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c37564033.lua
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--舰队-吹雪改二
local m=37564033
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),4,3)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(37564033,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,37564033)
e1:SetCost(cm.setcost)
e1:SetTarget(cm.settg)
e1:SetOperation(cm.setop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(37564033,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(cm.atcon)
e2:SetOperation(cm.atop)
c:RegisterEffect(e2)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(37564033,2))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetTarget(cm.destg)
e4:SetOperation(cm.desop)
c:RegisterEffect(e4)
end
function cm.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.setfilter(c)
return not c:IsPosition(POS_FACEUP_DEFENSE)
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.setfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,cm.setfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsPosition(POS_FACEUP_DEFENSE) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,true)
end
end
function cm.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsType(TYPE_MONSTER) and bit.band(bc:GetBattlePosition(),POS_DEFENSE)~=0
end
function cm.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToBattle() then return end
Duel.ChainAttack()
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,g:GetCount(),tp,800)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
g:ForEach(function(c)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(800)
c:RegisterEffect(e1)
end)
end
end