diff --git a/index.md b/index.md index 4339a42..1f5430c 100644 --- a/index.md +++ b/index.md @@ -60,7 +60,7 @@ That being said, this unit is still very accessible today, and the CPU-choking s | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------------------------------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![dmg_1.jpg](/aquellexws/img/dmg_1.jpg) |
  • DMG-CPU-06
  • Bivert backlight (HHLv2)
  • | ![wf_dmg.png](/aquellexws/img/wf_dmg.png)
    ![sg_dmg.png](/aquellexws/img/sg_dmg.png)
    ![dc_dmg.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![dmg_1.jpg](/aquellexws/img/dmg_1.jpg) | * DMG-CPU-06* Bivert backlight (HHLv2) | ![wf_dmg.png](/aquellexws/img/wf_dmg.png)
    ![sg_dmg.png](/aquellexws/img/sg_dmg.png)
    ![dc_dmg.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng
    Happy Hippo | #### DMG (ProSound) @@ -73,7 +73,7 @@ Highly recommended mod for those getting into scenarios where a line-out jack is | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------------------------------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![dmgps_1.jpg](/aquellexws/img/dmgps_1.jpg) |
  • DMG-CPU-06
  • | ![wf_dmg[ps].png](/aquellexws/img/wf_dmg[ps].png)
    ![sg_dmg[ps].png](/aquellexws/img/sg_dmg[ps].png)
    ![dc_dmg[ps].png](/aquellexws/img/dc_dmg[ps].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![dmgps_1.jpg](/aquellexws/img/dmgps_1.jpg) | * DMG-CPU-06 | ![wf_dmg[ps].png](/aquellexws/img/wf_dmg[ps].png)
    ![sg_dmg[ps].png](/aquellexws/img/sg_dmg[ps].png)
    ![dc_dmg[ps].png](/aquellexws/img/dc_dmg[ps].png) | SNDTEST.lsdsng
    Happy Hippo | #### DMG (capacitor upgrade) @@ -83,7 +83,7 @@ Highly recommended mod for those getting into scenarios where a line-out jack is | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------------------------------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![pho_dmg[cap].jpg](/aquellexws/img/pho_dmg[cap].jpg) |
  • DMG-CPU-06
  • 6.8µF capacitor
  • Compiled SNDTEST.gb
  • | ![wf_dmg[cap].png](/aquellexws/img/wf_dmg[cap].png)
    ![sg_dmg[cap].png](/aquellexws/img/sg_dmg[cap].png)
    ![dc_dmg[cap].png](/aquellexws/img/dc_dmg[cap].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_dmg[cap].jpg](/aquellexws/img/pho_dmg[cap].jpg) | * DMG-CPU-06 * 6.8µF capacitor * Compiled SNDTEST.gb | ![wf_dmg[cap].png](/aquellexws/img/wf_dmg[cap].png)
    ![sg_dmg[cap].png](/aquellexws/img/sg_dmg[cap].png)
    ![dc_dmg[cap].png](/aquellexws/img/dc_dmg[cap].png) | SNDTEST.lsdsng
    Happy Hippo | #### Pocket @@ -99,7 +99,7 @@ On a more positive note, the sound is more tolerable than a vanilla Color unit. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • MGB-LCPU-02
  • | ![wf_pocket.png](/aquellexws/img/wf_pocket.png)
    ![sg_pocket.png](/aquellexws/img/sg_pocket.png)
    ![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * MGB-LCPU-02 | ![wf_pocket.png](/aquellexws/img/wf_pocket.png)
    ![sg_pocket.png](/aquellexws/img/sg_pocket.png)
    ![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
    Happy Hippo | #### Pocket (ProSound) @@ -112,13 +112,13 @@ Additional notes from them:

    ```I did Internal ProSound mod for both.```
    | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_pocket[ps].png](/aquellexws/img/pho_pocket[ps].png) |

  • MGB-CPU-01
  • Internal ProSound
  • Rewired volume's ground
  • | ![wf_pocket[ps].png](/aquellexws/img/wf_pocket[ps].png)
    ![sg_pocket[ps].png](/aquellexws/img/sg_pocket[ps].png)
    ![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_pocket[ps].png](/aquellexws/img/pho_pocket[ps].png) | * MGB-CPU-01 * Internal ProSound * Rewired volume's ground | ![wf_pocket[ps].png](/aquellexws/img/wf_pocket[ps].png)
    ![sg_pocket[ps].png](/aquellexws/img/sg_pocket[ps].png)
    ![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
    Happy Hippo | #### Pocket (capacitor mod) | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_pocket[ps+c].png](/aquellexws/img/pho_pocket[ps+c].png) |
  • MGB-LCPU-01
  • 4.7 µF capacitor
  • Internal ProSound
  • Rewired volume's ground
  • | ![wf_pocket[ps+c].png](/aquellexws/img/wf_pocket[ps+c].png)
    ![sg_pocket[ps+c].png](/aquellexws/img/sg_pocket[ps+c].png)
    ![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_pocket[ps+c].png](/aquellexws/img/pho_pocket[ps+c].png) | * MGB-LCPU-01 * 4.7 µF capacitor * Internal ProSound * Rewired volume's ground | ![wf_pocket[ps+c].png](/aquellexws/img/wf_pocket[ps+c].png)
    ![sg_pocket[ps+c].png](/aquellexws/img/sg_pocket[ps+c].png)
    ![dc_pocket.png](/aquellexws/img/dc_pocket.png) | SNDTEST.lsdsng
    Happy Hippo | #### Light @@ -134,8 +134,8 @@ Very similar to the pocket--after all, it is effectively a Game Boy Pocket, but | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :--------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![temu.jpg](/aquellexws/img/temu.jpg) |
  • MGL-CPU-01
  • Lights off
  • Compiled SNDTEST.gb
  • | ![wf_lightoff.png](/aquellexws/img/wf_lightoff.png)
    ![sg_lightoff.png](/aquellexws/img/sg_lightoff.png)
    ![dc_lightoff.png](/aquellexws/img/dc_lightoff.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![temu_light.jpg](/aquellexws/img/temu_light.jpg) |
  • MGL-CPU-01
  • Lights on
  • Compiled SNDTEST.gb
  • | ![wf_lighton.png](/aquellexws/img/wf_lighton.png)
    ![sg_lighton.png](/aquellexws/img/sg_lighton.png)
    ![dc_lighton.png](/aquellexws/img/dc_lighton.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![temu.jpg](/aquellexws/img/temu.jpg) | * MGL-CPU-01 * Lights off * Compiled SNDTEST.gb| ![wf_lightoff.png](/aquellexws/img/wf_lightoff.png)
    ![sg_lightoff.png](/aquellexws/img/sg_lightoff.png)
    ![dc_lightoff.png](/aquellexws/img/dc_lightoff.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![temu_light.jpg](/aquellexws/img/temu_light.jpg) | * MGL-CPU-01 * Lights on * Compiled SNDTEST.gb| ![wf_lighton.png](/aquellexws/img/wf_lighton.png)
    ![sg_lighton.png](/aquellexws/img/sg_lighton.png)
    ![dc_lighton.png](/aquellexws/img/dc_lighton.png) | SNDTEST.lsdsng
    Happy Hippo | #### Color @@ -162,8 +162,8 @@ Other than the bug CGB-E fixed (which is CGB-D exclusive), all bugs are carried | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :-------------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • CGB-CPU-03
  • | ![wf_gbc.png](/aquellexws/img/wf_gbc.png)
    ![sg_gbc.png](/aquellexws/img/sg_gbc.png)
    ![dc_gbc.png](/aquellexws/img/dc_gbc.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • CGB-CPU-02
  • | ![wf_cgb[02].png](/aquellexws/img/wf_cgb[02].png)
    ![sg_cgb[02].png](/aquellexws/img/sg_cgb[02].png)
    ![dc_cgb[02].png](/aquellexws/img/dc_cgb[02].png) | SNDTEST.lsdsng
    Happy Hippo
    Pitch bend & vibrato test | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * CGB-CPU-03 | ![wf_gbc.png](/aquellexws/img/wf_gbc.png)
    ![sg_gbc.png](/aquellexws/img/sg_gbc.png)
    ![dc_gbc.png](/aquellexws/img/dc_gbc.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * CGB-CPU-02 | ![wf_cgb[02].png](/aquellexws/img/wf_cgb[02].png)
    ![sg_cgb[02].png](/aquellexws/img/sg_cgb[02].png)
    ![dc_cgb[02].png](/aquellexws/img/dc_cgb[02].png) | SNDTEST.lsdsng
    Happy Hippo
    Pitch bend & vibrato test | #### Color (ProSound) @@ -176,7 +176,7 @@ Don't forget to turn up the bass on the EQ during a live performance, as the bas | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :-------------------------- | :------------------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_cgb[ps].jpg](/aquellexws/img/pho_cgb[ps].jpg) |
  • CGB-CPU-04
  • RCA
  • | ![wf_gbc[ps].png](/aquellexws/img/wf_gbc[ps].png)
    ![sg_gbc[ps].png](/aquellexws/img/sg_gbc[ps].png)
    ![dc_gbc[ps].png](/aquellexws/img/dc_gbc[ps].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_cgb[ps].jpg](/aquellexws/img/pho_cgb[ps].jpg) | * CGB-CPU-04* RCA | ![wf_gbc[ps].png](/aquellexws/img/wf_gbc[ps].png)
    ![sg_gbc[ps].png](/aquellexws/img/sg_gbc[ps].png)
    ![dc_gbc[ps].png](/aquellexws/img/dc_gbc[ps].png) | SNDTEST.lsdsng
    Happy Hippo | #### Color (pin3 mod) @@ -189,7 +189,7 @@ BennVenn's pin3 mod that is also used for his GBC backlight mod. ~~Kinda looks l | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :-------------------------------------------------------------- | :--------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![gbcpin3_1.jpg](/aquellexws/img/gbcpin3_1.jpg) |
  • CGB-CPU-05
  • BennVenn GBC Backlight
  • Pin3 Mod
  • | ![wf_cgb[pin3].png](/aquellexws/img/wf_cgb[pin3].png)
    ![sg_cgb[pin3].png](/aquellexws/img/sg_cgb[pin3].png)
    ![dc_cgb[pin3].png](/aquellexws/img/dc_cgb[pin3].png) | SNDTEST.lsdsng
    Happy Hippo
    Pitch bend & vibrato test | +| ![gbcpin3_1.jpg](/aquellexws/img/gbcpin3_1.jpg) | * CGB-CPU-05* BennVenn GBC Backlight* Pin3 Mod | ![wf_cgb[pin3].png](/aquellexws/img/wf_cgb[pin3].png)
    ![sg_cgb[pin3].png](/aquellexws/img/sg_cgb[pin3].png)
    ![dc_cgb[pin3].png](/aquellexws/img/dc_cgb[pin3].png) | SNDTEST.lsdsng
    Happy Hippo
    Pitch bend & vibrato test | #### Color (noise cancel + bass boost) @@ -201,7 +201,7 @@ That being said, the mod is more involved than your typical ProSound mod, given | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :------------------------------------------------------- | :------------------------------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![gbcbbnc_1.jpg](/aquellexws/img/gbcbbnc_1.jpg) |
  • RCA
  • CGB-CPU-05
  • AGS-001 frontlight
  • | ![wf_gbc[nc+bb].png](/aquellexws/img/wf_gbc[nc+bb].png)
    ![sg_gbc[nc+bb].png](/aquellexws/img/sg_gbc[nc+bb].png)
    ![dc_gbc[nc+bb].png](/aquellexws/img/dc_gbc[nc+bb].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![gbcbbnc_1.jpg](/aquellexws/img/gbcbbnc_1.jpg) | * RCA * CGB-CPU-05 * AGS-001 frontlight | ![wf_gbc[nc+bb].png](/aquellexws/img/wf_gbc[nc+bb].png)
    ![sg_gbc[nc+bb].png](/aquellexws/img/sg_gbc[nc+bb].png)
    ![dc_gbc[nc+bb].png](/aquellexws/img/dc_gbc[nc+bb].png) | SNDTEST.lsdsng
    Happy Hippo | #### Advance @@ -220,7 +220,7 @@ Button ergonomics are awkward, though there are mods to reroute the Start/Select | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_gba.jpg](/aquellexws/img/pho_gba.jpg) |
  • ???
  • | ![wf_gba.png](/aquellexws/img/wf_gba.png)
    ![sg_gba.png](/aquellexws/img/sg_gba.png)
    ![dc_gba.png](/aquellexws/img/dc_gba.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_gba.jpg](/aquellexws/img/pho_gba.jpg) | * ??? | ![wf_gba.png](/aquellexws/img/wf_gba.png)
    ![sg_gba.png](/aquellexws/img/sg_gba.png)
    ![dc_gba.png](/aquellexws/img/dc_gba.png) | SNDTEST.lsdsng
    Happy Hippo | #### SP @@ -237,8 +237,8 @@ Don't forget this stereo inversion technique .ogg
    Happy Hippo | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • AGS-101
  • | ![wf_sp101.png](/aquellexws/img/wf_sp101.png)
    ![sg_sp101.png](/aquellexws/img/sg_sp101.png)
    ![dc_sp101.png](/aquellexws/img/dc_sp101.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * AGS-001 | ![wf_sp001.png](/aquellexws/img/wf_sp001.png)
    ![sg_sp001.png](/aquellexws/img/sg_sp001.png)
    ![dc_sp001.png](/aquellexws/img/dc_sp001.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * AGS-101 | ![wf_sp101.png](/aquellexws/img/wf_sp101.png)
    ![sg_sp101.png](/aquellexws/img/sg_sp101.png)
    ![dc_sp101.png](/aquellexws/img/dc_sp101.png) | SNDTEST.lsdsng
    Happy Hippo | #### SP (ProSound) @@ -246,7 +246,7 @@ Thank you, Cheapshot for the recordings! | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :--------------- | :----------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![pho_gbasp[ps].png](/aquellexws/img/pho_gbasp[ps].png) |
  • 3.5mm ProSound
  • AGS-101
  • | ![wf_gbasp[ps].png](/aquellexws/img/wf_gbasp[ps].png)
    ![sg_gbasp[ps].png](/aquellexws/img/sg_gbasp[ps].png)
    ![dc_gbasp[ps].png](/aquellexws/img/dc_gbasp[ps].png) | SNDTEST.lsdsng | +| ![pho_gbasp[ps].png](/aquellexws/img/pho_gbasp[ps].png) | * 3.5mm ProSound * AGS-101 | ![wf_gbasp[ps].png](/aquellexws/img/wf_gbasp[ps].png)
    ![sg_gbasp[ps].png](/aquellexws/img/sg_gbasp[ps].png)
    ![dc_gbasp[ps].png](/aquellexws/img/dc_gbasp[ps].png) | SNDTEST.lsdsng | #### GBBoy @@ -256,7 +256,7 @@ The original Chinese 5mhz Quartz Oscillator was replaced with a 4mhz one. More i | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_gbboy.jpg](/aquellexws/img/pho_gbboy.jpg) |
  • 4mhz quartz oscillator
  • | ![wf_gbboy.png](/aquellexws/img/wf_gbboy.png)
    ![sg_gbboy.png](/aquellexws/img/sg_gbboy.png)
    ![dc_gbboy.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng | +| ![pho_gbboy.jpg](/aquellexws/img/pho_gbboy.jpg) | * 4mhz quartz oscillator | ![wf_gbboy.png](/aquellexws/img/wf_gbboy.png)
    ![sg_gbboy.png](/aquellexws/img/sg_gbboy.png)
    ![dc_gbboy.png](/aquellexws/img/dc_dmg.png) | SNDTEST.lsdsng | ### HOME @@ -273,7 +273,7 @@ Word of caution: t | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![sgb_1.jpg](/aquellexws/img/sgb_1.jpg) |
  • ???
  • | ![wf_sgb.png](/aquellexws/img/wf_sgb.png)
    ![sg_sgb.png](/aquellexws/img/sg_sgb.png)
    ![dc_sgb.png](/aquellexws/img/dc_sgb.png) | SNDTEST.lsdsng
    .ogg
    Happy Hippo | +| ![sgb_1.jpg](/aquellexws/img/sgb_1.jpg) | * ??? | ![wf_sgb.png](/aquellexws/img/wf_sgb.png)
    ![sg_sgb.png](/aquellexws/img/sg_sgb.png)
    ![dc_sgb.png](/aquellexws/img/dc_sgb.png) | SNDTEST.lsdsng
    Happy Hippo | #### Super Game Boy (ProSound) @@ -285,7 +285,7 @@ See above for resonances, they're still the same. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![sgbps_1.jpg](/aquellexws/img/sgbps_1.jpg) |
  • ???
  • | ![wf_sgb[ps].png](/aquellexws/img/wf_sgb[ps].png)
    ![sg_sgb[ps].png](/aquellexws/img/sg_sgb[ps].png)
    ![dc_sgb[ps].png](/aquellexws/img/dc_sgb[ps].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![sgbps_1.jpg](/aquellexws/img/sgbps_1.jpg) | * ??? | ![wf_sgb[ps].png](/aquellexws/img/wf_sgb[ps].png)
    ![sg_sgb[ps].png](/aquellexws/img/sg_sgb[ps].png)
    ![dc_sgb[ps].png](/aquellexws/img/dc_sgb[ps].png) | SNDTEST.lsdsng
    Happy Hippo | #### Super Game Boy 2 @@ -298,7 +298,7 @@ The Super Game Boy 2 corrects the speed issue from the original SGB. Alas, it wa | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![sgb2_1.jpg](/aquellexws/img/sgb2_1.jpg) |
  • ???
  • | ![wf_sgb2.png](/aquellexws/img/wf_sgb2.png)
    ![sg_sgb2.png](/aquellexws/img/sg_sgb2.png)
    ![dc_sgb2.png](/aquellexws/img/dc_sgb2.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![sgb2_1.jpg](/aquellexws/img/sgb2_1.jpg) | * ??? | ![wf_sgb2.png](/aquellexws/img/wf_sgb2.png)
    ![sg_sgb2.png](/aquellexws/img/sg_sgb2.png)
    ![dc_sgb2.png](/aquellexws/img/dc_sgb2.png) | SNDTEST.lsdsng
    Happy Hippo | #### Super Game Boy 2 (ProSound) @@ -308,7 +308,7 @@ The funky-looking waveform side effect still occurs from the SGB1! | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :----------- | :----------------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • ???
  • | ![wf_sgb2[ps].png](/aquellexws/img/wf_sgb2[ps].png)
    ![sg_sgb2[ps].png](/aquellexws/img/sg_sgb2[ps].png)
    ![dc_sgb2[ps].png](/aquellexws/img/dc_sgb2[ps].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * ??? | ![wf_sgb2[ps].png](/aquellexws/img/wf_sgb2[ps].png)
    ![sg_sgb2[ps].png](/aquellexws/img/sg_sgb2[ps].png)
    ![dc_sgb2[ps].png](/aquellexws/img/dc_sgb2[ps].png) | SNDTEST.lsdsng
    Happy Hippo | #### Game Boy Player @@ -324,8 +324,8 @@ While the original GameCube controller lacks a SELECT button, you have a few goo | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :------------------------ | :--------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![ngc_1.jpg](/aquellexws/img/ngc_1.jpg) |
  • DOL-GBS-01 (JPN)
  • | ![wf_gbp.png](/aquellexws/img/wf_gbp.png)
    ![sg_gbp.png](/aquellexws/img/sg_gbp.png)
    ![dc_gbp.png](/aquellexws/img/dc_gbp.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • DOL-GBS-20 (US)
  • | ![wf_gbp.png](/aquellexws/img/wf_gbpus.png)
    ![sg_gbpus.png](/aquellexws/img/sg_gbpus.png)
    ![dc_gbpus.png](/aquellexws/img/dc_gbpus.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![ngc_1.jpg](/aquellexws/img/ngc_1.jpg) | * DOL-GBS-01 (JPN) | ![wf_gbp.png](/aquellexws/img/wf_gbp.png)
    ![sg_gbp.png](/aquellexws/img/sg_gbp.png)
    ![dc_gbp.png](/aquellexws/img/dc_gbp.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * DOL-GBS-20 (US) | ![wf_gbp.png](/aquellexws/img/wf_gbpus.png)
    ![sg_gbpus.png](/aquellexws/img/sg_gbpus.png)
    ![dc_gbpus.png](/aquellexws/img/dc_gbpus.png) | SNDTEST.lsdsng
    Happy Hippo | #### Game Boy Player (ProSound) @@ -339,8 +339,8 @@ A magnificent companion for the Color/SP-seasoned composer. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :------------------------------------------------------------------------------------- | :----------------------------------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![ngcps_1.jpg](/aquellexws/img/ngcps_1.jpg) |
  • RCA
  • DOL-GBS-01 (JPN)
  • LPF Resistor
  • LPF Capacitor
  • | ![wf_gbp[ps+c].png](/aquellexws/img/wf_gbp[ps+c].png)
    ![sg_gbp[ps+c].png](/aquellexws/img/sg_gbp[ps+c].png)
    ![dc_gbp[ps+c].png](/aquellexws/img/dc_gbp[ps+c].png) | SNDTEST.lsdsng
    Happy Hippo | -| ![ngcps_2.jpg](/aquellexws/img/ngcps_2.jpg) |
  • RCA
  • DOL-GBS-20 (US)
  • 470 Ohm Resistor
  • .01uF Capacitor
  • | ![wf_gbpus[ps+c].png](/aquellexws/img/wf_gbpus[ps+c].png)
    ![sg_gbpus[ps+c].png](/aquellexws/img/sg_gbpus[ps+c].png)
    ![dc_gbpus[ps+c].png](/aquellexws/img/dc_gbpus[ps+c].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![ngcps_1.jpg](/aquellexws/img/ngcps_1.jpg) | * RCA* DOL-GBS-01 (JPN) * LPF Resistor* LPF Capacitor | ![wf_gbp[ps+c].png](/aquellexws/img/wf_gbp[ps+c].png)
    ![sg_gbp[ps+c].png](/aquellexws/img/sg_gbp[ps+c].png)
    ![dc_gbp[ps+c].png](/aquellexws/img/dc_gbp[ps+c].png) | SNDTEST.lsdsng
    Happy Hippo | +| ![ngcps_2.jpg](/aquellexws/img/ngcps_2.jpg) | * RCA* DOL-GBS-20 (US) * 470 Ohm Resistor* .01uF Capacitor | ![wf_gbpus[ps+c].png](/aquellexws/img/wf_gbpus[ps+c].png)
    ![sg_gbpus[ps+c].png](/aquellexws/img/sg_gbpus[ps+c].png)
    ![dc_gbpus[ps+c].png](/aquellexws/img/dc_gbpus[ps+c].png) | SNDTEST.lsdsng
    Happy Hippo | ### EMULATED @@ -350,7 +350,7 @@ Believe it or not, BGB's emulator is better than the stock Color & Color w/ ProS | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_bgb.png](/aquellexws/img/pho_bgb.png) |
  • WAV output
  • GBC mode
  • | ![wf_bgb.png](/aquellexws/img/wf_bgb1.png)
    ![sg_bgb1.png](/aquellexws/img/sg_bgb1.png)
    ![dc_bgb.png](/aquellexws/img/dc_bgb.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_bgb.png](/aquellexws/img/pho_bgb.png) | * WAV output* GBC mode | ![wf_bgb.png](/aquellexws/img/wf_bgb1.png)
    ![sg_bgb1.png](/aquellexws/img/sg_bgb1.png)
    ![dc_bgb.png](/aquellexws/img/dc_bgb.png) | SNDTEST.lsdsng
    Happy Hippo | #### VisualBoyAdvance @@ -358,7 +358,7 @@ You'd think the illustrations below would represent a behemoth of a sound unit, | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_vba.png](/aquellexws/img/pho_vba.png) |
  • WAV output
  • GBC mode
  • 44 kHz
  • | ![wf_vba.png](/aquellexws/img/wf_vba.png)
    ![sg_vba.png](/aquellexws/img/sg_vba.png)
    ![dc_vba.png](/aquellexws/img/dc_vba.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_vba.png](/aquellexws/img/pho_vba.png) | * WAV output* GBC mode * 44 kHz | ![wf_vba.png](/aquellexws/img/wf_vba.png)
    ![sg_vba.png](/aquellexws/img/sg_vba.png)
    ![dc_vba.png](/aquellexws/img/dc_vba.png) | SNDTEST.lsdsng
    Happy Hippo | #### SameBoy (tommitytom's RetroPlug fork) @@ -366,10 +366,10 @@ tommitytom has created .ogg
    Happy Hippo | -| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) |
  • REAPER 5.965 stereo mix output from VST
  • CGB-C mode
  • Default options
  • | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) |
  • REAPER 5.965 stereo mix output from VST
  • CGB-E mode
  • Default options
  • | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) |
  • REAPER 5.965 stereo mix output from VST
  • AGB mode
  • Default options
  • | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST* DMG-B mode* Default options | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST* CGB-C mode* Default options | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST* CGB-E mode* Default options | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_sameboy.png](/aquellexws/img/pho_sameboy.png) | * REAPER 5.965 stereo mix output from VST* AGB mode* Default options | ![wf_sameboy.png](/aquellexws/img/wf_sameboy.png)
    ![sg_bgb1.png](/aquellexws/img/sg_sameboy.png)
    ![dc_bgb.png](/aquellexws/img/dc_sameboy.png) | SNDTEST.lsdsng
    Happy Hippo | #### DS Lite @@ -380,8 +380,8 @@ Lameboy has timbre issues similar to VisualBoyAdvance. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------- | :--------------- | :----------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| ![dslite_1.png](/aquellexws/img/dslite_1.png) |
  • Gameyob
  • | ![wf_dsl_gameyob.png](/aquellexws/img/wf_dsl_gameyob.png)
    ![sg_dsl_gameyob.png](/aquellexws/img/sg_dsl_gameyob.png)
    ![dc_dslite_1.png](/aquellexws/img/dc_dslite_1.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![dslite_2.png](/aquellexws/img/dslite_2.png) |
  • Lameboy
  • | ![wf_dsl_lameboy.png](/aquellexws/img/wf_dsl_lameboy.png)
    ![sg_dsl_lameboy.png](/aquellexws/img/sg_dsl_lameboy.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![dslite_1.png](/aquellexws/img/dslite_1.png) | * Gameyob | ![wf_dsl_gameyob.png](/aquellexws/img/wf_dsl_gameyob.png)
    ![sg_dsl_gameyob.png](/aquellexws/img/sg_dsl_gameyob.png)
    ![dc_dslite_1.png](/aquellexws/img/dc_dslite_1.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![dslite_2.png](/aquellexws/img/dslite_2.png) | * Lameboy | ![wf_dsl_lameboy.png](/aquellexws/img/wf_dsl_lameboy.png)
    ![sg_dsl_lameboy.png](/aquellexws/img/sg_dsl_lameboy.png) | SNDTEST.lsdsng
    Happy Hippo | #### PSP @@ -389,8 +389,8 @@ Excellent bass, but is ruined by poor PCM emulation with the two best emulator c | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :--------------------------------------- | :---------------------------------------- | :--------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![pho_psp3000.jpg](/aquellexws/img/pho_psp3000.jpg) |
  • MasterBoy v2.10
  • TA-090v2
  • | ![wf_psp.png](/aquellexws/img/wf_psp.png)
    ![sg_psp.png](/aquellexws/img/sg_psp.png)
    ![dc_psp.png](/aquellexws/img/dc_psp.png) | SNDTEST.lsdsng
    Happy Hippo | -| ![pho_psp1000.jpg](/aquellexws/img/pho_psp1000.jpg) |
  • Homer's RIN
  • TA-081
  • | ![wf_psp1000.png](/aquellexws/img/wf_psp1000.png)
    ![sg_psp1000.png](/aquellexws/img/sg_psp1000.png)
    ![dc_psp1000.png](/aquellexws/img/dc_psp1000.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_psp3000.jpg](/aquellexws/img/pho_psp3000.jpg) | * MasterBoy v2.10* TA-090v2 | ![wf_psp.png](/aquellexws/img/wf_psp.png)
    ![sg_psp.png](/aquellexws/img/sg_psp.png)
    ![dc_psp.png](/aquellexws/img/dc_psp.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![pho_psp1000.jpg](/aquellexws/img/pho_psp1000.jpg) | * Homer's RIN* TA-081 | ![wf_psp1000.png](/aquellexws/img/wf_psp1000.png)
    ![sg_psp1000.png](/aquellexws/img/sg_psp1000.png)
    ![dc_psp1000.png](/aquellexws/img/dc_psp1000.png) | SNDTEST.lsdsng
    Happy Hippo | #### NINTENDO SWITCH @@ -400,7 +400,7 @@ More information to come. | Image | Variables | Waveform, spectrogram & DC offset | Sound examples | | :------------------------------- | :----------------------------------- | :------------------------------------------------------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| ![placeholder.png](/aquellexws/img/placeholder.png) |
  • ???
  • | ![wf_switch.png](/aquellexws/img/wf_switch.png)
    ![sg_switch.png](/aquellexws/img/sg_switch.png)
    ![dc_switch.png](/aquellexws/img/dc_switch.png) | SNDTEST.lsdsng
    Happy Hippo | +| ![placeholder.png](/aquellexws/img/placeholder.png) | * ??? | ![wf_switch.png](/aquellexws/img/wf_switch.png)
    ![sg_switch.png](/aquellexws/img/sg_switch.png)
    ![dc_switch.png](/aquellexws/img/dc_switch.png) | SNDTEST.lsdsng
    Happy Hippo | ### CONCLUSION