diff --git a/src/mods/UObjectHook.cpp b/src/mods/UObjectHook.cpp index 8b923198..5eb8ada2 100644 --- a/src/mods/UObjectHook.cpp +++ b/src/mods/UObjectHook.cpp @@ -694,6 +694,9 @@ void UObjectHook::tick_attachments(Rotator* view_rotation, const float wo update_overlaps(1, overlapped_components); } + const auto head_rotation = glm::normalize(vqi_norm * (rotation_offset * glm::quat{vr->get_rotation(0)})); + const auto head_euler = glm::degrees(utility::math::euler_angles_from_steamvr(head_rotation)); + for (auto& it : comps) { if (!is_using_controllers && it.second->hand != 2) { continue; @@ -715,11 +718,8 @@ void UObjectHook::tick_attachments(Rotator* view_rotation, const float wo glm::radians(-orig_rotation.z)); const auto orig_rotation_quat = glm::quat{orig_rotation_mat}; - const auto head_rotation = vqi_norm * glm::quat{vr->get_rotation(0)}; - const auto& hand_rotation = state.hand != 2 ? (state.hand == 1 ? right_hand_rotation : left_hand_rotation) : head_rotation; const auto& hand_position = state.hand != 2 ? (state.hand == 1 ? right_hand_position : left_hand_position) : final_position; - const auto head_euler = glm::degrees(utility::math::euler_angles_from_steamvr(head_rotation)); const auto& hand_euler = state.hand != 2 ? (state.hand == 1 ? right_hand_euler : left_hand_euler) : head_euler; const auto adjusted_rotation = hand_rotation * glm::inverse(state.rotation_offset);