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coordsarray.h
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coordsarray.h
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/****************************************************************************
* Copyright (C) 2008 Adrien Saladin *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#ifndef _COORDS_ARRAY_H_
#define _COORDS_ARRAY_H_
#include <vector>
#include<stdexcept>
#include "coord3d.h"
namespace PTools{
typedef std::vector<Coord3D> VCoords;
inline void matrix44xVect(const dbl mat[ 4 ][ 4 ], const Coord3D& vect, Coord3D& out )
{
out.x = vect.x * mat[ 0 ][ 0 ] + vect.y * mat[ 0 ][ 1 ] + vect.z * mat[ 0 ][ 2 ] + mat[ 0 ][ 3 ] ;
out.y = vect.x * mat[ 1 ][ 0 ] + vect.y * mat[ 1 ][ 1 ] + vect.z * mat[ 1 ][ 2 ] + mat[ 1 ][ 3 ] ;
out.z = vect.x * mat[ 2 ][ 0 ] + vect.y * mat[ 2 ][ 1 ] + vect.z * mat[ 2 ][ 2 ] + mat[ 2 ][ 3 ] ;
}
class CoordsArray
{
private: //private data
/* don't forget the constructors if you add some private data ! */
VCoords _refcoords;
mutable VCoords _movedcoords;
dbl mat44[4][4]; // 4x4 matrix
mutable bool _uptodate ;
mutable void (CoordsArray::*_getcoords)(const uint i, Coord3D& co) const; //C++ member function pointer. Points to a CoordArray function that takes a const uint and a Coord3D& and returns void.
private: //private methods
void _modified() { _uptodate = false; _getcoords = & CoordsArray::_safegetcoords; }; // call this function when _movedcoords needs an update before getting real coordinates
void _safegetcoords(const uint i, Coord3D& co) const {
assert(_refcoords.size() == _movedcoords.size());
for (uint j=0; j<_refcoords.size(); j++)
{
matrix44xVect(mat44, _refcoords[j], _movedcoords[j]);
}
_uptodate = true;
//modify the function pointer _getcoords to call the "unsafe" method next time (faster)
_getcoords = & CoordsArray::unsafeGetCoords;
(*this.* _getcoords)(i, co); //return the correct function
};
public:
CoordsArray(); //constructor
CoordsArray(const CoordsArray & ca); //copy constructor
/// get the cached coordinates. You must ensure that update() has been called first !
void inline unsafeGetCoords(const uint i, Coord3D& co) const { co = _movedcoords[i];};
void AddCoord(const Coord3D& co) {_refcoords.push_back(co); _movedcoords.push_back(co); _modified(); };
uint Size() const {return _refcoords.size();};
void GetCoords(const uint i, Coord3D& co) const throw(std::out_of_range) ;
void SetCoords(const uint k, const Coord3D& co);
/// Translate the whole object
void Translate(const Coord3D& tr);
/// Euler Rotation
void AttractEulerRotate(dbl phi, dbl ssi, dbl rot);
void ResetMatrix();
std::string PrintMatrix() const;
///return the rotation/translation matrix
Matrix GetMatrix() const;
protected:
void MatrixMultiply(const dbl mat[4][4]);
};
} //namespace PTools
#endif // _COORDS_ARRAY_H_