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Account for CL mod when generating HitResults #232
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This PR seems to make things more complicated at no gain. The accuracy calculation already works fine with CL and non-CL, even when exclusively generating non-CL hit statistics and using the Lazer accuracy formula. |
It's literally incorrect for CL scores |
Oh I think you're right. Can you maybe close #231? I think it makes more sense to have all of this in a single PR, easier to review |
I split it exactly for reason of being easier to review. |
ok yeah fair, after looking at the code for longer maybe |
Ah, I didn't notice the dependency here... |
Wasn't it discussed in #difficulty-osu that the complicated accuracy calculation here can be simplified here? https://discord.com/channels/188630481301012481/380598781432823815/1307180578906312724 |
Yeah, use that 👍 |
So maybe revert this PR until #231 is merged and a more proper accuracy calculation implemented? |
Depends on #231
Adds mods parameter
GenerateHitResults
so you can generate correct hitresults for CL scores.