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[BUG] Custom font and Icon font crashes Unity Editor #44
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@Starpelly Hey, did you manage to find a workaround for this issue? |
Use Font Custom Initializer Event
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It doesn't seem to work for me, I'm having the same problem, is this problem solved so far, I'm not quite sure what step I'm missing. |
Since this question was asked, I've just decided to not use ImGui and role out my own thing. Sorry, I don't think this was ever fixed, sadly. |
It seems pretty random that I can just use it fine in some unity versions, but in some it will just crash. I had a project before where I successfully enabled it, but today after I reimported uimgui it started crashing as well. Nothing has changed in the settings. I've switched straight to godot for now and it's much easier on 2d development. And support for imgui is easy. |
You could try a commit based on #c849ffc, download it and put it directly into the project, don't use the url import, otherwise unity3d will download you the latest commit, in this version I managed to set the fonts without crashing. The crash seems to be related to the DemoWindows form size. If it is crashing before importing, then delete imgui.ini from the directory and don't display the demo windows window, just create your own. As for configuring fonts, just use the |
Describe the bug
Unity Editor crashes on play, expected font to load.
Even if I load it the traditional way, the Icon font doesn't load in the texture.
To Reproduce
Steps to reproduce the behavior:
UImGui
componentVersion/Branch of UImGui:
Version: 4.1.0
Unity Version
2021.3.15f1
Render pipeline (Built-in)
Expected behavior
Load icon font with normal font
Screenshots
Code
Crash Report
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