites":"Novice Charm, Command, Guile, Intimidate, or Intuition"
},
{
"name":"Breeder",
"effect":"If you are able to give two Pokémon that are compatible for breeding at least 4 hours of time alone, you may make a Pokémon Education Check with a DC of 12. If you succeed, the Pokémon are guaranteed to produce an egg if you give them an additional 4 hours.",
"prerequisites":"Novice Pokémon Education"
},
{
"name":"Shock Resistance",
"effect":"You don’t suffer Augmentation Shock from Electric Type damage unless it is Massive Damage.",
"prerequisites":"Novice Technology Education"
},
{
"name":"Stamina",
"effect":"Whenever you Take a Breather or take Massive Damage or a Critical Hit, you gain Temporary Hit Points equal to your Athletics or Combat Rank after the triggering action has resolved.",
"prerequisites":"Expert Athletics or Combat"
},
{
"name":"Touched",
"effect":"You have been blessed by a Legendary and gain their Minor Gift. This Legendary is considered one of your Patrons. You may take Touched multiple times, each time for a different Patron.",
"prerequisites":"GM Permission"
},
{
"name":"Slippery",
"effect":"You may use your Stealth Skill when defending in Opposed Grapple, Push, or Trip checks. When Grappling, if you win an Opposed Check when using Stealth, you must choose to end the Grapple (you cannot choose to gain Dominance).",
"prerequisites":"Novice Stealth"
},
{
"name":"Weapon of Choice",
"effect":"Choose a specific weapon type. You gain a +2 Bonus on Opposed Rolls to prevent being disarmed while wielding weapons of your chosen type. If you would be disarmed anyway, you may pay 1 AP to prevent yourself from being Disarmed.",
"prerequisites":"A Feature with the [Weapon] tag"
},
{
"name":"Skill Stunt",
"effect":"Choose a Skill you have at Novice Rank or higher. Choose a specific use of that Skill; when rolling that skill under those circumstances, you may choose to roll one less dice, and instead add +6 to the result. You may take this Edge multiple times, choosing a different circumstance each time.",
"prerequisites":"A Skill at Novice Rank or higher"
},
{
"name":"Iron Mind",
"effect":"You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.",
"prerequisites":"Novice Focus"
},
{
"name":"Repel Crafter",
"effect":"Create a Repel for $100 or a Super Repel for $150. Requires access to a Chemistry Set.",
"prerequisites":"Novice Medicine or Technology Education"
}
]