-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[ENH] Add the ability to check if an edge is "visible" #119
base: main
Are you sure you want to change the base?
Conversation
Signed-off-by: Aryan Roy <[email protected]>
@adam2392 What does this sign mean?
Does it mean that the mark at the V end can be anything or that this can be a path of arbitrary length with the last mark being an arrow pointing towards X? |
That is answered on pg2 of https://auai.org/uai2015/proceedings/papers/155.pdf. Lmk if you have other questions too. |
Does a function already exists to find if a collider path exists between two nodes in a graph? |
I don't think so, but |
Signed-off-by: Aryan Roy <[email protected]>
Signed-off-by: Aryan Roy <[email protected]>
@adam2392 The paper says:
Do they mean a triple? (Only counting the non-endpoint node for the length) Because I don't see how a path could be a collider path otherwise. |
I think they just mean a path of length one. So a single variable path is a collider, but yeah you would really only look at the path between two points usually. So a collider path is a sequence of variables <X_1, X_2, X_3, …, X_i>, where you just look at the edges between each consecutive triple <X_i-1, X_i, X_i+1> in that path to determine if they meet the collider condition. |
Signed-off-by: Aryan Roy <[email protected]>
Signed-off-by: Aryan Roy <[email protected]>
Fixes #115
Changes proposed in this pull request:
Before submitting
section of the
CONTRIBUTING
docs.Writing docstrings section of the
CONTRIBUTING
docs.After submitting