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Pulse.ino
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#include <Adafruit_NeoPixel.h>
#define PIN 6
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);
uint32_t teal = strip.Color(0, 255, 0);
uint32_t blue = strip.Color(0, 0, 255);
uint32_t purple = strip.Color(220, 30, 30);
uint32_t deep = strip.Color(255, 128, 0);
uint32_t off = strip.Color(0, 0, 0);
uint32_t white = strip.Color(255, 255, 255);
int sensorValue = 0;
int truevalue = 0;
int truevalueold = 0;
int truevalueoldagain = 0;
int v4 = 0;
int v5 = 0;
int v6 = 0;
int v7 = 0;
int v8 = 0;
int ledout = 0;
void setup() {
strip.begin();
strip.setBrightness(123);
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
sensorValue = analogRead(A0);
v8 = v7;
v7 = v6;
v6 = v5;
v5 = v4;
v4 = truevalueoldagain;
truevalueoldagain = truevalueold;
truevalueold = truevalue;
truevalue = abs(sensorValue - 512)*2;
truevalue = map(truevalue, 0, 850, 0, 29);
ledout = (truevalue + truevalueold + truevalueoldagain + v4 + v5 + v6 + v7 + v8)/8;
for (int i = 0; i < ledout; i++)
{
strip.setPixelColor(29 + i, chooseColor(29 + i));
strip.setPixelColor(29 - i, chooseColor(29 - i));
}
for (int i = ledout; i < 31; i++)
{
strip.setPixelColor(29 + i, off);
strip.setPixelColor(29 - i, off);
}
//strip.setPixelColor(29, white);
//strip.setPixelColor(30, white);
strip.show();
delay(1);
}
void fillLEDs(int ledval)
{
}
uint32_t chooseColor(int value)
{
if (value >= 25 && value < 35)
return white;
else if (value >= 20 && value < 40)
return blue;
else if (value >= 10 && value < 50)
return teal;
else
return white;
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}