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thanks for sharing this great repo.
In the RGB-D mode of the slam, the output refined depth after the bundle adjustment returns "zero" value.
Is it correct phenomena?
Is it because RGB-D mode does not refine the initial depth map and fully rely on the initial depth map?
Thanks,
The text was updated successfully, but these errors were encountered:
Hi,
thanks for sharing this great repo.
In the RGB-D mode of the slam, the output refined depth after the bundle adjustment returns "zero" value.
Is it correct phenomena?
Is it because RGB-D mode does not refine the initial depth map and fully rely on the initial depth map?
Thanks,
The text was updated successfully, but these errors were encountered: