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The BehaviorEvent class requires a running game to initialize, as seen here in its on create block:
on create
GameStateManager manager
seconds = manager:GetGameDisplay():GetSecondsBetweenFrames()
end
This can cause crashes when using actions like AddBehavior on a Button in a Form. It's maybe not unreasonable for it to crash here, though if it does it could use a better error message. What behavior this ought to have is unclear but the current behavior is probably not it.
The text was updated successfully, but these errors were encountered:
The BehaviorEvent class requires a running game to initialize, as seen here in its on create block:
on create
GameStateManager manager
seconds = manager:GetGameDisplay():GetSecondsBetweenFrames()
end
This can cause crashes when using actions like AddBehavior on a Button in a Form. It's maybe not unreasonable for it to crash here, though if it does it could use a better error message. What behavior this ought to have is unclear but the current behavior is probably not it.
The text was updated successfully, but these errors were encountered: