From 4a1036822f14d18855e265890a2111e92ab9c5f2 Mon Sep 17 00:00:00 2001 From: defensem3ch Date: Mon, 17 Jan 2022 12:10:13 -0500 Subject: [PATCH] fix audio sources+links --- index.md | 78 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 39 insertions(+), 39 deletions(-) diff --git a/index.md b/index.md index e3bd20d..fb50c51 100644 --- a/index.md +++ b/index.md @@ -61,7 +61,7 @@ That being said, this unit is still very accessible today, and the CPU-choking s | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------------------------------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![dmg_1.jpg](/aquellexws/img/dmg_1.jpg) | * DMG-CPU-06
* Bivert backlight (HHLv2)
| ![wf_dmg.png](/aquellexws/img/wf_dmg.png)
![sg_dmg.png](/aquellexws/img/sg_dmg.png)
![dc_dmg.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng
Happy Hippo | +| ![dmg_1.jpg](/aquellexws/img/dmg_1.jpg) | * DMG-CPU-06
* Bivert backlight (HHLv2)
| ![wf_dmg.png](/aquellexws/img/wf_dmg.png)
![sg_dmg.png](/aquellexws/img/sg_dmg.png)
![dc_dmg.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng
Happy Hippo | #### DMG (ProSound) @@ -74,7 +74,7 @@ Highly recommended mod for those getting into scenarios where a line-out jack is | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------------------------------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![dmgps_1.jpg](/aquellexws/img/dmgps_1.jpg) | * DMG-CPU-06
| ![wf_dmg[ps].png](/aquellexws/img/wf_dmg[ps].png)
![sg_dmg[ps].png](/aquellexws/img/sg_dmg[ps].png)
![dc_dmg[ps].png](/aquellexws/img/dc_dmg[ps].png) | SNDTEST.lsdsng
Happy Hippo | +| ![dmgps_1.jpg](/aquellexws/img/dmgps_1.jpg) | * DMG-CPU-06
| ![wf_dmg[ps].png](/aquellexws/img/wf_dmg[ps].png)
![sg_dmg[ps].png](/aquellexws/img/sg_dmg[ps].png)
![dc_dmg[ps].png](/aquellexws/img/dc_dmg[ps].png) | SNDTEST.lsdsng
Happy Hippo | #### DMG (capacitor upgrade) @@ -84,7 +84,7 @@ Highly recommended mod for those getting into scenarios where a line-out jack is | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------------------------------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![pho_dmg[cap].jpg](/aquellexws/img/pho_dmg[cap].jpg) | * DMG-CPU-06
* 6.8µF capacitor
* Compiled SNDTEST.gb
| ![wf_dmg[cap].png](/aquellexws/img/wf_dmg[cap].png)
![sg_dmg[cap].png](/aquellexws/img/sg_dmg[cap].png)
![dc_dmg[cap].png](/aquellexws/img/dc_dmg[cap].png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_dmg[cap].jpg](/aquellexws/img/pho_dmg[cap].jpg) | * DMG-CPU-06
* 6.8µF capacitor
* Compiled SNDTEST.gb
| ![wf_dmg[cap].png](/aquellexws/img/wf_dmg[cap].png)
![sg_dmg[cap].png](/aquellexws/img/sg_dmg[cap].png)
![dc_dmg[cap].png](/aquellexws/img/dc_dmg[cap].png) | SNDTEST.lsdsng
Happy Hippo | #### Pocket @@ -100,7 +100,7 @@ On a more positive note, the sound is more tolerable than a vanilla Color unit. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * MGB-LCPU-02
| ![wf_pocket.png](/aquellexws/img/wf_pocket.png)
![sg_pocket.png](/aquellexws/img/sg_pocket.png)
![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * MGB-LCPU-02
| ![wf_pocket.png](/aquellexws/img/wf_pocket.png)
![sg_pocket.png](/aquellexws/img/sg_pocket.png)
![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
Happy Hippo | #### Pocket (ProSound) @@ -114,13 +114,13 @@ Additional notes from them: | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_pocket[ps].png](/aquellexws/img/pho_pocket[ps].png) | * MGB-CPU-01
* Internal ProSound
* Rewired volume's ground
| ![wf_pocket[ps].png](/aquellexws/img/wf_pocket[ps].png)
![sg_pocket[ps].png](/aquellexws/img/sg_pocket[ps].png)
![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_pocket[ps].png](/aquellexws/img/pho_pocket[ps].png) | * MGB-CPU-01
* Internal ProSound
* Rewired volume's ground
| ![wf_pocket[ps].png](/aquellexws/img/wf_pocket[ps].png)
![sg_pocket[ps].png](/aquellexws/img/sg_pocket[ps].png)
![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
Happy Hippo | #### Pocket (capacitor mod) | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_pocket[ps+c].png](/aquellexws/img/pho_pocket[ps+c].png) | * MGB-LCPU-01
* 4.7 µF capacitor
* Internal ProSound
* Rewired volume's ground
| ![wf_pocket[ps+c].png](/aquellexws/img/wf_pocket[ps+c].png)
![sg_pocket[ps+c].png](/aquellexws/img/sg_pocket[ps+c].png)
![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_pocket[ps+c].png](/aquellexws/img/pho_pocket[ps+c].png) | * MGB-LCPU-01
* 4.7 µF capacitor
* Internal ProSound
* Rewired volume's ground
| ![wf_pocket[ps+c].png](/aquellexws/img/wf_pocket[ps+c].png)
![sg_pocket[ps+c].png](/aquellexws/img/sg_pocket[ps+c].png)
![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
Happy Hippo | #### Light @@ -136,8 +136,8 @@ Very similar to the pocket--after all, it is effectively a Game Boy Pocket, but | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![temu.jpg](/aquellexws/img/temu.jpg) | * MGL-CPU-01
* Lights off
* Compiled SNDTEST.gb
| ![wf_lightoff.png](/aquellexws/img/wf_lightoff.png)
![sg_lightoff.png](/aquellexws/img/sg_lightoff.png)
![dc_lightoff.png](/aquellexws/img/dc_lightoff.png) | SNDTEST.lsdsng
Happy Hippo | -| ![temu_light.jpg](/aquellexws/img/temu_light.jpg) | * MGL-CPU-01
* Lights on
* Compiled SNDTEST.gb
| ![wf_lighton.png](/aquellexws/img/wf_lighton.png)
![sg_lighton.png](/aquellexws/img/sg_lighton.png)
![dc_lighton.png](/aquellexws/img/dc_lighton.png) | SNDTEST.lsdsng
Happy Hippo | +| ![temu.jpg](/aquellexws/img/temu.jpg) | * MGL-CPU-01
* Lights off
* Compiled SNDTEST.gb
| ![wf_lightoff.png](/aquellexws/img/wf_lightoff.png)
![sg_lightoff.png](/aquellexws/img/sg_lightoff.png)
![dc_lightoff.png](/aquellexws/img/dc_lightoff.png) | SNDTEST.lsdsng
Happy Hippo | +| ![temu_light.jpg](/aquellexws/img/temu_light.jpg) | * MGL-CPU-01
* Lights on
* Compiled SNDTEST.gb
| ![wf_lighton.png](/aquellexws/img/wf_lighton.png)
![sg_lighton.png](/aquellexws/img/sg_lighton.png)
![dc_lighton.png](/aquellexws/img/dc_lighton.png) | SNDTEST.lsdsng
Happy Hippo | #### Color @@ -164,8 +164,8 @@ Other than the bug CGB-E fixed (which is CGB-D exclusive), all bugs are carried | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :-------------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * CGB-CPU-03
| ![wf_gbc.png](/aquellexws/img/wf_gbc.png)
![sg_gbc.png](/aquellexws/img/sg_gbc.png)
![dc_gbc.png](/aquellexws/img/dc_gbc.png) | SNDTEST.lsdsng
Happy Hippo | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * CGB-CPU-02
| ![wf_cgb[02].png](/aquellexws/img/wf_cgb[02].png)
![sg_cgb[02].png](/aquellexws/img/sg_cgb[02].png)
![dc_cgb[02].png](/aquellexws/img/dc_cgb[02].png) | SNDTEST.lsdsng
Happy Hippo
Pitch bend & vibrato test | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * CGB-CPU-03
| ![wf_gbc.png](/aquellexws/img/wf_gbc.png)
![sg_gbc.png](/aquellexws/img/sg_gbc.png)
![dc_gbc.png](/aquellexws/img/dc_gbc.png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * CGB-CPU-02
| ![wf_cgb[02].png](/aquellexws/img/wf_cgb[02].png)
![sg_cgb[02].png](/aquellexws/img/sg_cgb[02].png)
![dc_cgb[02].png](/aquellexws/img/dc_cgb[02].png) | SNDTEST.lsdsng
Happy Hippo
Pitch bend & vibrato test | #### Color (ProSound) @@ -178,7 +178,7 @@ Don't forget to turn up the bass on the EQ during a live performance, as the bas | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :-------------------------- | :------------------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_cgb[ps].jpg](/aquellexws/img/pho_cgb[ps].jpg) | * CGB-CPU-04
* RCA
| ![wf_gbc[ps].png](/aquellexws/img/wf_gbc[ps].png)
![sg_gbc[ps].png](/aquellexws/img/sg_gbc[ps].png)
![dc_gbc[ps].png](/aquellexws/img/dc_gbc[ps].png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_cgb[ps].jpg](/aquellexws/img/pho_cgb[ps].jpg) | * CGB-CPU-04
* RCA
| ![wf_gbc[ps].png](/aquellexws/img/wf_gbc[ps].png)
![sg_gbc[ps].png](/aquellexws/img/sg_gbc[ps].png)
![dc_gbc[ps].png](/aquellexws/img/dc_gbc[ps].png) | SNDTEST.lsdsng
Happy Hippo | #### Color (pin3 mod) @@ -191,7 +191,7 @@ BennVenn's pin3 mod that is also used for his GBC backlight mod. ~~Kinda looks l | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :-------------------------------------------------------------- | :--------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![gbcpin3_1.jpg](/aquellexws/img/gbcpin3_1.jpg) | * CGB-CPU-05
* BennVenn GBC Backlight
* Pin3 Mod
| ![wf_cgb[pin3].png](/aquellexws/img/wf_cgb[pin3].png)
![sg_cgb[pin3].png](/aquellexws/img/sg_cgb[pin3].png)
![dc_cgb[pin3].png](/aquellexws/img/dc_cgb[pin3].png) | SNDTEST.lsdsng
Happy Hippo
Pitch bend & vibrato test | +| ![gbcpin3_1.jpg](/aquellexws/img/gbcpin3_1.jpg) | * CGB-CPU-05
* BennVenn GBC Backlight
* Pin3 Mod
| ![wf_cgb[pin3].png](/aquellexws/img/wf_cgb[pin3].png)
![sg_cgb[pin3].png](/aquellexws/img/sg_cgb[pin3].png)
![dc_cgb[pin3].png](/aquellexws/img/dc_cgb[pin3].png) | SNDTEST.lsdsng
Happy Hippo
Pitch bend & vibrato test | #### Color (noise cancel + bass boost) @@ -203,7 +203,7 @@ That being said, the mod is more involved than your typical ProSound mod, given | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :------------------------------------------------------- | :------------------------------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![gbcbbnc_1.jpg](/aquellexws/img/gbcbbnc_1.jpg) | * RCA
* CGB-CPU-05
* AGS-001 frontlight
| ![wf_gbc[nc+bb].png](/aquellexws/img/wf_gbc[nc+bb].png)
![sg_gbc[nc+bb].png](/aquellexws/img/sg_gbc[nc+bb].png)
![dc_gbc[nc+bb].png](/aquellexws/img/dc_gbc[nc+bb].png) | SNDTEST.lsdsng
Happy Hippo | +| ![gbcbbnc_1.jpg](/aquellexws/img/gbcbbnc_1.jpg) | * RCA
* CGB-CPU-05
* AGS-001 frontlight
| ![wf_gbc[nc+bb].png](/aquellexws/img/wf_gbc[nc+bb].png)
![sg_gbc[nc+bb].png](/aquellexws/img/sg_gbc[nc+bb].png)
![dc_gbc[nc+bb].png](/aquellexws/img/dc_gbc[nc+bb].png) | SNDTEST.lsdsng
Happy Hippo | #### Advance @@ -222,7 +222,7 @@ Button ergonomics are awkward, though there are mods to reroute the Start/Select | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_gba.jpg](/aquellexws/img/pho_gba.jpg) | * ???
| ![wf_gba.png](/aquellexws/img/wf_gba.png)
![sg_gba.png](/aquellexws/img/sg_gba.png)
![dc_gba.png](/aquellexws/img/dc_gba.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_gba.jpg](/aquellexws/img/pho_gba.jpg) | * ???
| ![wf_gba.png](/aquellexws/img/wf_gba.png)
![sg_gba.png](/aquellexws/img/sg_gba.png)
![dc_gba.png](/aquellexws/img/dc_gba.png) | SNDTEST.lsdsng
Happy Hippo | #### SP @@ -239,8 +239,8 @@ Don't forget this stereo inversion technique .ogg
Happy Hippo | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * AGS-101
| ![wf_sp101.png](/aquellexws/img/wf_sp101.png)
![sg_sp101.png](/aquellexws/img/sg_sp101.png)
![dc_sp101.png](/aquellexws/img/dc_sp101.png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * AGS-001
| ![wf_sp001.png](/aquellexws/img/wf_sp001.png)
![sg_sp001.png](/aquellexws/img/sg_sp001.png)
![dc_sp001.png](/aquellexws/img/dc_sp001.png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * AGS-101
| ![wf_sp101.png](/aquellexws/img/wf_sp101.png)
![sg_sp101.png](/aquellexws/img/sg_sp101.png)
![dc_sp101.png](/aquellexws/img/dc_sp101.png) | SNDTEST.lsdsng
Happy Hippo | #### SP (ProSound) @@ -248,7 +248,7 @@ Thank you, Cheapshot for the recordings! | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :----------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![pho_gbasp[ps].png](/aquellexws/img/pho_gbasp[ps].png) | * 3.5mm ProSound
* AGS-101
| ![wf_gbasp[ps].png](/aquellexws/img/wf_gbasp[ps].png)
![sg_gbasp[ps].png](/aquellexws/img/sg_gbasp[ps].png)
![dc_gbasp[ps].png](/aquellexws/img/dc_gbasp[ps].png) | SNDTEST.lsdsng | +| ![pho_gbasp[ps].png](/aquellexws/img/pho_gbasp[ps].png) | * 3.5mm ProSound
* AGS-101
| ![wf_gbasp[ps].png](/aquellexws/img/wf_gbasp[ps].png)
![sg_gbasp[ps].png](/aquellexws/img/sg_gbasp[ps].png)
![dc_gbasp[ps].png](/aquellexws/img/dc_gbasp[ps].png) | SNDTEST.lsdsng | #### GBBoy @@ -258,7 +258,7 @@ The original Chinese 5mhz Quartz Oscillator was replaced with a 4mhz one. More i | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_gbboy.jpg](/aquellexws/img/pho_gbboy.jpg) | * 4mhz quartz oscillator
| ![wf_gbboy.png](/aquellexws/img/wf_gbboy.png)
![sg_gbboy.png](/aquellexws/img/sg_gbboy.png)
![dc_gbboy.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng | +| ![pho_gbboy.jpg](/aquellexws/img/pho_gbboy.jpg) | * 4mhz quartz oscillator
| ![wf_gbboy.png](/aquellexws/img/wf_gbboy.png)
![sg_gbboy.png](/aquellexws/img/sg_gbboy.png)
![dc_gbboy.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng | ### HOME @@ -275,7 +275,7 @@ Word of caution: t | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![sgb_1.jpg](/aquellexws/img/sgb_1.jpg) | * ???
| ![wf_sgb.png](/aquellexws/img/wf_sgb.png)
![sg_sgb.png](/aquellexws/img/sg_sgb.png)
![dc_sgb.png](/aquellexws/img/dc_sgb.png) | SNDTEST.lsdsng
.ogg
Happy Hippo | +| ![sgb_1.jpg](/aquellexws/img/sgb_1.jpg) | * ???
| ![wf_sgb.png](/aquellexws/img/wf_sgb.png)
![sg_sgb.png](/aquellexws/img/sg_sgb.png)
![dc_sgb.png](/aquellexws/img/dc_sgb.png) | SNDTEST.lsdsng
Happy Hippo | #### Super Game Boy (ProSound) @@ -287,7 +287,7 @@ See above for resonances, they're still the same. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![sgbps_1.jpg](/aquellexws/img/sgbps_1.jpg) | * ???
| ![wf_sgb[ps].png](/aquellexws/img/wf_sgb[ps].png)
![sg_sgb[ps].png](/aquellexws/img/sg_sgb[ps].png)
![dc_sgb[ps].png](/aquellexws/img/dc_sgb[ps].png) | SNDTEST.lsdsng
Happy Hippo | +| ![sgbps_1.jpg](/aquellexws/img/sgbps_1.jpg) | * ???
| ![wf_sgb[ps].png](/aquellexws/img/wf_sgb[ps].png)
![sg_sgb[ps].png](/aquellexws/img/sg_sgb[ps].png)
![dc_sgb[ps].png](/aquellexws/img/dc_sgb[ps].png) | SNDTEST.lsdsng
Happy Hippo | #### Super Game Boy 2 @@ -300,7 +300,7 @@ The Super Game Boy 2 corrects the speed issue from the original SGB. Alas, it wa | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![sgb2_1.jpg](/aquellexws/img/sgb2_1.jpg) | * ???
| ![wf_sgb2.png](/aquellexws/img/wf_sgb2.png)
![sg_sgb2.png](/aquellexws/img/sg_sgb2.png)
![dc_sgb2.png](/aquellexws/img/dc_sgb2.png) | SNDTEST.lsdsng
Happy Hippo | +| ![sgb2_1.jpg](/aquellexws/img/sgb2_1.jpg) | * ???
| ![wf_sgb2.png](/aquellexws/img/wf_sgb2.png)
![sg_sgb2.png](/aquellexws/img/sg_sgb2.png)
![dc_sgb2.png](/aquellexws/img/dc_sgb2.png) | SNDTEST.lsdsng
Happy Hippo | #### Super Game Boy 2 (ProSound) @@ -310,7 +310,7 @@ The funky-looking waveform side effect still occurs from the SGB1! | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :----------------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * ???
| ![wf_sgb2[ps].png](/aquellexws/img/wf_sgb2[ps].png)
![sg_sgb2[ps].png](/aquellexws/img/sg_sgb2[ps].png)
![dc_sgb2[ps].png](/aquellexws/img/dc_sgb2[ps].png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * ???
| ![wf_sgb2[ps].png](/aquellexws/img/wf_sgb2[ps].png)
![sg_sgb2[ps].png](/aquellexws/img/sg_sgb2[ps].png)
![dc_sgb2[ps].png](/aquellexws/img/dc_sgb2[ps].png) | SNDTEST.lsdsng
Happy Hippo | #### Game Boy Player @@ -326,8 +326,8 @@ While the original GameCube controller lacks a SELECT button, you have a few goo | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :------------------------ | :--------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![ngc_1.jpg](/aquellexws/img/ngc_1.jpg) | * DOL-GBS-01 (JPN)
| ![wf_gbp.png](/aquellexws/img/wf_gbp.png)
![sg_gbp.png](/aquellexws/img/sg_gbp.png)
![dc_gbp.png](/aquellexws/img/dc_gbp.png) | SNDTEST.lsdsng
Happy Hippo | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * DOL-GBS-20 (US)
| ![wf_gbp.png](/aquellexws/img/wf_gbpus.png)
![sg_gbpus.png](/aquellexws/img/sg_gbpus.png)
![dc_gbpus.png](/aquellexws/img/dc_gbpus.png) | SNDTEST.lsdsng
Happy Hippo | +| ![ngc_1.jpg](/aquellexws/img/ngc_1.jpg) | * DOL-GBS-01 (JPN)
| ![wf_gbp.png](/aquellexws/img/wf_gbp.png)
![sg_gbp.png](/aquellexws/img/sg_gbp.png)
![dc_gbp.png](/aquellexws/img/dc_gbp.png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * DOL-GBS-20 (US)
| ![wf_gbp.png](/aquellexws/img/wf_gbpus.png)
![sg_gbpus.png](/aquellexws/img/sg_gbpus.png)
![dc_gbpus.png](/aquellexws/img/dc_gbpus.png) | SNDTEST.lsdsng
Happy Hippo | #### Game Boy Player (ProSound) @@ -341,8 +341,8 @@ A magnificent companion for the Color/SP-seasoned composer. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :------------------------------------------------------------------------------------- | :----------------------------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![ngcps_1.jpg](/aquellexws/img/ngcps_1.jpg) | * RCA
* DOL-GBS-01 (JPN)
* LPF Resistor
* LPF Capacitor
| ![wf_gbp[ps+c].png](/aquellexws/img/wf_gbp[ps+c].png)
![sg_gbp[ps+c].png](/aquellexws/img/sg_gbp[ps+c].png)
![dc_gbp[ps+c].png](/aquellexws/img/dc_gbp[ps+c].png) | SNDTEST.lsdsng
Happy Hippo | -| ![ngcps_2.jpg](/aquellexws/img/ngcps_2.jpg) | * RCA
* DOL-GBS-20 (US)
* 470 Ohm Resistor
* .01uF Capacitor
| ![wf_gbpus[ps+c].png](/aquellexws/img/wf_gbpus[ps+c].png)
![sg_gbpus[ps+c].png](/aquellexws/img/sg_gbpus[ps+c].png)
![dc_gbpus[ps+c].png](/aquellexws/img/dc_gbpus[ps+c].png) | SNDTEST.lsdsng
Happy Hippo | +| ![ngcps_1.jpg](/aquellexws/img/ngcps_1.jpg) | * RCA
* DOL-GBS-01 (JPN)
* LPF Resistor
* LPF Capacitor
| ![wf_gbp[ps+c].png](/aquellexws/img/wf_gbp[ps+c].png)
![sg_gbp[ps+c].png](/aquellexws/img/sg_gbp[ps+c].png)
![dc_gbp[ps+c].png](/aquellexws/img/dc_gbp[ps+c].png) | SNDTEST.lsdsng
Happy Hippo | +| ![ngcps_2.jpg](/aquellexws/img/ngcps_2.jpg) | * RCA
* DOL-GBS-20 (US)
* 470 Ohm Resistor
* .01uF Capacitor
| ![wf_gbpus[ps+c].png](/aquellexws/img/wf_gbpus[ps+c].png)
![sg_gbpus[ps+c].png](/aquellexws/img/sg_gbpus[ps+c].png)
![dc_gbpus[ps+c].png](/aquellexws/img/dc_gbpus[ps+c].png) | SNDTEST.lsdsng
Happy Hippo | ### EMULATED @@ -352,7 +352,7 @@ Believe it or not, BGB's emulator is better than the stock Color & Color w/ ProS | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_bgb.png](/aquellexws/img/pho_bgb.png) | * WAV output
* GBC mode
| ![wf_bgb.png](/aquellexws/img/wf_bgb1.png)
![sg_bgb1.png](/aquellexws/img/sg_bgb1.png)
![dc_bgb.png](/aquellexws/img/dc_bgb.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_bgb.png](/aquellexws/img/pho_bgb.png) | * WAV output
* GBC mode
| ![wf_bgb.png](/aquellexws/img/wf_bgb1.png)
![sg_bgb1.png](/aquellexws/img/sg_bgb1.png)
![dc_bgb.png](/aquellexws/img/dc_bgb.png) | SNDTEST.lsdsng
Happy Hippo | #### VisualBoyAdvance @@ -360,7 +360,7 @@ You'd think the illustrations below would represent a behemoth of a sound unit, | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_vba.png](/aquellexws/img/pho_vba.png) | * WAV output
* GBC mode
* 44 kHz
| ![wf_vba.png](/aquellexws/img/wf_vba.png)
![sg_vba.png](/aquellexws/img/sg_vba.png)
![dc_vba.png](/aquellexws/img/dc_vba.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_vba.png](/aquellexws/img/pho_vba.png) | * WAV output
* GBC mode
* 44 kHz
| ![wf_vba.png](/aquellexws/img/wf_vba.png)
![sg_vba.png](/aquellexws/img/sg_vba.png)
![dc_vba.png](/aquellexws/img/dc_vba.png) | SNDTEST.lsdsng
Happy Hippo | #### SameBoy (tommitytom's RetroPlug fork) @@ -368,10 +368,10 @@ tommitytom has created .ogg
Happy Hippo | -| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* CGB-C mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | -| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* CGB-E mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | -| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* AGB mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* DMG-B mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* CGB-C mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* CGB-E mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST
* AGB mode
* Default options
| ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
Happy Hippo | #### DS Lite @@ -382,8 +382,8 @@ Lameboy has timbre issues similar to VisualBoyAdvance. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------- | :--------------- | :----------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![dslite_1.png](/aquellexws/img/dslite_1.png) | * Gameyob
| ![wf_dsl_gameyob.png](/aquellexws/img/wf_dsl_gameyob.png)
![sg_dsl_gameyob.png](/aquellexws/img/sg_dsl_gameyob.png)
![dc_dslite_1.png](/aquellexws/img/dc_dslite_1.png) | SNDTEST.lsdsng
Happy Hippo | -| ![dslite_2.png](/aquellexws/img/dslite_2.png) | * Lameboy
| ![wf_dsl_lameboy.png](/aquellexws/img/wf_dsl_lameboy.png)
![sg_dsl_lameboy.png](/aquellexws/img/sg_dsl_lameboy.png) | SNDTEST.lsdsng
Happy Hippo | +| ![dslite_1.png](/aquellexws/img/dslite_1.png) | * Gameyob
| ![wf_dsl_gameyob.png](/aquellexws/img/wf_dsl_gameyob.png)
![sg_dsl_gameyob.png](/aquellexws/img/sg_dsl_gameyob.png)
![dc_dslite_1.png](/aquellexws/img/dc_dslite_1.png) | SNDTEST.lsdsng
Happy Hippo | +| ![dslite_2.png](/aquellexws/img/dslite_2.png) | * Lameboy
| ![wf_dsl_lameboy.png](/aquellexws/img/wf_dsl_lameboy.png)
![sg_dsl_lameboy.png](/aquellexws/img/sg_dsl_lameboy.png) | SNDTEST.lsdsng
Happy Hippo | #### PSP @@ -391,8 +391,8 @@ Excellent bass, but is ruined by poor PCM emulation with the two best emulator c | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :---------------------------------------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_psp3000.jpg](/aquellexws/img/pho_psp3000.jpg) | * MasterBoy v2.10
* TA-090v2
| ![wf_psp.png](/aquellexws/img/wf_psp.png)
![sg_psp.png](/aquellexws/img/sg_psp.png)
![dc_psp.png](/aquellexws/img/dc_psp.png) | SNDTEST.lsdsng
Happy Hippo | -| ![pho_psp1000.jpg](/aquellexws/img/pho_psp1000.jpg) | * Homer's RIN
* TA-081
| ![wf_psp1000.png](/aquellexws/img/wf_psp1000.png)
![sg_psp1000.png](/aquellexws/img/sg_psp1000.png)
![dc_psp1000.png](/aquellexws/img/dc_psp1000.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_psp3000.jpg](/aquellexws/img/pho_psp3000.jpg) | * MasterBoy v2.10
* TA-090v2
| ![wf_psp.png](/aquellexws/img/wf_psp.png)
![sg_psp.png](/aquellexws/img/sg_psp.png)
![dc_psp.png](/aquellexws/img/dc_psp.png) | SNDTEST.lsdsng
Happy Hippo | +| ![pho_psp1000.jpg](/aquellexws/img/pho_psp1000.jpg) | * Homer's RIN
* TA-081
| ![wf_psp1000.png](/aquellexws/img/wf_psp1000.png)
![sg_psp1000.png](/aquellexws/img/sg_psp1000.png)
![dc_psp1000.png](/aquellexws/img/dc_psp1000.png) | SNDTEST.lsdsng
Happy Hippo | #### NINTENDO SWITCH @@ -402,11 +402,11 @@ More information to come. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) | * ???
| ![wf_switch.png](/aquellexws/img/wf_switch.png)
![sg_switch.png](/aquellexws/img/sg_switch.png)
![dc_switch.png](/aquellexws/img/dc_switch.png) | SNDTEST.lsdsng
Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * ???
| ![wf_switch.png](/aquellexws/img/wf_switch.png)
![sg_switch.png](/aquellexws/img/sg_switch.png)
![dc_switch.png](/aquellexws/img/dc_switch.png) | SNDTEST.lsdsng
Happy Hippo | ### CONCLUSION -This page as a reference is already helpful enough to give you a good idea on what units are desirable, especially if you don't have access to such units in the first place, but at the end of the day, it is imperative that you do not trust this page (or any other for that matter) in blind faith. I highly recommend that you test your sound setups yourself. Even if you don't have the physical units, you can use the recordings provided. **Verify that what you see is what you get**. **Gauge whether the recordings (or your own hardware) sound fine or not on loudspeakers for your needs**. If you end up with different results compared to what I have on my page (this will be especially be noticeable with capacitor mods), please get in touch with me! Source files required for hardware recordings +This page as a reference is already helpful enough to give you a good idea on what units are desirable, especially if you don't have access to such units in the first place, but at the end of the day, it is imperative that you do not trust this page (or any other for that matter) in blind faith. I highly recommend that you test your sound setups yourself. Even if you don't have the physical units, you can use the recordings provided. **Verify that what you see is what you get**. **Gauge whether the recordings (or your own hardware) sound fine or not on loudspeakers for your needs**. If you end up with different results compared to what I have on my page (this will be especially be noticeable with capacitor mods), please get in touch with me! Source files required for hardware recordings ### NOTES @@ -420,7 +420,7 @@ I'll be requiring 44.1khz 16-bit stereo .flac files, and I'll be crossing the se Further instructions are provided in the README.txt within the .zip file provided below. -Source files required for hardware recordings +Source files required for hardware recordings - Complete all photos - Analyse more mainboard revisions