You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, we insert components one by one, which causes a lot of archetype moves and behaves somewhat unexpectedly with observers/hooks.
To solve this, we could pass a special buffer for components instead of using Commands, and after all insertions, call EntityWorldMut::insert_by_ids.
The text was updated successfully, but these errors were encountered:
Currently, we insert components one by one, which causes a lot of archetype moves and behaves somewhat unexpectedly with observers/hooks.
To solve this, we could pass a special buffer for components instead of using
Commands
, and after all insertions, callEntityWorldMut::insert_by_ids
.The text was updated successfully, but these errors were encountered: