diff --git a/webgpu-shader-toy/index.html b/webgpu-shader-toy/index.html index 75625e8..9a5668b 100644 --- a/webgpu-shader-toy/index.html +++ b/webgpu-shader-toy/index.html @@ -117,6 +117,7 @@ width: 100%; background-color: rgba(0, 0, 0, 0); pointer-events: none; + z-index: 2; } #canvases #drop-zone #drop-zone-content { @@ -297,7 +298,7 @@
WebGPU Shader Toy is a free tool developed by pongasoft for experimenting with WebGPU fragment shaders and the WebGPU Shading Language (WGSL).
This tool has no tracking, ads or server-side component: it is running 100% in your browser. It uses localStorage to store information across browser sessions.
-If you are having issues, try to reset. You can provide feedback or report issues on GitHub.
+If you are having issues, try to reset. You can provide feedback or report issues on GitHub.
This project originated from my interest in learning about WebGPU. It also served as a platform for developing a more comprehensive application for my library: emscripten-glfw.
This tool is using emscripten (web assembly) for the compiler, ImGui and GLFW for the GUI (emscripten-glfw for the backend and WebGPU for the renderer.)
It has been inspired by the popular project Shadertoy.
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