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Touchscreen SR rebalance based on angles and streams #83

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BenZeng04 opened this issue Feb 16, 2019 · 2 comments
Open

Touchscreen SR rebalance based on angles and streams #83

BenZeng04 opened this issue Feb 16, 2019 · 2 comments

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@BenZeng04
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BenZeng04 commented Feb 16, 2019

As many of you may know, touchscreen, both before and after the nerf, has always been extremely unbalanced. This touchscreen rebalance should hope to help fix extremely underweighted maps with touchscreen.

What will be added:

Aim Buff: Rebalance touchscreen aim strain based off of angle, angles under 15 degrees get a slight nerf while over 15 degrees gets a buff upto around 100 degrees, where the buff is nearly the same until 180 degrees. This, for the most part, only affects aim, however has a very small effect on speed.

Stream Buff: Streams will get a quite significant buff if:

  • They are over 165bpm in streaming speed (330bpm singletaps)
  • They are over 100 degrees in angle
  • They are over 70 pixels apart (Buff until 180 pixels)

Here is a Google Doc of many example values:

Much more information can be found here

@Francesco149
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isn't this exploitable with patterns that you can hit with multiple fingers? for example imagine having 165+bpm spaced square streams

@BenZeng04
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isn't this exploitable with patterns that you can hit with multiple fingers? for example imagine having 165+bpm spaced square streams

First of all, square streams are under the 100 degree angle threshold for buffing, and it's a gradual buff from 100 degrees to 180 degrees. This generally means the more cheesable patterns are with touchscreen, the less of a buff they recieve. There of course, are some outliers here and there, but this is the best we can do for now balancing a complex playstyle with many variables with it.

@ppy ppy deleted a comment from Unionizing Mar 29, 2021
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