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moves-data.json
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moves-data.json
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[
{
"name":"Play Rough",
"effect":"Play Rough lowers the target's Attack by 1 Combat Stage on 17+.",
"type":"Fairy",
"category":"Physical",
"damageBase":9,
"frequency":"EOT",
"ac":4,
"range":"Melee, 1 Target",
"contestType":"Cute - Excitement"
},
{
"name":"Tail Slap",
"effect":"--",
"type":"Normal",
"category":"Physical",
"damageBase":3,
"frequency":"EOT",
"ac":4,
"range":"Melee, 1 Target, Five Strike",
"contestType":"Cute - Reliable"
},
{
"name":"Storm Throw",
"effect":"If Storm Throw hits, it is a Critical Hit.",
"type":"Fighting",
"category":"Physical",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"Cool - Steady Performance"
},
{
"name":"Special Materializer",
"effect":"--",
"type":"Rock",
"category":"Special",
"damageBase":4,
"frequency":"At-Will",
"ac":"3",
"range":"Melee, 1 Target",
"contestType":"--"
},
{
"name":"Rending Spell",
"effect":"The target loses a Tick of Hit Points on 16+.",
"type":"Normal",
"category":"Special",
"damageBase":3,
"frequency":"EOT",
"ac":2,
"range":"WR, 1 Target",
"contestType":"--"
},
{
"name":"Aerial Ace",
"effect":"Aerial Ace cannot miss.",
"type":"Flying",
"category":"Physical",
"damageBase":6,
"frequency":"EOT",
"ac":"--",
"range":"Melee, 1 Target",
"contestType":"Cool - Exhausting Act"
},
{
"name":"Scald",
"effect":"Scald Burns the target on 15+.",
"type":"Water",
"category":"Special",
"damageBase":8,
"frequency":"Scene x2",
"ac":2,
"range":"5, 1 Target",
"contestType":"Smart - Steady Performance"
},
{
"name":"Double Team",
"effect":"The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by 2 against that attack or when making an attack to increase their Accuracy by 2 for that attack.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Self, Illusion, Coat",
"contestType":"Cool - Reliable"
},
{
"name":"Stuff Cheeks",
"effect":"The user immediately consumes one of its Food Buffs, regardless of any conditions that need to be met, gaining its benefit if applicable. If a Buff is consumed, the user's Defense Combat Stage is raised by 2.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Self",
"contestType":"Cute - Get Ready!"
},
{
"name":"Stockpile",
"effect":"The user adds 1 to their Stockpiled count to a maximum of 3. For each number a Stockpiled count is above 0, raise the user's Defense and Special Defense by 1 Combat Stage each. If a Stockpiled count is set to 0, any Combat Stages gained from the Stockpiled count are removed.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"EOT",
"ac":"--",
"range":"Self",
"contestType":"Tough - Get Ready!"
},
{
"name":"Magical Leaf",
"effect":"Magical Leaf cannot miss.",
"type":"Grass",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":"--",
"range":"8, 1 Target",
"contestType":"Beauty - Exhausting Act"
},
{
"name":"Simple Beam",
"effect":"You choose one of the target's Abilities. Simple Beam changes that Ability to Simple for the remainder of the encounter.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":2,
"range":"6, 1 Target",
"contestType":"Beauty - Steady Performance"
},
{
"name":"Aura Wheel",
"effect":"The user's Speed is increased 1 Combat Stage. \\nSpecial - If the user is in Hangry Mode, Aura Wheel is Dark-Typed.",
"type":"Electric",
"category":"Physical",
"damageBase":11,
"frequency":"Scene x2",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"Cool - Special Attention"
},
{
"name":"Yawn",
"effect":"The target falls Asleep at the end of its next turn. Yawn cannot miss.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene x2",
"ac":"--",
"range":"2, 1 Target, Social",
"contestType":"Cute - Excitement"
},
{
"name":"Hidden Power",
"effect":"When a Pokémon first obtains the Move Hidden Power, roll 1d20. Hidden Power's Elemental Type will be changed from Normal to Bug on a result of 1; Dark on 2; Dragon on 3; Electric on 4; Fairy on 5; Fighting on 6; Fire on 7; Flying on 8; Ghost on 9; Grass on 10; Ground on 11; Ice on 12; Normal on 13; Poison on 14; Psychic on 15; Rock on 16; Steel on 17; Water on 18; and on 19 or 20, reroll until you roll another number. This effect is permanent - if Hidden Power is forgotten and relearned, the chosen Type remains the same.",
"type":"Normal",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"Burst 1",
"contestType":"Smart - Catching Up"
},
{
"name":"Obstruct",
"effect":"If the user is hit by a Move, the user may use Obstruct. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move's effect. In addition, if the triggering attack was Melee ranged, the attacker's Defense is lowered by 2 Combat Stages.",
"type":"Dark",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Self, Interrupt, Shield, Trigger",
"contestType":"Smart - Inversed Appeal"
},
{
"name":"Ominous Wind",
"effect":"The user has each of its stats raised by 1 Combat Stage on a 19+.",
"type":"Ghost",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"6, 1 Target, Spirit Surge",
"contestType":"Smart - Get Ready!"
},
{
"name":"Superpower",
"effect":"Superpower lowers the user's Attack and Defense by 1 Combat Stage each.",
"type":"Fighting",
"category":"Physical",
"damageBase":12,
"frequency":"Scene x2",
"ac":2,
"range":"Melee, 1 Target, Dash",
"contestType":"Tough - Desperation"
},
{
"name":"Fire Blast",
"effect":"Fire Blast burns the target on 19+.",
"type":"Fire",
"category":"Special",
"damageBase":11,
"frequency":"Scene x2",
"ac":4,
"range":"6, 1 Target, Smite",
"contestType":"Beauty - Exhausting Act"
},
{
"name":"Furious Strikes",
"effect":"For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.\\nLimitation: Melee or Short Ranged Weapons Only",
"type":"Normal",
"category":"Physical",
"damageBase":3,
"frequency":"Scene x2",
"ac":2,
"range":"WR, 1 Target, Five Strike",
"contestType":"--"
},
{
"name":"Heal Pulse",
"effect":"Restores 50% of the target's max Hit Points. Heal Pulse's user may not target itself with Heal Pulse.",
"type":"Psychic",
"category":"Status",
"damageBase":"--",
"frequency":"Daily x2",
"ac":"--",
"range":"6, 1 Target, Aura, Healing",
"contestType":"Beauty - Reflective Appeal"
},
{
"name":"Heart Stamp",
"effect":"Heart Stamp Flinches the target on 15+.",
"type":"Psychic",
"category":"Physical",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"Cute - Steady Performance"
},
{
"name":"Hidden Power Psychic",
"effect":"--",
"type":"Psychic",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"Burst 1",
"contestType":"Smart - Catching Up"
},
{
"name":"Volt Tackle",
"effect":"Volt Tackle Paralyzes the target on 19+.",
"type":"Electric",
"category":"Physical",
"damageBase":12,
"frequency":"Scene x2",
"ac":2,
"range":"Melee, 1 Target, Dash, Recoil 1/3",
"contestType":"Cool - Seen Nothing Yet"
},
{
"name":"Air Cutter",
"effect":"Air Cutter is a Critical Hit on 18+.",
"type":"Flying",
"category":"Special",
"damageBase":6,
"frequency":"At-Will",
"ac":2,
"range":"Cone 2",
"contestType":"Cool - Steady Performance"
},
{
"name":"Sandstorm Sear",
"effect":"The target is Burned on a 15+",
"type":"Ground",
"category":"Special",
"damageBase":10,
"frequency":"Scene",
"ac":5,
"range":"6, Ranged Blast 3, Smite",
"contestType":"Tough - Unsettling"
},
{
"name":"Power Trip",
"effect":"This Move gains 2 to its Damage Base for every positive Combat Stage held by the user, to a maximum of Damage Base 20.",
"type":"Dark",
"category":"Physical",
"damageBase":2,
"frequency":"EOT",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"Tough - Incentives"
},
{
"name":"Special Guster",
"effect":"--",
"type":"Flying",
"category":"Special",
"damageBase":4,
"frequency":"At-Will",
"ac":"3",
"range":"Melee, 1 Target",
"contestType":"--"
},
{
"name":"Assist",
"effect":"Randomly select another Pokémon on the user's roster and then randomly select a Move that Pokémon knows. Assist's user uses that Move immediately.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene x2",
"ac":"--",
"range":"Self",
"contestType":"Cute - Tease"
},
{
"name":"Inspire",
"effect":"Select a stat from Attack, Defense, Special Attack, Special Defense, Speed, or Accuracy. Raise the chosen stat of the target by 2 stages. The user may not target themselves with Inspire.",
"type":"Fairy",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"8, 1 Target",
"contestType":"Cute - Double Time"
},
{
"name":"False Swipe",
"effect":"False Swipe's damage cannot bring a target lower than 1 HP.",
"type":"Normal",
"category":"Physical",
"damageBase":4,
"frequency":"At-Will",
"ac":2,
"range":"Melee, Pass",
"contestType":"Cool - Inversed Appeal"
},
{
"name":"Hold Back",
"effect":"When using Hold Back, Declare another move (frequency allowing). Use that move in place of this one, but that move cannot cause targets to go below 1 HP.",
"type":"Normal",
"category":"Physical",
"damageBase":"--",
"frequency":"At-Will",
"ac":"--",
"range":"Self",
"contestType":"Cool - Inversed Appeal"
},
{
"name":"Charge",
"effect":"If the user performs an Electric Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage. Raise the user’s Special Defense 1 Combat Stage.",
"type":"Electric",
"category":"Status",
"damageBase":"--",
"frequency":"EOT",
"ac":"--",
"range":"Self",
"contestType":"Smart - Get Ready!"
},
{
"name":"Play Nice",
"effect":"Play Nice lowers the target's Attack by 1 Combat Stage.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"At-Will",
"ac":2,
"range":"6, 1 Target, Social",
"contestType":"Cute - Excitement"
},
{
"name":"Explosion",
"effect":"The user's HP is set to -50% of their full HP. This HP loss cannot be prevented or reduced in any way. The user's loyalty toward its trainer may be lowered.",
"type":"Normal",
"category":"Physical",
"damageBase":25,
"frequency":"Daily",
"ac":2,
"range":"Burst 2, Smite",
"contestType":"Beauty - Big Show"
},
{
"name":"Razor Leaf",
"effect":"Razor Leaf is a Critical Hit on 18+.",
"type":"Grass",
"category":"Physical",
"damageBase":6,
"frequency":"At-Will",
"ac":4,
"range":"Cone 2",
"contestType":"Cool - Steady Performance"
},
{
"name":"Strange Steam",
"effect":"The target is confused on 17+.",
"type":"Fairy",
"category":"Special",
"damageBase":9,
"frequency":"Scene x2",
"ac":3,
"range":"Burst 1",
"contestType":"Beauty - Good Show!"
},
{
"name":"Lava Plume",
"effect":"Lava Plume burns all targets on 16+.",
"type":"Fire",
"category":"Special",
"damageBase":8,
"frequency":"EOT",
"ac":2,
"range":"Burst 1",
"contestType":"Tough - Exhausting Act"
},
{
"name":"Light Screen",
"effect":"Blessing - Any user affected by Light Screen may activate it when receiving Special Damage to resist the Damage one step. Light Screen may be activated 2 times, and then disappears.",
"type":"Psychic",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Blessing",
"contestType":"Beauty - Sabotage"
},
{
"name":"Destiny Bond",
"effect":"All enemy targets in the burst become Bound to the user until the end of your next turn. If a Bound target causes the user to Faint through a Damaging Attack, the Bound target immediately faints after their attack is resolved.",
"type":"Ghost",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Burst 10, Friendly, Swift Action",
"contestType":"Smart - Big Show"
},
{
"name":"Rock Slide",
"effect":"Rock Slide Flinches all legal targets on 17+.",
"type":"Rock",
"category":"Physical",
"damageBase":8,
"frequency":"Scene x2",
"ac":4,
"range":"6, Ranged Blast 3",
"contestType":"Tough - Steady Performance"
},
{
"name":"Grav Apple",
"effect":"The target's Defense is lowered by 1 Combat Stage.",
"type":"Grass",
"category":"Physical",
"damageBase":8,
"frequency":"EOT",
"ac":2,
"range":"6, 1 Target",
"contestType":"Smart - Excitement"
},
{
"name":"Teatime",
"effect":"All participants in the battle may choose to immediately consume one of their Food Buffs, regardless of if the conditions to do so are met.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Field, Social",
"contestType":"Cute - Safe Option"
},
{
"name":"Sucker Punch",
"effect":"If an adjacent foe targets the user with a Damaging Attack, Sucker Punch may be used as an Interrupt Move against the triggering foe.",
"type":"Dark",
"category":"Physical",
"damageBase":7,
"frequency":"At-Will",
"ac":2,
"range":"Melee, 1 Target, Trigger, Interrupt",
"contestType":"Smart - Saving Grace"
},
{
"name":"Swallow",
"effect":"If the user's Stockpiled count is 1, they are healed 25% of their full Hit Point value; if their Stockpiled count is 2, they are healed half of their full Hit Point value; if their Stockpiled count is 3, they are healed back to full Hit Points. After using Swallow, the user's Stockpiled count is set to 0. If the user has no Stockpiled count, Swallow does nothing.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Daily x2",
"ac":"--",
"range":"Self",
"contestType":"Tough - Reflective Appeal"
},
{
"name":"Blizzard",
"effect":"Blizzard Freezes all legal target on 15+. If the target is in Hailing Weather, Blizzard cannot miss.",
"type":"Ice",
"category":"Special",
"damageBase":11,
"frequency":"Scene x2",
"ac":7,
"range":"4, Ranged Blast 2, Smite",
"contestType":"Beauty - Exhausting Act"
},
{
"name":"Feint",
"effect":"If a foe uses a Move with the Shield Keyword in response to one of your actions, you may activate Feint to cause the triggering Move to Fail. Feint is activated as a Free Action.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Self, Trigger, Free Action",
"contestType":"Beauty - Inversed Appeal"
},
{
"name":"Snarl",
"effect":"Lower the Special Attack of all legal targets by 1 Combat Stage.",
"type":"Dark",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":3,
"range":"Cone 2, Sonic",
"contestType":"Cute - Excitement"
},
{
"name":"Manipulate",
"effect":"You may perform any of the following Manipulations: Bon Mot, Flirt, or Terrorize. You may use each Manipulation only once each Scene per target. Manipulate can only be performed by Trainers. Input each Manipulation for details.",
"type":"",
"category":"Status",
"damagebase":"--",
"frequency":"Standard",
"ac":2,
"range":"6, 1 Target",
"contestType":""
},
{
"name":"Perish Song",
"effect":"Perish Song cannot miss. All targets, including the user, receive a Perish Count of 3. At the beginning of each of the target's turns, their Perish count is lowered by 1. Once a Perish Count reaches 0, set the Pokémon's Hit Points to 0. A Perish Count disappears if a target returns to their Poké Ball, Takes a Breather, or is knocked out. Perish Song never causes Massive Damage.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Daily",
"ac":"--",
"range":"Burst 15, Sonic",
"contestType":"Beauty - Unsettling"
},
{
"name":"Low Blow",
"effect":"You and the target make Opposed Acrobatics Checks. If you win, the target is Vulnerable and has their Initiative set to 0 until the end of your next turn.",
"type":"",
"category":"Status",
"damagebase":"--",
"frequency":"Standard",
"ac":2,
"range":"Melee, 1 Target",
"contestType":""
},
{
"name":"Jaw Lock",
"effect":"You may perform a Grapple Maneuver against the target as a Free Action.",
"type":"Dark",
"category":"Physical",
"damageBase":8,
"frequency":"Scene x2",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"Tough - Sabotage"
},
{
"name":"Judgement",
"effect":"Judgment's Type can be whatever Elemental Type the user wants it to be.",
"type":"Normal",
"category":"Special",
"damageBase":10,
"frequency":"Daily",
"ac":2,
"range":"6, Ranged Blast 3, Smite",
"contestType":"Smart - Tease"
},
{
"name":"Dragon Darts",
"effect":"--",
"type":"Dragon",
"category":"Physical",
"damageBase":5,
"frequency":"EOT",
"ac":2,
"range":"6, 1 Target, Double Strike; or 6, 2 Targets",
"contestType":"Smart - Double TIme"
},
{
"name":"Energy Blast",
"effect":"You gain +1 Special Attack on 19+.",
"type":"Normal",
"category":"Special",
"damageBase":4,
"frequency":"EOT",
"ac":3,
"range":"WR, Blast 2",
"contestType":"--"
},
{
"name":"Smack Down",
"effect":"The target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground-Type Moves even if normally immune.",
"type":"Rock",
"category":"Physical",
"damageBase":5,
"frequency":"Scene x2",
"ac":2,
"range":"8, 1 Target",
"contestType":"Tough - Steady Performance"
},
{
"name":"Focus Punch",
"effect":"Use of Focus Punch must be declared as a Priority (Limited) action at the beginning of the round. Nothing happens at this time. At the end of the round, if the target hasn't been hit by an attack dealing damage equal to at least 25% of the user's Maximum Hit Points, the user may Shift and use Focus Punch. Focus Punch's Frequency is not expended if it is negated by an attack.",
"type":"Fighting",
"category":"Physical",
"damageBase":15,
"frequency":"Scene x2",
"ac":2,
"range":"Melee, 1 Target, Priority (Limited), Aura",
"contestType":"Tough - Special Attention"
},
{
"name":"Stone Axe",
"effect":"Stone Axe is a critical hit on an 18+. Once per scene, on a hit, the target may be put in a Vortex.",
"type":"Rock",
"category":"Physical",
"damageBase":7,
"frequency":"EOT",
"ac":"4",
"range":"Melee, 1 Target",
"contestType":"Tough - Reliable"
},
{
"name":"Shell Smash",
"effect":"Raise the user's Attack, Special Attack, and Speed by 2 Combat Stages each. Lower the user's Defense and Special Defense by 1 Combat Stage each.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Self",
"contestType":"Tough - Get Ready!"
},
{
"name":"Confusion",
"effect":"Confusion Confuses the target on 19+.",
"type":"Psychic",
"category":"Special",
"damageBase":5,
"frequency":"At-Will",
"ac":2,
"range":"6, 1 Target",
"contestType":"Smart - Steady Performance"
},
{
"name":"Dark Void",
"effect":"The target falls Asleep. Once per Scene, Dark Void may be used as if its range were “Burst 5, Friendly” instead.",
"type":"Dark",
"category":"Status",
"damageBase":"--",
"frequency":"EOT",
"ac":10,
"range":"Melee, 1 Target",
"contestType":"Smart - Excitement"
},
{
"name":"Water Gun",
"effect":"*Grants Fountain",
"type":"Water",
"category":"Special",
"damageBase":4,
"frequency":"At-Will",
"ac":2,
"range":"4, 1 Target",
"contestType":"Cute - Steady Performance"
},
{
"name":"Morning Sun",
"effect":"The user regains Hit Points equal to half of its full Hit Point value. If it is Sunny, the user gains 2/3 of its full Hit Point value. If it is Rainy, Sand Storming or Hailing the user gains 1/4 of their full Hit Point value.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Daily x2",
"ac":"--",
"range":"Self",
"contestType":"Beauty - Reflective Appeal"
},
{
"name":"Aqua Ring",
"effect":"Aqua Ring covers the user in a Coat that heals the user at the beginning of their turn. The user is healed a Tick of Hit Points each turn.",
"type":"Water",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Self, Coat",
"contestType":"Beauty - Safe Option"
},
{
"name":"Work Up",
"effect":"Raise the user's Attack and Special Attack by 1 Combat Stage each.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"EOT",
"ac":"--",
"range":"Self",
"contestType":"Tough - Get Ready!"
},
{
"name":"Rage Powder",
"effect":"All legal targets hit by Rage Powder are Enraged. While enraged, they must shift to target the user when using a Move or Attack if the user is within reach. If the user is Fainted or Switched out, all legal targets hit by Rage Powder are no longer Enraged.",
"type":"Bug",
"category":"Status",
"damageBase":"--",
"frequency":"Scene x2",
"ac":"--",
"range":"Burst 1 or Line 6; Powder",
"contestType":"Smart - Tease"
},
{
"name":"Pierce!",
"effect":"Pierce deals an additional +10 damage against targets with Damage Reduction.",
"type":"Normal",
"category":"Physical",
"damageBase":7,
"frequency":"EOT",
"ac":2,
"range":"WR, 1 Target",
"contestType":"--"
},
{
"name":"Hidden Power Ice",
"effect":"--",
"type":"Ice",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"Burst 1",
"contestType":"Smart - Catching Up"
},
{
"name":"Worry Seed",
"effect":"You choose one of the target's Abilities. Worry Seed changes that Ability to Insomnia for the remainder of the encounter.",
"type":"Grass",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":2,
"range":"8, 1 Target",
"contestType":"Beauty - Excitement"
},
{
"name":"Steamroller",
"effect":"Steamroller Flinches the target on 15+. If the target is Small, Steamroller deals an additional +5 Damage.",
"type":"Bug",
"category":"Physical",
"damageBase":7,
"frequency":"EOT",
"ac":2,
"range":"Melee, Pass",
"contestType":"Tough - Steady Performance"
},
{
"name":"Imprison",
"effect":"The target is Locked for the rest of the Scene. A Locked target may not use any Moves the user knows. Imprison cannot miss.",
"type":"Psychic",
"category":"Status",
"damageBase":"--",
"frequency":"Scene x2",
"ac":"--",
"range":"10, 1 Target",
"contestType":"Smart - Good Show!"
},
{
"name":"Drill Run",
"effect":"Drill Run is a Critical Hit on 18+.",
"type":"Ground",
"category":"Physical",
"damageBase":8,
"frequency":"At-Will",
"ac":3,
"range":"Melee, 1 Target",
"contestType":"Cool - Steady Performance"
},
{
"name":"Shadow Bone",
"effect":"Lower the target's Defense by 1 Combat Stage on a 17+. Counts as a Bone Move for Cubone/Marowak's Abilities, etc.",
"type":"Ghost",
"category":"Physical",
"damageBase":9,
"frequency":"EOT",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"Tough - Steady Performance"
},
{
"name":"Spectral Thief",
"effect":"Before rolling damage, transfer all Combat Stages on the target to the user.",
"type":"Ghost",
"category":"Physical",
"damageBase":9,
"frequency":"Scene",
"ac":2,
"range":"Melee, 1 Target",
"contestType":"--"
},
{
"name":"Dynamic Punch",
"effect":"Dynamic Punch Confuses the target. Dynamic Punch ignores the target's Evasion if they are Flanked.",
"type":"Fighting",
"category":"Physical",
"damageBase":10,
"frequency":"At-Will",
"ac":9,
"range":"Melee, 1 Target",
"contestType":"Cool - Desperation"
},
{
"name":"Power Split",
"effect":"The target has their Attack and Special Attack lowered by 5. If they do, the user gains a +5 bonus to Damage Rolls. These effect last until the end of the scene.",
"type":"Psychic",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Melee, 1 Target",
"contestType":"Beauty - Inversed Appeal"
},
{
"name":"Materializer",
"effect":"--",
"type":"Rock",
"category":"Physical",
"damageBase":4,
"frequency":"At-Will",
"ac":4,
"range":"Melee, 1 Target",
"contestType":"--"
},
{
"name":"Icy Wind",
"effect":"All Legal Targets have their Speed lowered 1 Combat Stage.",
"type":"Ice",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":3,
"range":"Cone 2",
"contestType":"Beauty - Desperation"
},
{
"name":"Rock Tomb",
"effect":"Rock Tomb lowers the target's Speed by 1 Combat Stage. *Grants Materializer",
"type":"Rock",
"category":"Physical",
"damageBase":6,
"frequency":"At-Will",
"ac":3,
"range":"6, 1 Target",
"contestType":"Smart - Desperation"
},
{
"name":"Dragon Tail",
"effect":"The target is Pushed 6 meters minus their Weight Class. The target is also Tripped on 15+.",
"type":"Dragon",
"category":"Physical",
"damageBase":6,
"frequency":"At-Will",
"ac":3,
"range":"Melee, 1 Target, Push",
"contestType":"Smart - Big Show"
},
{
"name":"Bullseye",
"effect":"Bullseye is a Critical Hit on 16+.\\nLimitation: Ranged Weapons Only",
"type":"Normal",
"category":"Physical",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"WR, 1 Target",
"contestType":"--"
},
{
"name":"Hidden Power Flying",
"effect":"--",
"type":"Flying",
"category":"Special",
"damageBase":6,
"frequency":"EOT",
"ac":2,
"range":"Burst 1",
"contestType":"Smart - Catching Up"
},
{
"name":"Disengage",
"effect":"You may Shift 1 Meter. Shifting this way does not provoke an Attack of Opportunity.",
"type":"",
"category":"--",
"damagebase":"--",
"frequency":"Shift",
"ac":"--",
"range":"--",
"contestType":""
},
{
"name":"Feint Attack",
"effect":"Feint Attack Cannot Miss.",
"type":"Dark",
"category":"Physical",
"damageBase":6,
"frequency":"EOT",
"ac":"--",
"range":"Melee, 1 Target",
"contestType":"Smart - Desperation"
},
{
"name":"Rock Climb",
"effect":"Rock Climb Confuses the target on 17+.",
"type":"Normal",
"category":"Physical",
"damageBase":8,
"frequency":"At-Will",
"ac":5,
"range":"Melee, 1 Target, Dash",
"contestType":"Cool - Desperation"
},
{
"name":"Stun Spore",
"effect":"The target is Paralyzed.",
"type":"Grass",
"category":"Status",
"damageBase":"--",
"frequency":"Scene x2",
"ac":6,
"range":"6, 1 Target, Powder",
"contestType":"Smart - Excitement"
},
{
"name":"Roar of Time",
"effect":"Roar of Time Slows all legal targets, even if the attack misses.",
"type":"Dragon",
"category":"Special",
"damageBase":15,
"frequency":"Daily x2",
"ac":4,
"range":"Burst 8, Smite, Exhaust",
"contestType":"Cool - Seen Nothing Yet"
},
{
"name":"Special Guster+",
"effect":"--",
"type":"Flying",
"category":"Special",
"damageBase":5,
"frequency":"At-Will",
"ac":3,
"range":"Melee, 1 Target",
"contestType":"--"
},
{
"name":"Night Slash",
"effect":"Night Slash is a Critical Hit on 18+.",
"type":"Dark",
"category":"Physical",
"damageBase":7,
"frequency":"EOT",
"ac":2,
"range":"Melee, Pass",
"contestType":"Beauty - Steady Performance"
},
{
"name":"Lucky Chant",
"effect":"Any user affected by Lucky Chant may activate it when receiving a Critical Hit to cause the attack to instead deal damage as if it was not a Critical Hit. Lucky Chant may be activated 3 times and then disappears.",
"type":"Normal",
"category":"Status",
"damageBase":"--",
"frequency":"Scene",
"ac":"--",
"range":"Blessing",
"contestType":"Cute - Sabotage"
},
{
"name":"Dragon Rush",
"effect":"The target is Pushed 3 Meters. Dragon Rush Flinches the target on 17+.",
"type":"Dragon",
"category":"Physical",
"damageBase":10,
"frequency":"Scene x2",
"ac":4,
"range":"Melee, 1 Target, Dash, Push, Smite",