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Fullscreen(scanout): display engine can still be overwelmed #1170
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Yeah, it would be great if I had all the hardware in the world to test on. /s Jokes aside, so you are experience stuttering on an AMD system with an iGPU and dGPU for a fullscreen title? Can you tell me some more:
Thanks for the bug report. :) |
1920*1200 at 165 Hz |
https://pastebin.com/fT1DHPhn |
@Drakulix friendly ping, sorry if you're busy |
Yep it's a scan out issue no problem with the disable scan out env var, nope just didn't reproduce it with the game however watching a video did it so nope nevermind |
I am not sure what to tell you, the kernel logs look like this might be an amdgpu bug. The drm_info log (and your tests with disabling scanout) should that direct scanout is in fact active. The log also confirms that VRR is active, but I am not sure, if that has any impact on the issue you are seeing. I recommend to turn of scanout via the environment variable and possibly open a mesa/amdgpu issue. |
A follow up to what I understood should've or was likely to have been fixed(at least with more powerful dgpu display engines?) by #1020
Anyway the description of the problem from what I understand:
When in fullscreen or scanout the display engine in the GPU can be overwhelmed causing dropped, stutters, (whatever you wanna call it) frames. If it can't be reproduced on a desktop system I would recommend trying an all amd laptop(one igpu and dgpu) which is what I'm currently reproducing it with
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