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en_US.lang
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#en_US localizations
#You can contribute localizations here: https://github.com/purpleposeidon/FactorizationLocalizations
#Some things:
#factorization.replace:Oak Wood Barrel=Oaken Barrel
#will replace the string "Oak Wood Barrel" with "Oaken Barrel".
#This is only available with substitution translations.
#
#item.factorization:someItem.hint=Hint text; always visible
#item.factorization:someItem.shift=Shift-key text; Thaumcraft's got us well-trained
factorization.factoryBlock.BARREL.name=Deprecated Barrel
factorization.factoryBlock.DAYBARREL.name=Barrel
factorization.factoryBlock.DAYBARREL.format.name=%2$s Barrel
factorization.factoryBlock.DAYBARREL.format2.name=%1$s %2$s Barrel
factorization.factoryBlock.DAYBARREL.SILKY.name=Silky
factorization.factoryBlock.DAYBARREL.SILKY.silkhint=Use a silk touch axe
factorization.factoryBlock.DAYBARREL.HOPPING.name=Hopping
factorization.factoryBlock.DAYBARREL.LARGER.name=Larger
factorization.factoryBlock.DAYBARREL.STICKY.name=Sticky
factorization.factoryBlock.DAYBARREL.CREATIVE.name=Creative
factorization.factoryBlock.STAMPER.name=Stamper
factorization.factoryBlock.STAMPER.hint=Craft a single item
factorization.factoryBlock.PACKAGER.name=Packager
factorization.factoryBlock.PACKAGER.hint=Craft 9 or 4 items
factorization.factoryBlock.SLAGFURNACE.name=Slag Furnace
factorization.factoryBlock.ROUTER.name=Router
#factorization.factoryBlock.ROUTER.hint=Also try Servos!
factorization.factoryBlock.LAMP.name=Magical Lamp
factorization.factoryBlock.BATTERY.name=(Hidden battery)
factorization.factoryBlock.BATTERY.hint=Bad for crafting
item.factorization:charge_battery.name=Battery Block
item.factorization:charge_battery.hint=Charge bounds: 20-30
item.factorization:charge_battery.perc=%s%% charged
item.factorization:charge_battery.low=Low charge
item.factorization:charge_battery.mid=Medium charge
item.factorization:charge_battery.full=Full charge
factorization.factoryBlock.LEYDENJAR.name=Leyden Jar
factorization.factoryBlock.LEYDENJAR.hint=Charge bounds: 40-70
factorization.factoryBlock.LEYDENJAR.perc=%s%% charged
factorization.factoryBlock.CREATIVE_CHARGE.name=Creative Charge Source
factorization.factoryBlock.CREATIVE_CHARGE.shift=Infinite power!
factorization.factoryBlock.SOLARBOILER.name=Water Boiler
factorization.factoryBlock.SOLARBOILER.hint=Needs a heat source\nSucks water from below
factorization.factoryBlock.STEAMTURBINE.name=Steam Turbine
factorization.factoryBlock.STEAMTURBINE.hint=Deprecated for whirligigs & charge generators
factorization.factoryBlock.MIRROR.name=Mirror
item.factorization:mirror.hint=Reflects sunlight at Water Boilers
factorization.factoryBlock.HEATER.name=Furnace Heater
factorization.factoryBlock.MIXER.name=Mixer
factorization.factoryBlock.MIXER.hint=Crafts shapeless recipes
factorization.factoryBlock.CRYSTALLIZER.name=Crystallizer
factorization.factoryBlock.CERAMIC.name=Sculpture
factorization.factoryBlock.PARASIEVE.name=Parasieve
factorization.factoryBlock.PARASIEVE.hint=Filters items
factorization.gui.PARASIEVE=Parasieve
factorization.factoryBlock.COMPRESSIONCRAFTER.name=Compression Crafter
factorization.factoryBlock.COMPRESSIONCRAFTER.hint=Crafting with blocks and barrels
factorization.factoryBlock.CALIOMETRIC_BURNER.name=Caliometric Burner
factorization.factoryBlock.CALIOMETRIC_BURNER.hint=Place next to a Water Boiler\nConverts food to heat
factorization.factoryBlock.SOCKET_EMPTY.name=Socket Block
item.factorization:socket_info.name=Socket tool
item.factorization:socket/SOCKET_LACERATOR.name=Lacerator
item.factorization:socket/robotHand.name=Robotic Arm
item.factorization:socket/itemShifter.name=Item Shifter
item.factorization:socket/scissors.name=Enormous Scissors
item.factorization:socket/scissors.hint=Place on Sockets
factorization.factoryBlock.HINGE.name=Hinge
#factorization.factoryBlock.HINGE.hint=§cExperimental
factorization.factoryBlock.SAP_TAP.name=Sap Tap
factorization.factoryBlock.SAP_TAP.hint=Extracts sap from very large trees
factorization.factoryBlock.SAP_TAP.crowded=There's already a Sap Tapper nearby
factorization.factoryBlock.SAP_TAP.thecrowd=(Over here)
factorization.factoryBlock.SAP_TAP.belowlog=Must be placed under a log
factorization.factoryBlock.SAP_TAP.info=Logs: %1$s\nLeaves: %2$s\nEffective Logs: %3$s\n%4$s / sap
factorization.factoryBlock.ANTHRO_GEN.name=Anthropic Generator
factorization.factoryBlock.ANTHRO_GEN.hint=Gathers entheas from villagers
factorization.factoryBlock.STEAM_SHAFT.name=Steam Whirligig
factorization.factoryBlock.STEAM_SHAFT.hint=Converts steam to shaft power
factorization.factoryBlock.SHAFT_GEN.name=Charge Generator
factorization.factoryBlock.SHAFT_GEN.hint=Converts shaft power to charge
factorization.factoryBlock.BIBLIO_GEN.name=Bibliogen
factorization.factoryBlock.BIBLIO_GEN.hint=Shaft power from libraries
factorization:bibliogen.interference=There is already a bibliogen nearby
factorization.factoryBlock.WATER_WHEEL_GEN.name=Waterwheel Base
factorization.factoryBlock.WATER_WHEEL_GEN.hint=Outputs shaft power
factorization.factoryBlock.WIND_MILL_GEN.name=Windmill Base
factorization.factoryBlock.WIND_MILL_GEN.hint=Outputs shaft power
factorization.factoryBlock.SHAFT.name=Shaft
factorization.itemshaft.format.name=Shaft - %s
factorization.itemshaft.shearedfalse=Banded
factorization.itemshaft.shearedtrue=Plain
tile.factorization.ResourceBlock.DARK_IRON_BLOCK.name=Block of Dark Iron
tile.factorization.ResourceBlock.COPPER_ORE.name=Copper Ore
tile.factorization.ResourceBlock.COPPER_BLOCK.name=Block of Copper
tile.factorization:darkIronOre.name=Dark Iron Ore
tile.factorization:fractured_bedrock.name=Fractured Bedrock
tile.factorization:blasted_bedrock.name=Blasted Bedrock
tile.factorization:BlockMatcher.name=Block Matcher
tile.factorization:blastBlock.name=Blast Block
tile.factorization:geyser.name=Geyser
tile.factorization:extruder.name=Extruder
fluid.factorization:fluid/steam=Steam
item.factorization:tool/pocket_crafting_table.name=Pocket Crafting Table
item.factorization:tool/pocket_crafting_table.yesNEI=Press %s to use from anywhere
item.factorization:tool/pocket_crafting_table.noNEI=Press %s to use
item.factorization:diamond_shard.name=Diamond Block Shard
item.factorization:diamond_shard.hint=Exploded diamond block
item.factorization:diamond_shard.shift=Even more fun than\nthrowing them in lava!
item.factorization:dark_iron_ingot.name=Dark Iron Ingot
item.factorization:copper_ingot.name=Copper Ingot
item.factorization:acid.name=Sulfuric Acid
item.factorization:acid_regia.name=Aqua Regia
item.factorization:magnet.name=Magnet
item.factorization:insulated_coil.name=Insulated Coil
item.factorization:motor.name=Motor
item.factorization:motor.hint=Place on Sockets
item.factorization:fan.name=Pressurizer
item.factorization:fan.hint=Place on Motors
item.factorization:corkscrew.name=Corkscrew
item.factorization:corkscrew.hint=Place on Motors
item.factorization:tool/charge_meter.name=Charge Meter
item.factorization:diamond_cutting_head.name=Diamond Cutting Head
item.factorization:diamond_cutting_head.hint=Place on Motors
item.factorization:sludge.name=Sludge
item.factorization:sludge.hint=Byproduct of washing ore gravel
item.factorization:sculptTool.name=Sculpting Tool
item.factorization:sculptTool.MOVER=Move
item.factorization:sculptTool.STRETCHER=Stretch
item.factorization:sculptTool.ROTATE_GLOBAL=Rotate global
item.factorization:sculptTool.ROTATE_LOCAL=Rotate local
item.factorization:sculptTool.RESETTER=Reset rotation
item.factorization:sculptTool.MOLD=Mold sculpture
item.factorization:sculptTool.MOLD.needs=Need wood slab\nAnd %s clay
item.factorization:ceramics/glaze_bucket.name=Glaze Bucket
item.factorization:tool/angular_saw.name=Cube Saw
item.factorization:tool/matrix_programmer.name=Logic Matrix Programmer
item.factorization:tool/matrix_programmer.shift=Ancient code repository
item.factorization:logic_matrix.name=Blank Logic Matrix
item.factorization:logic_matrix_identifier.name=Logic Matrix: Identifier
item.factorization:logic_matrix_controller.name=Logic Matrix: Controller
item.factorization:heat_hole.name=Heat Hole
item.factorization:nether_powder.name=Netherrack Powder
item.factorization:rocket/rocket_engine.name=Rocket Engine
item.factorization:rocket/rocket_fuel.name=Rocket Fuel
item.factorization:barrelCart.name=Barrel Cart
item.factorization:barrelCart.known.name=Barrel Cart: %s
entity.factorization.fz_minecart_barrel.name=Barrel Cart
itemGroup.factorizationTab=Factorization
#Glaze bases
item.factorization:ceramics/glaze_bucket.base_common.name=Glaze Base
item.factorization:ceramics/glaze_bucket.base_mimicry.name=Mimicing Glaze
item.factorization:ceramics/glaze_bucket.mimicry_prefix.name=Mimicing Glaze:
#Iterators
item.factorization:servo/flat/static=Iterator Rail
item.factorization:servo/instruction_plate.name=Instruction Plate
item.factorization:servo/commenter.name=Commenter
item.factorization:servo/servo.name=Iterator
entity.factorization.factory_servo.name=Iterator
item.factorization:servo/sprocket.name=Dark Iron Sprocket
item.factorization:servo/servo_motor.name=Servo Motor
item.factorization:servo/decorator.fz.decorator.scancolor.name=Color Scanner
item.factorization:servo/component.fz.instruction.pulse.name=Redstone Pulse
item.factorization:servo/component.fz.instruction.pulse.hint=Emit a signal
item.factorization:servo/component.fz.instruction.setdirection.name=Set Direction
item.factorization:servo/component.fz.instruction.setdirection.hint=Directions for\nintersections
item.factorization:servo/component.fz.instruction.rotatetop.name=Point Top
item.factorization:servo/component.fz.instruction.rotatetop.hint=Set orientation
item.factorization:servo/component.fz.instruction.sum.name=Sum
item.factorization:servo/component.fz.instruction.sum.hint=Add two numbers
item.factorization:servo/component.fz.instruction.product.name=Product
item.factorization:servo/component.fz.instruction.product.hint=Multiply two numbers
item.factorization:servo/component.fz.instruction.integervalue.name=Integer
item.factorization:servo/component.fz.instruction.integervalue.hint=1, 0, or -1
item.factorization:servo/component.fz.instruction.dup.name=Duplicate
item.factorization:servo/component.fz.instruction.dup.hint=Copy a value
item.factorization:servo/component.fz.instruction.drop.name=Drop
item.factorization:servo/component.fz.instruction.drop.hint=Remove a value
item.factorization:servo/component.fz.instruction.spin.name=Spin
item.factorization:servo/component.fz.instruction.spin.hint=Turn on the rail
item.factorization:servo/component.fz.instruction.setspeed.name=Set Speed
item.factorization:servo/component.fz.instruction.cmp.name=Compare
item.factorization:servo/component.fz.instruction.cmp.hint=Two numbers become a boolean
item.factorization:servo/component.fz.instruction.jmp.name=Jump
item.factorization:servo/component.fz.instruction.jmp.hint=Ignore an instruction?
item.factorization:servo/component.fz.instruction.entryControl.name=Entry Control
item.factorization:servo/component.fz.instruction.entryControl.hint=Attract or repel
item.factorization:servo/component.fz.instruction.socketCtrl.name=Socket Signal
item.factorization:servo/component.fz.instruction.socketCtrl.hint=Use socket tool
item.factorization:servo/component.fz.instruction.shifterctrl.name=Configure Item Shifter
item.factorization:servo/component.fz.instruction.shifterctrl.hint=Gives a value to\nthe Item Shifter
item.factorization:servo/component.fz.instruction.trap.name=Trap
item.factorization:servo/component.fz.instruction.trap.hint=Wait for redstone
item.factorization:servo/component.fz.instruction.boolean.name=Boolean
item.factorization:servo/component.fz.instruction.boolean.hint=True or False
item.factorization:servo/component.fz.instruction.entryaction.name=Entry Action
item.factorization:servo/component.fz.instruction.entryaction.hint=Instruction handling
item.factorization:servo/component.fz.instruction.group.name=Subroutine
item.factorization:servo/component.fz.instruction.countitems.name=Count Items
item.factorization:servo/component.fz.instruction.countitems.hint=How many held items
item.factorization:servo/component.fz.instruction.readredstone.name=Read Redstone
item.factorization:servo/component.fz.instruction.readredstone.hint=Push signal strength
item.factorization:servo/component.fz.instruction.repeatedInstruction.name=Repeat Instruction
item.factorization:servo/component.fz.instruction.repeatedInstruction.hint=Run an instruction\nevery block
item.factorization:docbook.name=The Factorization Manual
item.factorization:utiligoo.name=Goo
item.factorization:utiligoo.placed=%1$s goo placed
item.factorization:utiligoo.wrongDimension=Already used in another world
item.factorization:utiligoo.min= %1$s %2$s %3$s
item.factorization:utiligoo.max= %1$s %2$s %3$s
death.attack.laceration.1=%1$s was shredded
death.attack.laceration.2=%1$s lost a staring contest with the Whirling Blades o' Doom
death.attack.laceration.3=%1$s was mistaken for a block
death.attack.laceration.4=%1$s died by a thousand cuts
death.attack.laceration.5=%1$s ore was ground into dirty %1$s gravel
death.attack.laceration.6=%1$s discovered a mobtrap
death.attack.scissors.1=%1$s ran with scissors
death.attack.scissors.2=%1$s played paper
death.attack.scissors.3=%1$s hugged Edward
death.attack.acidDrinker=%1$s drank acid
#The code theoretically supports .player variants of these, but I can't think of any I like.
data.label.SocketShifter.mode.name=Transfer Mode
data.label.SocketShifter.mode.MODE_STREAM=Stream Single Item
data.label.SocketShifter.mode.MODE_PULSE_EXACT=Pulse Exact Amount
data.label.SocketShifter.mode.MODE_PULSE_SOME=Pulse Some Amount
data.label.SocketShifter.exp.name=Flow Direction
data.label.SocketShifter.exp.true=Export from back
data.label.SocketShifter.exp.false=Import to back
data.label.SocketShifter.for.name=Target Slot
data.label.SocketShifter.for.-1=Any
data.label.SocketShifter.lim.name=Amount
data.label.SocketFanturpeller.suck.name=Suck Nothing
data.label.SocketFanturpeller.target_speed.name=Target Speed
data.label.PumpLiquids.suck.name=Suck Liquids
data.label.PumpLiquids.target_speed.name=Target Speed
data.label.BlowEntities.suck.name=Wind Sucks
data.label.BlowEntities.target_speed.name=Target Speed
factorization.socket.noBackingInventory=No backing inventory
factorization.socket.noOutputInventory=No output inventory
notify.point.toofar=You can't point that far!
death.attack.dseHit=%1$s was crushed by a block
item.factorization:colossusGuide.name=Lost Map
item.factorization:colossusGuide.hint=Probably leads to lost treasure
colossus.is.no_nearby=There are no nearby §kXXXXXXX§r. Seek them beyond the edges of the known world.
colossus.is.impossible=There are no §kXXXXXXX§r in this dimension.
colossus.is.creativeFound=Found: %1$s
colossus.is.above=There is a cracked block somewhere above. Mine it!
colossus.is.below=There is a cracked block somewhere below. Mine it!
colossus.is.mineit=Yes. That block. You've found it. Now mine it.
colossus.is.worldgen_crash=Encountered exception in worldgen!
colossus.compass.unit.m=blocks
colossus.compass.unit.km=kilometers
colossus.compass.0=Travel %1$s %2$s West
colossus.compass.1=Travel %1$s %2$s South-West
colossus.compass.2=Travel %1$s %2$s South
colossus.compass.3=Travel %1$s %2$s South-East
colossus.compass.4=Travel %1$s %2$s East
colossus.compass.5=Travel %1$s %2$s North-East
colossus.compass.6=Travel %1$s %2$s North
colossus.compass.7=Travel %1$s %2$s North-West
tile.factorization:colossalBlock.0.name=§nColossal Mask§r
tile.factorization:colossalBlock.1.name=§nFractured Colossal Block§r
tile.factorization:colossalBlock.2.name=§nColossal Arm§r
tile.factorization:colossalBlock.3.name=§nColossal Leg§r
tile.factorization:colossalBlock.4.name=§nColossal Block§r
tile.factorization:colossalBlock.5.name=§nColossal Eye§r (closed)
tile.factorization:colossalBlock.6.name=§k§nDark Colossal Heart§r
tile.factorization:colossalBlock.7.name=§nColossal Eye§r
tile.factorization:colossalBlock.8.name=§nColossal Block§r
tile.factorization:colossalBlock.9.name=§nFractured Colossal Mask§r
colossus.name.null=
colossus.name.0=§kxnfgn nau fhxhqng zvefvv
colossus.name.1=§kxa aoiaa t'dfa
colossus.name.2=§kiiaiao be na poiufa stroanfg
colossus.name.3=§kvn yb znaxh ph qracn
colossus.name.4=༶ཤཀྵ༾༱ྤྮ༦༶
colossus.name.5=ꗅꕰꕱꕡꔵꔴ ꗮꗢꗡ ꘈꗾꗛ ꖘꖗꗹ
colossus.name.6=ቿኩዷቡ ሹጦፀ ኂዾዔረሰ
colossus.name.7=ᏨᏛᎵᎭᎣᏬᏫᏪ
colossus.name.8=थऊऎआ३ॼॣशऔ
colossus.name.9=∀x∃y:x⊀y∧y∘ỹ↔∮★(x)dx > 0 ⊨ U
colossus.name.10=Ⲭ⳦ⲆⲮⲖⳈ⳿ ⳧ⳤ ⳾
colossus.name.11=شڳڤڄ٠لقخإ
colossus.name.12=לֹןסִגֱ נֳװֹ
colossus.name.13=ᜪᜫᜭᜩᜢᜣ
colossus.name.14=��� ����� »���«
colossus.name.15=������ ����, � ����
colossus.name.16=*[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]
colossus.name.17=§n0.8.88.8.88.8.888.88.8.8888.8888.88888.888888888.8888888.888888.88888.8888.888.88.8.88.888.8888.8888.88888.888888.8888888.88888888.8888888.888888.88888.8888.888.88.8........
colossus.name.18=▄▊▋██▄█▀ ▋▄▀ ▄ ▀▋▊▊▊ ▋▀█
# http://en.wikipedia.org/wiki/List_of_cuneiform_signs ?
colossus.name.count=19
# How many colossus names there are
colossus.name.true=§lForgotten Sentinel§r
noteblock.pitch.0=F♯0
noteblock.pitch.1=G0
noteblock.pitch.2=G♯0
noteblock.pitch.3=A0
noteblock.pitch.4=A♯0
noteblock.pitch.5=B0
noteblock.pitch.6=C1
noteblock.pitch.7=C♯1
noteblock.pitch.8=D1
noteblock.pitch.9=D♯1
noteblock.pitch.10=E1
noteblock.pitch.11=F1
noteblock.pitch.12=F♯1
noteblock.pitch.13=G1
noteblock.pitch.14=G♯1
noteblock.pitch.15=A1
noteblock.pitch.16=A♯1
noteblock.pitch.17=B1
noteblock.pitch.18=C2
noteblock.pitch.19=C♯2
noteblock.pitch.20=D2
noteblock.pitch.21=D♯2
noteblock.pitch.22=E2
noteblock.pitch.23=F2
noteblock.pitch.24=F♯2
color.NO_COLOR=No Color
color.WHITE=White
color.ORANGE=Orange
color.MAGENTA=Magenta
color.LIGHTBLUE=Light Blue
color.YELLOW=Yellow
color.LIME=Lime
color.PINK=Pink
color.GRAY=Gray
color.LIGHTGRAY=Light Gray
color.CYAN=Cyan
color.PURPLE=Purple
color.BLUE=Blue
color.BROWN=Brown
color.GREEN=Green
color.RED=Red
color.BLACK=Black
#blame Vexatos
#If your language has a special form for particular numbers, such as the singular for 1, you can do 'fz.unit.name.unit.#=# specialform'
#eg,
# factorization.unit.time.eons.2=two MILLION years!!!
factorization.unit.time.eons=eons
factorization.unit.time.eons.1=1 eon
factorization.unit.time.millenia=millenia
factorization.unit.time.millenia.1=1 millenium
factorization.unit.time.years=years
factorization.unit.time.years.1=1 year
factorization.unit.time.months=months
factorization.unit.time.months.1=1 month
factorization.unit.time.weeks=weeks
factorization.unit.time.weeks.1=1 week
factorization.unit.time.irldays=days
factorization.unit.time.irldays.1=1 day
factorization.unit.time.hours=hours
factorization.unit.time.hours.1=1 hour
#skipping mcdays due to confusingness
factorization.unit.time.minutes=minutes
factorization.unit.time.minutes.1=1 minute
factorization.unit.time.seconds=seconds
factorization.unit.time.seconds.1=1 second
factorization.unit.time.ticks=ticks
factorization.unit.time.ticks.1=1 tick
factorization.unit.distance.kilometers=kilometers
factorization.unit.distance.kilometers.1=1 kilometer
factorization.unit.distance.chunks=chunks
factorization.unit.distance.chunks.1=1 chunk
factorization.unit.distance.blocks=blocks
factorization.unit.distance.blocks.1=1 block
factorization.unit.distance.pixels=pixels
factorization.unit.distance.pixels.1=1 pixel
tile.factorization:gargantuanBrick.name=Gargantuan Brick
tile.factorization:mantlerock.name=Mantle Rock
item.factorization:twistedBlock.name=Twisted Block of Dark Iron
item.factorization:darkIronChain.name=Chain
item.factorization:darkIronChain.clear=Chain reset
item.factorization:darkIronChain.setReal=Start connected
item.factorization:darkIronChain.setShadow=End connected
item.factorization:darkIronChain.invalid=Can't attatch there
item.factorization:darkIronChain.endLost=Chain broke
item.factorization:darkIronChain.finish=Chain connected
item.factorization:darkIronChain.tooLong=Too far away
item.factorization:chainLink.name=Dark Iron Chain Link
item.factorization:shortChain.name=Short Length of Chain
# I'm tired of accidentally grabbing silverfish blocks out of the creative menu; this makes it obvious.
tile.monsterStoneEgg.stone.name=Silverfish
tile.monsterStoneEgg.cobble.name=Silverfish
tile.monsterStoneEgg.brick.name=Silverfish
tile.monsterStoneEgg.mossybrick.name=Silverfish
tile.monsterStoneEgg.crackedbrick.name=Silverfish
tile.monsterStoneEgg.chiseledbrick.name=Silverfish
item.factorization:spawnPoster.name=Poster
item.factorization:spawnPoster.hint=Sneak to destroy
item.factorization:leafBomb.name=Leaf Bomb
item.factorization:sap.name=Sap
item.factorization:entheas.name=Entheas
item.factorization:entheas.hint=Made by the Anthropic Generator
fzdoc.ic2.recipe.macerator=Macerator
fzdoc.ic2.recipe.extractor=Extractor
fzdoc.ic2.recipe.compressor=Compressor
fzdoc.ic2.recipe.centrifuge=Thermal Centrifuge
fzdoc.ic2.recipe.blockcutter=Block Cutting Machine
fzdoc.ic2.recipe.blastfurance=Blast Furnace
#Spelling fail. Here's a fallback should it get fixed.
fzdoc.ic2.recipe.blastFurnace=Blast Furnace
fzdoc.ic2.recipe.recycler=Recycler
fzdoc.ic2.recipe.metalformerExtruding=Metal Former (Extruding)
fzdoc.ic2.recipe.metalformerCutting=Metal Former (Cutting)
fzdoc.ic2.recipe.metalformerRolling=Metal Former (Rolling)
fzdoc.ic2.recipe.oreWashing=Ore Washing Plant
fzdoc.ic2.recipe.cannerBottle=Canning Machine (Bottling)
fzdoc.ic2.recipe.cannerEnrich=Canning Machine (Enriching)
fzdoc.ic2.recipe.matterAmplifier=Mass Fabricator Amplifiers
fzdoc.ic2.recipe.scrapboxDrops=Scrapbox
fzdoc.ic2.recipe.recyclerBlacklist=Recycler (Blacklist)
fzdoc.ic2.recipe.recyclerWhitelist=Recycler (Whitelist)
fzdoc.ic2.recipe.advRecipes=Advanced Recipes
fzdoc.ic2.recipe.semiFluidGenerator=Semifluid Generator
fzdoc.ic2.recipe.FluidHeatGenerator=Fluid Heat Generator
item.factorization:potencyBottle.name=Bottle of Potency
item.factorization:potencyBottle.wasted.name=Wasted Bottle of Potency
item.factorization:potencyBottle.wasted.hint=Way to die, hero!
item.factorization:potencyBottle.foreign.name=Foreign Bottle of Potency
item.factorization:potencyBottle.foreign.hint=This was made by someone else
tile.factorization:artifactForge.name=Artifact Forge
factorization.forge.name=Name
factorization.forge.lore=Lore
factorization.forge.wait=You're not feeling inspired. Maybe next month.
factorization.forge.err.notools.1=Combine two identical
factorization.forge.err.notools.2=tools into a powerful
factorization.forge.err.notools.3=artifact!
factorization.forge.err.pair.1=There must be two
factorization.forge.err.pair.2=identical tools.
factorization.forge.err.nottool.1=Those aren't tools!
factorization.forge.err.nobooks.1=Put enchanted books
factorization.forge.err.nobooks.2=on the circle.
factorization.forge.err.noname.1=All artifacts must be
factorization.forge.err.noname.2=named
factorization.forge.err.potency.1=Need three Bottles
factorization.forge.err.potency.2=of Potency, made with
factorization.forge.err.potency.3=Entheas in a bottle at
factorization.forge.err.potency.4=an anvil for 35 XP.
factorization.forge.err.lorehint.1=Give the artifact lore!
factorization.forge.err.lorehint.2='|' splits the lines.
factorization.forge.err.lorehint.3=Dye may be added.
factorization.artifact.announce=%s has created %s, an artifact %s!
factorization.artifact.announce.urist=%s, Legendary Miner, has created %s, a %s!
factorization.artifact.cancreate=You're feeling inspired...
factorization.artifact.canstillcreate=You're still feeling inspired! Where's the Artifact Forge!?
factorization.factoryBlock.LEGENDARIUM.name=The Hall of Legends
factorization.factoryBlock.LEGENDARIUM.hint=Limit: One per dimension type
factorization.legendarium.nodroidsallowed=We don't serve your kind here!
factorization.legendarium.canremove={ITEM_NAME}\nis ready to be reforged
factorization.legendarium.caninsert=An artifact can be retired
factorization.legendarium.item_analysis.noitem=Click with an artifact to submit it
factorization.legendarium.item_analysis.not_tool=That is not a tool.
factorization.legendarium.item_analysis.not_broken=That artifact isn't\nready to be retired
factorization.legendarium.item_analysis.not_artifact=That is not an artifact;\nartifacts have names and enchantments
factorization.legendarium.wait=No artifacts may be submitted\nfor %s
factorization.legendarium.notfull=No artifacts may be removed\nuntil other artifacts have been added.
factorization.legendarium.occupied=There is already\na Hall of Legends\nat %s
factorization.legendarium.posters.populated=Posters filled\nPunch with a poster to remove.
factorization.legendarium.posters.cleaned=Poster removed\nPunch with a poster to fill.
item.factorization:brokenArtifact=Shards of ???
item.factorization:brokenArtifact.shards.name=Shards of %s
item.factorization:brokenArtifact.repairhint.name=Reforge at an anvil with\na fresh %s
#An item that can be eaten to access the FZ manual everywhere.
#The name's a portmanteau on 'manual' and 'sandwich'.
#Each time you die, you lose 1 manwich unit
item.factorization:mansandwich.name=Manwich
#Spicy variant; sets you on fire; lasts longer
#gives 7 manwich units instead of 1
item.factorization:mansandwich.spicy.name=Spicy Manwich
#Tooltip when you haven't eaten one yet
item.factorization:mansandwich.nom.delicious=A delicious symphony of meat!
#Tooltip if player has only 1 manwich unit
item.factorization:mansandwich.nom.once=Urgh, you've had enough\nof those for one lifetime
#Tooltip if player has >1 manwich unit
item.factorization:mansandwich.nom.many=Urgh, you've had enough\nof those for several lifetimes
#Chat message when player tries to use the manwich, but has no manwich units
item.factorization:mansandwich.hungry=You could really go for a manwich right about now.
#Chat message when a player tries to use a manwich, has eaten none, but has one in their inventory
item.factorization:mansandwich.eatit=Oh, that manwich looks sooo good!
item.factorization:waterTile.name=Water Block
item.factorization:waterTile.hint=How do you craft with pure water?\nUse the Compression Crafter!
item.factorization:lavaTile.name=Lava Block
item.factorization:lavaTile.hint=Crafting with fiery lava?\nPossible with a Compression Crafter!
item.factorization:charge/wire_leader.name=Flattened Copper Wire
factorization:charge/flat/measure=Energy: %s
factorization:charge/sparkling.info=Energy: %s\n(Gold's pretty conductive!)
factorization.factoryBlock.LIGHTNING_ROD.name=Lightning Rod
factorization.factoryBlock.LIGHTNING_ROD.hint=Use a sheep or wool blocks\nto build up ionization