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While this may seem like a simple replacement, some games rely on ticks to track time. For example, you can define buff duration in ticks instead of ms.
If we switch to u16, then we will need to provide an API that will allow us to map the received tick with the simulation tick.
The text was updated successfully, but these errors were encountered:
While this may seem like a simple replacement, some games rely on ticks to track time. For example, you can define buff duration in ticks instead of ms.
If we switch to
u16
, then we will need to provide an API that will allow us to map the received tick with the simulation tick.The text was updated successfully, but these errors were encountered: