Releases: ppy/osu-framework
2023.707.0
What's Changed
- Add support for alternative clipboard keys (ctrl-insert / shift-delete / shift-insert) by @peppy in #5870
- Fix android safe area not updating after returning to game with a different orientation by @Joehuu in #5872
- Update deployment workflow to automatically run on new tag by @peppy in #5873
- Update veldrid by @peppy in #5876
- Fix
IWindow.Resized
being invoked with invalid data duringWindowMode
switch by @Susko3 in #5880 - Make
IWindow
andIGraphicsSurface
implementationsinternal
by @Susko3 in #5881 - Set PerMonitor V2 DPI awareness on Windows by @Susko3 in #5877
- Work around iOS linker including
ApplicationServices
framework during compilation by @frenzibyte in #5886 - Make shaders with passthrough layouts deterministic again by @smoogipoo in #5889
- Fix game benchmarks being completely broken by @peppy in #5884
- Reduce complexity overhead (and avoid one copy) when obtaining character SSDQs in
SpriteTextDrawNode
by @peppy in #5883 - Reduce VBO buffer count to 2 by @peppy in #5896
- Fix game tools being rendered outside safe area by @frenzibyte in #5887
- Fix frame statistics display showing
CADisplayLink
callback delays under "WndProc" time by @frenzibyte in #5898 - Pool and limit how many GC boxes can be displayed on
FrameStatisticsDisplay
at once by @peppy in #5899 - Fix
PerformanceOverlay
autosize not working due to incorrect anchor by @peppy in #5900 - Switch osu!framework iOS projects to use AOT compilation on release configurations by @frenzibyte in #5903
- Disable front-to-back pass by default on all platforms by @peppy in #5905
- Avoid initialising textures when unnecessary by @peppy in #5901
Full Changelog: 2023.625.0...2023.707.0
2023.625.0
What's Changed
- Exclude U+202F NARROW NO-BREAK SPACE from being treated as fixed-width by @bdach in #5869
- Fix NRT-related issues found game-side by @bdach in #5868
Full Changelog: 2023.624.0...2023.625.0
2023.624.0
What's Changed
- Fix stray inspection showing up in rider by @peppy in #5856
- Tidy up hot reload notification toast by @peppy in #5854
- Improve nested
ScrollContainer
tests by @Susko3 in #5845 - Bump OpenTabletDriver version to 0.6.1.0 by @X9VoiD in #5859
- Cleanup Veldrid shader resource layouts and add header guard by @smoogipoo in #5857
- Fix possible nullref when binding textures under Veldrid by @smoogipoo in #5862
- Remove assembly dropdown from visual test browser by @peppy in #5855
- Ensure triple buffer never uses the same buffer twice in a row by @peppy in #5853
- Don't apply
RenderBufferFormat
s to effect buffers by @EVAST9919 in #5865 - Apply NRT to all files where it can be easily applied by @peppy in #5867
Full Changelog: 2023.620.0...2023.624.0
2023.620.0
What's Changed
- Add source generator for HandleInputCache by @smoogipoo in #5761
- Avoid initialising
VeldridVertexBuffer
immediately by @peppy in #5849 - Fix item labels not generated while dropdown is in
Ready
state by @frenzibyte in #5850
Full Changelog: 2023.618.0...2023.620.0
2023.618.0
What's Changed
- Add include guards to all shaders by @smoogipoo in #5832
- Update README.md to include VS Code plugin prerequisites by @Dreamurrrr in #5833
- Remove
Dropdown.AddDropdownItem(text, value)
overload by @Susko3 in #5831 - Add UseLocalVeldrid scripts by @smoogipoo in #5835
- Fix cases of incorrect nullability in
ToString
override definitions by @frenzibyte in #5837 - Add disk cache for shader compilations by @smoogipoo in #5829
- Remove overrides of PopIn/PopOut in FocusedOverlayContainer by @jai-x in #5834
- Add new
DeferredStagingBuffer
type by @smoogipoo in #5838 - Fix
WaitUntilNextFrameReady
not being accounted for asSleep
time by @peppy in #5840 - Move midi initialisation to a thread by @peppy in #5839
- Enforce presence of all fragment shader inputs in Veldrid by @frenzibyte in #5687
- Fix
Dropdown
callingGenerateItemText()
before it was fully loaded by @Susko3 in #5836 - Expose
Path.BackgroundColour
as a settable property by @smoogipoo in #5830 - Fix
UseLocalVeldrid
not adding satellite assemblies to slnf files by @peppy in #5842 - Fix nested DI candidates not analysed in non-candidate parent types by @smoogipoo in #5841
- Fix performance when viewing the tail end of a long / zoomed-in waveform by @peppy in #5843
- Ensure renderer-api-driven frame wait is only invoked when a frame is actually drawn by @peppy in #5846
- Improve metal frame rendering when more than one display is connected by @peppy in #5847
Breaking Changes
AddDropdownItem(LocalisableString text, T value)
has been removed
If you were using this, refactor your code to use LocalisableString GenerateItemText(T value)
instead.
Easiest way is to add LocalisableString? CustomDropdownText
to your T
, or wrap T
in a class that has one.
Then simply change GenerateItemText()
to use that:
public partial class MyDropdown : Dropdown<T>
{
protected override LocalisableString GenerateItemText(T value)
=> value.CustomDropdownText ?? base.GenerateItemText(value);
}
Subclasses of FocusedOverlayContainer
must now implement Pop{In,Out}()
Previously, subclasses of FocusedOverlayContainer
were not forced to implement Pop{In,Out}
themselves, despite actually needing to do so for the overlay to actually play transitions out correctly. This has now been changed and inheritors of the class must always implement Pop{In,Out}
.
In practice this should not break any reasonable consumers of the class, except for the need to remove any base.Pop{In,Out}()
calls in classes that directly inherit FocusedOverlayContainer
and call base in Pop{In,Out}()
.
New Contributors
- @Dreamurrrr made their first contribution in #5833
Full Changelog: 2023.608.0...2023.618.0
2023.608.0
What's Changed
- Expose truncated state of
SpriteText
by @Joehuu in #5636 - Remove redundant nullable suppression directives by @frenzibyte in #5824
- Reduce invalidations of
childrenSizeDependencies
in edge cases by @smoogipoo in #5825 - Update Veldrid package to revert
CADisplayLink
implementation from veldrid-side by @frenzibyte in #5826
Full Changelog: 2023.531.0...2023.608.0
2023.531.0
What's Changed
- Force
FrameTimeDisplay
font choice to framework font by @peppy in #5806 - Avoid creating new
List<RectangleI>
when no texture uploads are required by @peppy in #5807 - Use
DummyRenderer
inHeadlessGameHost
by @smoogipoo in #5810 - Simplify UBO uploads by @smoogipoo in #5778
- Simplify GL renderer uniform buffer binding by @smoogipoo in #5758
- Match BDL SGen attributes by full type name by @smoogipoo in #5814
- Combine source-gen and reflection BDL pathways by @smoogipoo in #5812
- Allow
SearchContainer
implementations to manually trigger aFilter
operation by @Cootz in #5772 - Fix not being able to parse empty string into nullable bindable by @smoogipoo in #5815
- Fix
WndProc
reporting too much elapsed time by @peppy in #5819 - Update veldrid with macOS
CVDisplayLink
support by @peppy in #5821 - Improve iOS/iPadOS frame timings by using
CADisplayLink
by @peppy in #5820
New Contributors
Full Changelog: 2023.521.0...2023.531.0
2023.521.0
What's Changed
- Change method group inspection to warning to match osu! by @peppy in #5793
- Fix source transfers on
Interpolating
andDecoupled
clocks breaking by @peppy in #5782 - Revert method group change in hot path by @peppy in #5796
- Revert
Schedule
changes toDropdown
by @peppy in #5794 - Add
BindableList.ReplaceRange
as an atomic operation by @Susko3 in #5797 - Fix event bindings from long press flow in
CursorContainer
not being cleaned up by @peppy in #5798 - Show more information in frame statistic display by @peppy in #5801
- Unmap persistent buffers before uploading by @smoogipoo in #5800
- Pin builds to .NET 6 by @peppy in #5804
- Update SDL native libraries by @peppy in #5805
- Use float for color space conversion by @huoyaoyuan in #5802
Full Changelog: 2023.513.0...2023.521.0
2023.513.0
What's Changed
- Disable relative-mode mouse by default on Linux by @smoogipoo in #5776
- Update installation command in template README by @jlacroix10 in #5781
- Reduce overhead induced by checking Bass CPU usage by @peppy in #5784
- Cache value of
VerticalSync
to avoid overhead retrieving from SDL2 each time by @peppy in #5783 - Fix D3D11 losing performance by constantly mapping/unmapping buffers by @smoogipoo in #5785
- Revert changes to texture upload from manual mipmap generation pull by @bdach in #5787
New Contributors
- @jlacroix10 made their first contribution in #5781
Full Changelog: 2023.510.0...2023.513.0
2023.510.0
What's Changed
- Refactor source generation for abstraction by @smoogipoo in #5760
- Remove cast in
ResourceStore
constructor by @nobbele in #5771 - Remove
[ExcludeFromDynamicCompile]
attribute by @bdach in #5773 - Update veldrid SPIRV with fix for older macOS versions by @peppy in #5780
New Contributors
Full Changelog: 2023.506.0...2023.510.0