You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I played around for the first time with UObjectHook and well it's really not easy. I think it would help a lot, if the whole object tree were reduced to the AcknowledgedPawn section. 99% of the time, we working only there.
So e. g., when I jump out of the UEVR UI and open it again after some testing, the tree get's (kind of) closed and the position where I have scrolled to is gone. I have then to go all of this again to get back where I've changed someting. Also the list of current objects in the scene should be reduced to that section to find things easier. All other stuff (so all objects in the whole scene around you) could be packed in a advanced section or something like that.
Perhaps, this idea doesn't make since I don't have a good view on this whole thing bc of my limited experience with that function of UEVR. But at the moment, it's my feedback I would like to give.
The text was updated successfully, but these errors were encountered:
I played around for the first time with UObjectHook and well it's really not easy. I think it would help a lot, if the whole object tree were reduced to the AcknowledgedPawn section. 99% of the time, we working only there.
So e. g., when I jump out of the UEVR UI and open it again after some testing, the tree get's (kind of) closed and the position where I have scrolled to is gone. I have then to go all of this again to get back where I've changed someting. Also the list of current objects in the scene should be reduced to that section to find things easier. All other stuff (so all objects in the whole scene around you) could be packed in a advanced section or something like that.
Perhaps, this idea doesn't make since I don't have a good view on this whole thing bc of my limited experience with that function of UEVR. But at the moment, it's my feedback I would like to give.
The text was updated successfully, but these errors were encountered: