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LTexture.h
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#ifndef HEADERS
#define HEADERS
#include "SDL2/SDL.h"
#include "SDL2/SDL_image.h"
#include "SDL2/SDL_mixer.h"
#include <stdio.h>
#include <string>
#include <ctime>
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#include "SDL2/SDL_ttf.h"
#endif
#ifndef LTEXTURE_H_INCLUDED
#define LTEXTURE_H_INCLUDED
//Texture wrapper class
class LTexture {
public:
//Initializes variables
LTexture();
//Deallocates memory
~LTexture();
//Loads image at specified path
bool loadFromFile( std::string path );
//#if defined(SDL_TTF_MAJOR_VERSION)
//Creates image from font string
bool loadFromRenderedText( std::string textureText, SDL_Color textColor );
//#endif
//Deallocates texture
void free();
//Set color modulation
void setColor( Uint8 red, Uint8 green, Uint8 blue );
//Set blending
void setBlendMode( SDL_BlendMode blending );
//Set alpha modulation
void setAlpha( Uint8 alpha );
//Renders texture at given point
void render( int x, int y, SDL_Rect* clip, double angle = 0.0, SDL_Point* center = NULL, SDL_RendererFlip flip = SDL_FLIP_NONE );
void render2( int x, int y, SDL_Rect* clip );
//Gets image dimensions
int getWidth();
int getHeight();
SDL_Texture* mTexture;
private:
//The actual hardware texture
//SDL_Texture* mTexture;
//Image dimensions
int mWidth;
int mHeight;
};
#endif // LTEXTURE_H_INCLUDED