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overload_manager_impl.cc
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overload_manager_impl.cc
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#include "source/server/overload_manager_impl.h"
#include <chrono>
#include "envoy/common/exception.h"
#include "envoy/config/overload/v3/overload.pb.h"
#include "envoy/config/overload/v3/overload.pb.validate.h"
#include "envoy/stats/scope.h"
#include "source/common/common/fmt.h"
#include "source/common/config/utility.h"
#include "source/common/event/scaled_range_timer_manager_impl.h"
#include "source/common/protobuf/utility.h"
#include "source/common/stats/symbol_table.h"
#include "source/server/resource_monitor_config_impl.h"
#include "absl/container/node_hash_map.h"
#include "absl/strings/str_cat.h"
namespace Envoy {
namespace Server {
/**
* Thread-local copy of the state of each configured overload action.
*/
class ThreadLocalOverloadStateImpl : public ThreadLocalOverloadState {
public:
explicit ThreadLocalOverloadStateImpl(
const NamedOverloadActionSymbolTable& action_symbol_table,
std::shared_ptr<absl::node_hash_map<OverloadProactiveResourceName, ProactiveResource>>&
proactive_resources)
: action_symbol_table_(action_symbol_table),
actions_(action_symbol_table.size(), OverloadActionState(UnitFloat::min())),
proactive_resources_(proactive_resources) {}
const OverloadActionState& getState(const std::string& action) override {
if (const auto symbol = action_symbol_table_.lookup(action); symbol != absl::nullopt) {
return actions_[symbol->index()];
}
return always_inactive_;
}
void setState(NamedOverloadActionSymbolTable::Symbol action, OverloadActionState state) {
actions_[action.index()] = state;
}
bool tryAllocateResource(OverloadProactiveResourceName resource_name,
int64_t increment) override {
const auto proactive_resource = proactive_resources_->find(resource_name);
if (proactive_resource != proactive_resources_->end()) {
return proactive_resource->second.tryAllocateResource(increment);
} else {
ENVOY_LOG_MISC(warn, " {Failed to allocate unknown proactive resource }");
// Resource monitor is not configured.
return false;
}
}
bool tryDeallocateResource(OverloadProactiveResourceName resource_name,
int64_t decrement) override {
const auto proactive_resource = proactive_resources_->find(resource_name);
if (proactive_resource != proactive_resources_->end()) {
if (proactive_resource->second.tryDeallocateResource(decrement)) {
return true;
} else {
return false;
}
} else {
ENVOY_LOG_MISC(warn, " {Failed to deallocate unknown proactive resource }");
return false;
}
}
bool isResourceMonitorEnabled(OverloadProactiveResourceName resource_name) override {
const auto proactive_resource = proactive_resources_->find(resource_name);
return proactive_resource != proactive_resources_->end();
}
private:
static const OverloadActionState always_inactive_;
const NamedOverloadActionSymbolTable& action_symbol_table_;
std::vector<OverloadActionState> actions_;
std::shared_ptr<absl::node_hash_map<OverloadProactiveResourceName, ProactiveResource>>
proactive_resources_;
};
const OverloadActionState ThreadLocalOverloadStateImpl::always_inactive_{UnitFloat::min()};
namespace {
class ThresholdTriggerImpl final : public OverloadAction::Trigger {
public:
ThresholdTriggerImpl(const envoy::config::overload::v3::ThresholdTrigger& config)
: threshold_(config.value()), state_(OverloadActionState::inactive()) {}
bool updateValue(double value) override {
const OverloadActionState state = actionState();
state_ =
value >= threshold_ ? OverloadActionState::saturated() : OverloadActionState::inactive();
// This is a floating point comparison, though state_ is always either
// saturated or inactive so there's no risk due to floating point precision.
return state.value() != actionState().value();
}
OverloadActionState actionState() const override { return state_; }
private:
const double threshold_;
OverloadActionState state_;
};
class ScaledTriggerImpl final : public OverloadAction::Trigger {
public:
ScaledTriggerImpl(const envoy::config::overload::v3::ScaledTrigger& config)
: scaling_threshold_(config.scaling_threshold()),
saturated_threshold_(config.saturation_threshold()),
state_(OverloadActionState::inactive()) {
if (scaling_threshold_ >= saturated_threshold_) {
throw EnvoyException("scaling_threshold must be less than saturation_threshold");
}
}
bool updateValue(double value) override {
const OverloadActionState old_state = actionState();
if (value <= scaling_threshold_) {
state_ = OverloadActionState::inactive();
} else if (value >= saturated_threshold_) {
state_ = OverloadActionState::saturated();
} else {
state_ = OverloadActionState(
UnitFloat((value - scaling_threshold_) / (saturated_threshold_ - scaling_threshold_)));
}
// All values of state_ are produced via this same code path. Even if
// old_state and state_ should be approximately equal, there's no harm in
// signaling for a small change if they're not float::operator== equal.
return state_.value() != old_state.value();
}
OverloadActionState actionState() const override { return state_; }
private:
const double scaling_threshold_;
const double saturated_threshold_;
OverloadActionState state_;
};
Stats::Counter& makeCounter(Stats::Scope& scope, absl::string_view name_of_stat) {
Stats::StatNameManagedStorage stat_name(name_of_stat, scope.symbolTable());
return scope.counterFromStatName(stat_name.statName());
}
Stats::Counter& makeCounter(Stats::Scope& scope, absl::string_view a, absl::string_view b) {
return makeCounter(scope, absl::StrCat("overload.", a, ".", b));
}
Stats::Gauge& makeGauge(Stats::Scope& scope, absl::string_view a, absl::string_view b,
Stats::Gauge::ImportMode import_mode) {
Stats::StatNameManagedStorage stat_name(absl::StrCat("overload.", a, ".", b),
scope.symbolTable());
return scope.gaugeFromStatName(stat_name.statName(), import_mode);
}
Event::ScaledTimerType parseTimerType(
envoy::config::overload::v3::ScaleTimersOverloadActionConfig::TimerType config_timer_type) {
using Config = envoy::config::overload::v3::ScaleTimersOverloadActionConfig;
switch (config_timer_type) {
case Config::HTTP_DOWNSTREAM_CONNECTION_IDLE:
return Event::ScaledTimerType::HttpDownstreamIdleConnectionTimeout;
case Config::HTTP_DOWNSTREAM_STREAM_IDLE:
return Event::ScaledTimerType::HttpDownstreamIdleStreamTimeout;
case Config::TRANSPORT_SOCKET_CONNECT:
return Event::ScaledTimerType::TransportSocketConnectTimeout;
default:
throw EnvoyException(fmt::format("Unknown timer type {}", config_timer_type));
}
}
Event::ScaledTimerTypeMap
parseTimerMinimums(const ProtobufWkt::Any& typed_config,
ProtobufMessage::ValidationVisitor& validation_visitor) {
using Config = envoy::config::overload::v3::ScaleTimersOverloadActionConfig;
const Config action_config =
MessageUtil::anyConvertAndValidate<Config>(typed_config, validation_visitor);
Event::ScaledTimerTypeMap timer_map;
for (const auto& scale_timer : action_config.timer_scale_factors()) {
const Event::ScaledTimerType timer_type = parseTimerType(scale_timer.timer());
const Event::ScaledTimerMinimum minimum =
scale_timer.has_min_timeout()
? Event::ScaledTimerMinimum(Event::AbsoluteMinimum(std::chrono::milliseconds(
DurationUtil::durationToMilliseconds(scale_timer.min_timeout()))))
: Event::ScaledTimerMinimum(
Event::ScaledMinimum(UnitFloat(scale_timer.min_scale().value() / 100.0)));
auto [_, inserted] = timer_map.insert(std::make_pair(timer_type, minimum));
UNREFERENCED_PARAMETER(_);
if (!inserted) {
throw EnvoyException(fmt::format("Found duplicate entry for timer type {}",
Config::TimerType_Name(scale_timer.timer())));
}
}
return timer_map;
}
} // namespace
NamedOverloadActionSymbolTable::Symbol
NamedOverloadActionSymbolTable::get(absl::string_view string) {
if (auto it = table_.find(string); it != table_.end()) {
return Symbol(it->second);
}
size_t index = table_.size();
names_.emplace_back(string);
table_.emplace(std::make_pair(string, index));
return Symbol(index);
}
absl::optional<NamedOverloadActionSymbolTable::Symbol>
NamedOverloadActionSymbolTable::lookup(absl::string_view string) const {
if (auto it = table_.find(string); it != table_.end()) {
return Symbol(it->second);
}
return absl::nullopt;
}
const absl::string_view NamedOverloadActionSymbolTable::name(Symbol symbol) const {
return names_.at(symbol.index());
}
bool operator==(const NamedOverloadActionSymbolTable::Symbol& lhs,
const NamedOverloadActionSymbolTable::Symbol& rhs) {
return lhs.index() == rhs.index();
}
OverloadAction::OverloadAction(const envoy::config::overload::v3::OverloadAction& config,
Stats::Scope& stats_scope)
: state_(OverloadActionState::inactive()),
active_gauge_(
makeGauge(stats_scope, config.name(), "active", Stats::Gauge::ImportMode::Accumulate)),
scale_percent_gauge_(makeGauge(stats_scope, config.name(), "scale_percent",
Stats::Gauge::ImportMode::Accumulate)) {
for (const auto& trigger_config : config.triggers()) {
TriggerPtr trigger;
switch (trigger_config.trigger_oneof_case()) {
case envoy::config::overload::v3::Trigger::TriggerOneofCase::kThreshold:
trigger = std::make_unique<ThresholdTriggerImpl>(trigger_config.threshold());
break;
case envoy::config::overload::v3::Trigger::TriggerOneofCase::kScaled:
trigger = std::make_unique<ScaledTriggerImpl>(trigger_config.scaled());
break;
case envoy::config::overload::v3::Trigger::TriggerOneofCase::TRIGGER_ONEOF_NOT_SET:
throw EnvoyException(absl::StrCat("action not set for trigger ", trigger_config.name()));
}
if (!triggers_.try_emplace(trigger_config.name(), std::move(trigger)).second) {
throw EnvoyException(
absl::StrCat("Duplicate trigger resource for overload action ", config.name()));
}
}
active_gauge_.set(0);
scale_percent_gauge_.set(0);
}
bool OverloadAction::updateResourcePressure(const std::string& name, double pressure) {
const OverloadActionState old_state = getState();
auto it = triggers_.find(name);
ASSERT(it != triggers_.end());
if (!it->second->updateValue(pressure)) {
return false;
}
const auto trigger_new_state = it->second->actionState();
active_gauge_.set(trigger_new_state.isSaturated() ? 1 : 0);
scale_percent_gauge_.set(trigger_new_state.value().value() * 100);
{
// Compute the new state as the maximum over all trigger states.
OverloadActionState new_state = OverloadActionState::inactive();
for (auto& trigger : triggers_) {
const auto trigger_state = trigger.second->actionState();
if (trigger_state.value() > new_state.value()) {
new_state = trigger_state;
}
}
state_ = new_state;
}
return state_.value() != old_state.value();
}
OverloadActionState OverloadAction::getState() const { return state_; }
OverloadManagerImpl::OverloadManagerImpl(Event::Dispatcher& dispatcher, Stats::Scope& stats_scope,
ThreadLocal::SlotAllocator& slot_allocator,
const envoy::config::overload::v3::OverloadManager& config,
ProtobufMessage::ValidationVisitor& validation_visitor,
Api::Api& api, const Server::Options& options)
: started_(false), dispatcher_(dispatcher), tls_(slot_allocator),
refresh_interval_(
std::chrono::milliseconds(PROTOBUF_GET_MS_OR_DEFAULT(config, refresh_interval, 1000))),
proactive_resources_(
std::make_unique<
absl::node_hash_map<OverloadProactiveResourceName, ProactiveResource>>()) {
Configuration::ResourceMonitorFactoryContextImpl context(dispatcher, options, api,
validation_visitor);
// We should hide impl details from users, for them there should be no distinction between
// proactive and regular resource monitors in configuration API. But internally we will maintain
// two distinct collections of proactive and regular resources. Proactive resources are not
// subject to periodic flushes and can be recalculated/updated on demand by invoking
// `tryAllocateResource/tryDeallocateResource` via thread local overload state.
for (const auto& resource : config.resource_monitors()) {
const auto& name = resource.name();
// Check if it is a proactive resource.
auto proactive_resource_it =
OverloadProactiveResources::get().proactive_action_name_to_resource_.find(name);
ENVOY_LOG(debug, "Evaluating resource {}", name);
bool result = false;
if (proactive_resource_it !=
OverloadProactiveResources::get().proactive_action_name_to_resource_.end()) {
ENVOY_LOG(debug, "Adding proactive resource monitor for {}", name);
auto& factory =
Config::Utility::getAndCheckFactory<Configuration::ProactiveResourceMonitorFactory>(
resource);
auto config =
Config::Utility::translateToFactoryConfig(resource, validation_visitor, factory);
auto monitor = factory.createProactiveResourceMonitor(*config, context);
result =
proactive_resources_
->try_emplace(proactive_resource_it->second, name, std::move(monitor), stats_scope)
.second;
} else {
ENVOY_LOG(debug, "Adding resource monitor for {}", name);
auto& factory =
Config::Utility::getAndCheckFactory<Configuration::ResourceMonitorFactory>(resource);
auto config =
Config::Utility::translateToFactoryConfig(resource, validation_visitor, factory);
auto monitor = factory.createResourceMonitor(*config, context);
result = resources_.try_emplace(name, name, std::move(monitor), *this, stats_scope).second;
}
if (!result) {
throw EnvoyException(absl::StrCat("Duplicate resource monitor ", name));
}
}
for (const auto& action : config.actions()) {
const auto& name = action.name();
const auto symbol = action_symbol_table_.get(name);
ENVOY_LOG(debug, "Adding overload action {}", name);
// TODO: use in place construction once https://github.com/abseil/abseil-cpp/issues/388 is
// addressed
// We cannot currently use in place construction as the OverloadAction constructor may throw,
// causing an inconsistent internal state of the actions_ map, which on destruction results in
// an invalid free.
auto result = actions_.try_emplace(symbol, OverloadAction(action, stats_scope));
if (!result.second) {
throw EnvoyException(absl::StrCat("Duplicate overload action ", name));
}
if (name == OverloadActionNames::get().ReduceTimeouts) {
timer_minimums_ = std::make_shared<const Event::ScaledTimerTypeMap>(
parseTimerMinimums(action.typed_config(), validation_visitor));
} else if (name == OverloadActionNames::get().ResetStreams) {
if (!config.has_buffer_factory_config()) {
throw EnvoyException(
fmt::format("Overload action \"{}\" requires buffer_factory_config.", name));
}
makeCounter(api.rootScope(), OverloadActionStatsNames::get().ResetStreamsCount);
} else if (action.has_typed_config()) {
throw EnvoyException(fmt::format(
"Overload action \"{}\" has an unexpected value for the typed_config field", name));
}
for (const auto& trigger : action.triggers()) {
const std::string& resource = trigger.name();
auto proactive_resource_it =
OverloadProactiveResources::get().proactive_action_name_to_resource_.find(resource);
if (resources_.find(resource) == resources_.end() &&
proactive_resource_it ==
OverloadProactiveResources::get().proactive_action_name_to_resource_.end()) {
throw EnvoyException(
fmt::format("Unknown trigger resource {} for overload action {}", resource, name));
}
resource_to_actions_.insert(std::make_pair(resource, symbol));
}
}
}
void OverloadManagerImpl::start() {
ASSERT(!started_);
started_ = true;
tls_.set([this](Event::Dispatcher&) {
return std::make_shared<ThreadLocalOverloadStateImpl>(action_symbol_table_,
proactive_resources_);
});
if (resources_.empty()) {
return;
}
timer_ = dispatcher_.createTimer([this]() -> void {
// Guarantee that all resource updates get flushed after no more than one refresh_interval_.
flushResourceUpdates();
// Start a new flush epoch. If all resource updates complete before this callback runs, the last
// resource update will call flushResourceUpdates to flush the whole batch early.
++flush_epoch_;
flush_awaiting_updates_ = resources_.size();
for (auto& resource : resources_) {
resource.second.update(flush_epoch_);
}
timer_->enableTimer(refresh_interval_);
});
timer_->enableTimer(refresh_interval_);
}
void OverloadManagerImpl::stop() {
// Disable any pending timeouts.
if (timer_) {
timer_->disableTimer();
}
// Clear the resource map to block on any pending updates.
resources_.clear();
// TODO(nezdolik): wrap proactive monitors into atomic? and clear it here
}
bool OverloadManagerImpl::registerForAction(const std::string& action,
Event::Dispatcher& dispatcher,
OverloadActionCb callback) {
ASSERT(!started_);
const auto symbol = action_symbol_table_.get(action);
if (actions_.find(symbol) == actions_.end()) {
ENVOY_LOG(debug, "No overload action is configured for {}.", action);
return false;
}
action_to_callbacks_.emplace(std::piecewise_construct, std::forward_as_tuple(symbol),
std::forward_as_tuple(dispatcher, callback));
return true;
}
ThreadLocalOverloadState& OverloadManagerImpl::getThreadLocalOverloadState() { return *tls_; }
Event::ScaledRangeTimerManagerFactory OverloadManagerImpl::scaledTimerFactory() {
return [this](Event::Dispatcher& dispatcher) {
auto manager = createScaledRangeTimerManager(dispatcher, timer_minimums_);
registerForAction(OverloadActionNames::get().ReduceTimeouts, dispatcher,
[manager = manager.get()](OverloadActionState scale_state) {
manager->setScaleFactor(
// The action state is 0 for no overload up to 1 for maximal overload,
// but the scale factor for timers is 1 for no scaling and 0 for maximal
// scaling, so invert the value to pass in (1-value).
scale_state.value().invert());
});
return manager;
};
}
Event::ScaledRangeTimerManagerPtr OverloadManagerImpl::createScaledRangeTimerManager(
Event::Dispatcher& dispatcher,
const Event::ScaledTimerTypeMapConstSharedPtr& timer_minimums) const {
return std::make_unique<Event::ScaledRangeTimerManagerImpl>(dispatcher, timer_minimums);
}
void OverloadManagerImpl::updateResourcePressure(const std::string& resource, double pressure,
FlushEpochId flush_epoch) {
auto [start, end] = resource_to_actions_.equal_range(resource);
std::for_each(start, end, [&](ResourceToActionMap::value_type& entry) {
const NamedOverloadActionSymbolTable::Symbol action = entry.second;
auto action_it = actions_.find(action);
ASSERT(action_it != actions_.end());
const OverloadActionState old_state = action_it->second.getState();
if (action_it->second.updateResourcePressure(resource, pressure)) {
const auto state = action_it->second.getState();
if (old_state.isSaturated() != state.isSaturated()) {
ENVOY_LOG(debug, "Overload action {} became {}", action_symbol_table_.name(action),
(state.isSaturated() ? "saturated" : "scaling"));
}
// Record the updated value to be sent to workers on the next thread-local-state flush, along
// with any update callbacks. This might overwrite a previous action state change caused by a
// pressure update for a different resource that hasn't been flushed yet. That's okay because
// the state recorded here includes the information from all previous resource updates. So
// even if resource 1 causes an action to have value A, and a later update to resource 2
// causes the action to have value B, B would have been the result for whichever order the
// updates to resources 1 and 2 came in.
state_updates_to_flush_.insert_or_assign(action, state);
auto [callbacks_start, callbacks_end] = action_to_callbacks_.equal_range(action);
std::for_each(callbacks_start, callbacks_end, [&](ActionToCallbackMap::value_type& cb_entry) {
callbacks_to_flush_.insert_or_assign(&cb_entry.second, state);
});
}
});
// Eagerly flush updates if this is the last call to updateResourcePressure expected for the
// current epoch. This assert is always valid because flush_awaiting_updates_ is initialized
// before each batch of updates, and even if a resource monitor performs a double update, or a
// previous update callback is late, the logic in OverloadManager::Resource::update() will prevent
// unexpected calls to this function.
ASSERT(flush_awaiting_updates_ > 0);
--flush_awaiting_updates_;
if (flush_epoch == flush_epoch_ && flush_awaiting_updates_ == 0) {
flushResourceUpdates();
}
}
void OverloadManagerImpl::flushResourceUpdates() {
if (!state_updates_to_flush_.empty()) {
auto shared_updates = std::make_shared<
absl::flat_hash_map<NamedOverloadActionSymbolTable::Symbol, OverloadActionState>>();
std::swap(*shared_updates, state_updates_to_flush_);
tls_.runOnAllThreads(
[updates = std::move(shared_updates)](OptRef<ThreadLocalOverloadStateImpl> overload_state) {
for (const auto& [action, state] : *updates) {
overload_state->setState(action, state);
}
});
}
for (const auto& [cb, state] : callbacks_to_flush_) {
cb->dispatcher_.post([cb = cb, state = state]() { cb->callback_(state); });
}
callbacks_to_flush_.clear();
}
OverloadManagerImpl::Resource::Resource(const std::string& name, ResourceMonitorPtr monitor,
OverloadManagerImpl& manager, Stats::Scope& stats_scope)
: name_(name), monitor_(std::move(monitor)), manager_(manager), pending_update_(false),
pressure_gauge_(
makeGauge(stats_scope, name, "pressure", Stats::Gauge::ImportMode::NeverImport)),
failed_updates_counter_(makeCounter(stats_scope, name, "failed_updates")),
skipped_updates_counter_(makeCounter(stats_scope, name, "skipped_updates")) {}
void OverloadManagerImpl::Resource::update(FlushEpochId flush_epoch) {
if (!pending_update_) {
pending_update_ = true;
flush_epoch_ = flush_epoch;
monitor_->updateResourceUsage(*this);
return;
}
ENVOY_LOG(debug, "Skipping update for resource {} which has pending update", name_);
skipped_updates_counter_.inc();
}
void OverloadManagerImpl::Resource::onSuccess(const ResourceUsage& usage) {
pending_update_ = false;
manager_.updateResourcePressure(name_, usage.resource_pressure_, flush_epoch_);
pressure_gauge_.set(usage.resource_pressure_ * 100); // convert to percent
}
void OverloadManagerImpl::Resource::onFailure(const EnvoyException& error) {
pending_update_ = false;
ENVOY_LOG(info, "Failed to update resource {}: {}", name_, error.what());
failed_updates_counter_.inc();
}
} // namespace Server
} // namespace Envoy