forked from lichess-bot-devs/lichess-bot
-
Notifications
You must be signed in to change notification settings - Fork 0
/
lichess-bot.py
1233 lines (1003 loc) · 50.9 KB
/
lichess-bot.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
"""The main module that controls lichess-bot."""
import argparse
from concurrent.futures import ThreadPoolExecutor
import chess
import chess.pgn
from chess.variant import find_variant
from lib import engine_wrapper, model, lichess, matchmaking
import json
import logging
import logging.handlers
import multiprocessing
import signal
import time
import datetime
import backoff
import os
import io
import copy
import math
import sys
import yaml
import traceback
import itertools
import glob
import platform
import importlib.metadata
import test_bot.lichess
from lib.config import load_config, Configuration
from lib.conversation import Conversation, ChatLine
from lib.timer import Timer, seconds, msec, hours, to_seconds
from lib.types import (UserProfileType, EventType, GameType, GameEventType, CONTROL_QUEUE_TYPE,
CORRESPONDENCE_QUEUE_TYPE,
LOGGING_QUEUE_TYPE)
from requests.exceptions import ChunkedEncodingError, ConnectionError, HTTPError, ReadTimeout
from rich.logging import RichHandler
from collections import defaultdict
from collections.abc import Iterator, MutableSequence
from http.client import RemoteDisconnected
from queue import Empty
from multiprocessing.pool import Pool
from typing import Optional, Union, TypedDict
from types import FrameType
MULTIPROCESSING_LIST_TYPE = MutableSequence[model.Challenge]
LICHESS_TYPE = Union[lichess.Lichess, test_bot.lichess.Lichess]
POOL_TYPE = Pool
class PlayGameArgsType(TypedDict, total=False):
"""Type hint for `play_game_args`."""
li: LICHESS_TYPE
control_queue: CONTROL_QUEUE_TYPE
user_profile: UserProfileType
config: Configuration
challenge_queue: MULTIPROCESSING_LIST_TYPE
correspondence_queue: CORRESPONDENCE_QUEUE_TYPE
logging_queue: LOGGING_QUEUE_TYPE
game_id: str
logger = logging.getLogger(__name__)
with open("lib/versioning.yml") as version_file:
versioning_info = yaml.safe_load(version_file)
__version__ = versioning_info["lichess_bot_version"]
terminated = False
force_quit = False
restart = True
def disable_restart() -> None:
"""Disable restarting lichess-bot when errors occur. Used during testing."""
global restart
restart = False
def signal_handler(signal: int, frame: Optional[FrameType]) -> None:
"""Terminate lichess-bot."""
global terminated
global force_quit
in_starting_thread = __name__ == "__main__"
if not terminated:
if in_starting_thread:
logger.debug("Received SIGINT. Terminating client.")
terminated = True
else:
if in_starting_thread:
logger.debug("Received second SIGINT. Quitting now.")
force_quit = True
signal.signal(signal.SIGINT, signal_handler)
def upgrade_account(li: LICHESS_TYPE) -> bool:
"""Upgrade the account to a BOT account."""
if li.upgrade_to_bot_account() is None:
return False
logger.info("Successfully upgraded to Bot Account!")
return True
def watch_control_stream(control_queue: CONTROL_QUEUE_TYPE, li: LICHESS_TYPE) -> None:
"""Put the events in a queue."""
error = None
while not terminated:
try:
response = li.get_event_stream()
lines = response.iter_lines()
for line in lines:
if line:
event = json.loads(line.decode("utf-8"))
control_queue.put_nowait(event)
else:
control_queue.put_nowait({"type": "ping"})
except Exception:
error = traceback.format_exc()
break
control_queue.put_nowait({"type": "terminated", "error": error})
def do_correspondence_ping(control_queue: CONTROL_QUEUE_TYPE, period: datetime.timedelta) -> None:
"""
Tell the engine to check the correspondence games.
:param period: How many seconds to wait before sending a correspondence ping.
"""
while not terminated:
time.sleep(to_seconds(period))
control_queue.put_nowait({"type": "correspondence_ping"})
def handle_old_logs(auto_log_filename: str) -> None:
"""Remove old logs."""
directory = os.path.dirname(auto_log_filename)
old_path = os.path.join(directory, "old.log")
if os.path.exists(old_path):
os.remove(old_path)
if os.path.exists(auto_log_filename):
os.rename(auto_log_filename, old_path)
def logging_configurer(level: int, filename: Optional[str], auto_log_filename: Optional[str],
delete_old_logs: bool) -> None:
"""
Configure the logger.
:param level: The logging level. Either `logging.INFO` or `logging.DEBUG`.
:param filename: The filename to write the logs to. If it is `None` then the logs aren't written to a file.
:param auto_log_filename: The filename for the automatic logger. If it is `None` then the logs aren't written to a file.
"""
console_handler = RichHandler()
console_formatter = logging.Formatter("%(message)s")
console_handler.setFormatter(console_formatter)
console_handler.setLevel(level)
all_handlers: list[logging.Handler] = [console_handler]
if filename:
file_handler = logging.FileHandler(filename, delay=True, encoding="utf-8")
FORMAT = "%(asctime)s %(name)s (%(filename)s:%(lineno)d) %(levelname)s %(message)s"
file_formatter = logging.Formatter(FORMAT)
file_handler.setFormatter(file_formatter)
file_handler.setLevel(level)
all_handlers.append(file_handler)
if auto_log_filename:
os.makedirs(os.path.dirname(auto_log_filename), exist_ok=True)
# Clear old logs.
if delete_old_logs:
handle_old_logs(auto_log_filename)
# Set up automatic logging.
auto_file_handler = logging.FileHandler(auto_log_filename, delay=True, encoding="utf-8")
auto_file_handler.setLevel(logging.DEBUG)
FORMAT = "%(asctime)s %(name)s (%(filename)s:%(lineno)d) %(levelname)s %(message)s"
file_formatter = logging.Formatter(FORMAT)
auto_file_handler.setFormatter(file_formatter)
all_handlers.append(auto_file_handler)
logging.basicConfig(level=logging.DEBUG,
handlers=all_handlers,
force=True)
def logging_listener_proc(queue: LOGGING_QUEUE_TYPE, level: int, log_filename: Optional[str],
auto_log_filename: Optional[str]) -> None:
"""
Handle events from the logging queue.
This allows the logs from inside a thread to be printed.
They are added to the queue, so they are printed outside the thread.
"""
logging_configurer(level, log_filename, auto_log_filename, False)
logger = logging.getLogger()
while True:
task: Optional[logging.LogRecord] = None
try:
task = queue.get(block=False)
except Empty:
time.sleep(0.1)
except InterruptedError:
pass
except Exception:
pass
if task is None:
continue
logger.handle(task)
queue.task_done()
def thread_logging_configurer(queue: LOGGING_QUEUE_TYPE) -> None:
"""Configure the game logger."""
h = logging.handlers.QueueHandler(queue)
root = logging.getLogger()
root.handlers.clear()
root.addHandler(h)
root.setLevel(logging.DEBUG)
def start(li: LICHESS_TYPE, user_profile: UserProfileType, config: Configuration, logging_level: int,
log_filename: Optional[str], auto_log_filename: Optional[str], one_game: bool = False) -> None:
"""
Start lichess-bot.
:param li: Provides communication with lichess.org.
:param user_profile: Information on our bot.
:param config: The config that the bot will use.
:param logging_level: The logging level. Either `logging.INFO` or `logging.DEBUG`.
:param log_filename: The filename to write the logs to. If it is `None` then the logs aren't written to a file.
:param auto_log_filename: The filename for the automatic logger. If it is `None` then the logs aren't written to a file.
:param one_game: Whether the bot should play only one game. Only used in `test_bot/test_bot.py` to test lichess-bot.
"""
logger.info(f"You're now connected to {config.url} and awaiting challenges.")
manager = multiprocessing.Manager()
challenge_queue: MULTIPROCESSING_LIST_TYPE = manager.list()
control_queue: CONTROL_QUEUE_TYPE = manager.Queue()
control_stream = multiprocessing.Process(target=watch_control_stream, args=(control_queue, li))
control_stream.start()
correspondence_pinger = multiprocessing.Process(target=do_correspondence_ping,
args=(control_queue,
seconds(config.correspondence.checkin_period)))
correspondence_pinger.start()
correspondence_queue: CORRESPONDENCE_QUEUE_TYPE = manager.Queue()
logging_queue = manager.Queue()
logging_listener = multiprocessing.Process(target=logging_listener_proc,
args=(logging_queue,
logging_level,
log_filename,
auto_log_filename))
logging_listener.start()
thread_logging_configurer(logging_queue)
try:
lichess_bot_main(li,
user_profile,
config,
challenge_queue,
control_queue,
correspondence_queue,
logging_queue,
one_game)
finally:
control_stream.terminate()
control_stream.join()
correspondence_pinger.terminate()
correspondence_pinger.join()
time.sleep(1.0) # Allow final messages in logging_queue to be handled.
logging_configurer(logging_level, log_filename, auto_log_filename, False)
logging_listener.terminate()
logging_listener.join()
def log_proc_count(change: str, active_games: set[str]) -> None:
"""
Log the number of active games and their IDs.
:param change: Either "Freed", "Used", or "Queued".
:param active_games: A set containing the IDs of the active games.
"""
symbol = "+++" if change == "Freed" else "---"
logger.info(f"{symbol} Process {change}. Count: {len(active_games)}. IDs: {active_games or None}")
def lichess_bot_main(li: LICHESS_TYPE,
user_profile: UserProfileType,
config: Configuration,
challenge_queue: MULTIPROCESSING_LIST_TYPE,
control_queue: CONTROL_QUEUE_TYPE,
correspondence_queue: CORRESPONDENCE_QUEUE_TYPE,
logging_queue: LOGGING_QUEUE_TYPE,
one_game: bool) -> None:
"""
Handle all the games and challenges.
:param li: Provides communication with lichess.org.
:param user_profile: Information on our bot.
:param config: The config that the bot will use.
:param challenge_queue: The queue containing the challenges.
:param control_queue: The queue containing all the events.
:param correspondence_queue: The queue containing the correspondence games.
:param logging_queue: The logging queue. Used by `logging_listener_proc`.
:param one_game: Whether the bot should play only one game. Only used in `test_bot/test_bot.py` to test lichess-bot.
"""
global restart
max_games = config.challenge.concurrency
one_game_completed = False
all_games = li.get_ongoing_games()
prune_takeback_records(all_games)
startup_correspondence_games = [game["gameId"]
for game in all_games
if game["speed"] == "correspondence"]
active_games = set(game["gameId"]
for game in all_games
if game["gameId"] not in startup_correspondence_games)
low_time_games: list[GameType] = []
last_check_online_time = Timer(hours(1))
matchmaker = matchmaking.Matchmaking(li, config, user_profile)
matchmaker.show_earliest_challenge_time()
play_game_args: PlayGameArgsType = {"li": li, "control_queue": control_queue, "user_profile": user_profile,
"config": config, "challenge_queue": challenge_queue,
"correspondence_queue": correspondence_queue, "logging_queue": logging_queue}
recent_bot_challenges: defaultdict[str, list[Timer]] = defaultdict(list)
if config.quit_after_all_games_finish:
logger.info("When quitting, lichess-bot will first wait for all running games to finish.")
logger.info("Press Ctrl-C twice to quit immediately.")
with multiprocessing.pool.Pool(max_games + 1) as pool:
while not (terminated or (one_game and one_game_completed) or restart):
event = next_event(control_queue)
if not event:
continue
if event["type"] == "terminated":
restart = True
logger.debug(f"Terminating exception:\n{event['error']}")
control_queue.task_done()
break
elif event["type"] == "local_game_done":
active_games.discard(event["game"]["id"])
matchmaker.game_done()
log_proc_count("Freed", active_games)
save_pgn_record(event, config, user_profile["username"])
one_game_completed = True
elif event["type"] == "challenge":
handle_challenge(event, li, challenge_queue, config.challenge, user_profile, recent_bot_challenges)
elif event["type"] == "challengeDeclined":
matchmaker.declined_challenge(event)
elif event["type"] == "gameStart":
matchmaker.accepted_challenge(event)
start_game(event,
pool,
play_game_args,
config,
startup_correspondence_games,
correspondence_queue,
active_games,
low_time_games)
start_low_time_games(low_time_games, active_games, max_games, pool, play_game_args)
check_in_on_correspondence_games(pool,
event,
correspondence_queue,
challenge_queue,
play_game_args,
active_games,
max_games)
accept_challenges(li, challenge_queue, active_games, max_games)
matchmaker.challenge(active_games, challenge_queue, max_games)
check_online_status(li, user_profile, last_check_online_time)
control_queue.task_done()
close_pool(pool, active_games, config)
def close_pool(pool: POOL_TYPE, active_games: set[str], config: Configuration) -> None:
"""Shut down pool after possibly waiting on games to finish depending on the configuration."""
if config.quit_after_all_games_finish:
if active_games:
logger.info("Waiting for games to finish before quitting.")
pool.close()
pool.join()
def next_event(control_queue: CONTROL_QUEUE_TYPE) -> EventType:
"""Get the next event from the control queue."""
try:
event: EventType = control_queue.get()
if event is None:
return {}
except InterruptedError:
return {}
if "type" not in event:
logger.warning("Unable to handle response from lichess.org:")
logger.warning(event)
control_queue.task_done()
return {}
if event.get("type") != "ping":
logger.debug(f"Event: {event}")
return event
correspondence_games_to_start = 0
def check_in_on_correspondence_games(pool: POOL_TYPE,
event: EventType,
correspondence_queue: CORRESPONDENCE_QUEUE_TYPE,
challenge_queue: MULTIPROCESSING_LIST_TYPE,
play_game_args: PlayGameArgsType,
active_games: set[str],
max_games: int) -> None:
"""Start correspondence games."""
global correspondence_games_to_start
if event["type"] == "correspondence_ping":
correspondence_games_to_start = correspondence_queue.qsize()
elif event["type"] != "local_game_done":
return
if challenge_queue:
return
while len(active_games) < max_games and correspondence_games_to_start > 0:
game_id = correspondence_queue.get_nowait()
correspondence_games_to_start -= 1
correspondence_queue.task_done()
start_game_thread(active_games, game_id, play_game_args, pool)
def start_low_time_games(low_time_games: list[GameType], active_games: set[str], max_games: int,
pool: POOL_TYPE, play_game_args: PlayGameArgsType) -> None:
"""Start the games based on how much time we have left."""
low_time_games.sort(key=lambda g: g.get("secondsLeft", math.inf))
while low_time_games and len(active_games) < max_games:
game_id = low_time_games.pop(0)["id"]
start_game_thread(active_games, game_id, play_game_args, pool)
def accept_challenges(li: LICHESS_TYPE, challenge_queue: MULTIPROCESSING_LIST_TYPE, active_games: set[str],
max_games: int) -> None:
"""Accept a challenge."""
while len(active_games) < max_games and challenge_queue:
chlng = challenge_queue.pop(0)
if chlng.from_self:
continue
try:
logger.info(f"Accept {chlng}")
li.accept_challenge(chlng.id)
active_games.add(chlng.id)
log_proc_count("Queued", active_games)
except (HTTPError, ReadTimeout) as exception:
if isinstance(exception,
HTTPError) and exception.response is not None and exception.response.status_code == 404:
logger.info(f"Skip missing {chlng}")
def check_online_status(li: LICHESS_TYPE, user_profile: UserProfileType, last_check_online_time: Timer) -> None:
"""Check if lichess.org thinks the bot is online or not. If it isn't, we restart it."""
global restart
if last_check_online_time.is_expired():
try:
if not li.is_online(user_profile["id"]):
logger.info("Will restart lichess-bot")
restart = True
last_check_online_time.reset()
except (HTTPError, ReadTimeout):
pass
def sort_challenges(challenge_queue: MULTIPROCESSING_LIST_TYPE, challenge_config: Configuration) -> None:
"""
Sort the challenges.
They can be sorted either by rating (the best challenger is accepted first),
or by time (the first challenger is accepted first). The bot can also
prioritize playing against humans or bots.
"""
challenge_list = list(challenge_queue)
if challenge_config.sort_by == "best":
challenge_list.sort(key=lambda challenger: challenger.score(), reverse=True)
if challenge_config.preference != "none":
challenge_list.sort(key=lambda challenger: challenger.challenger.is_bot, reverse=challenge_config.preference == "bot")
challenge_queue[:] = challenge_list
def game_is_active(li: LICHESS_TYPE, game_id: str) -> bool:
"""Determine if a game is still being played."""
return game_id in (ongoing_game["gameId"] for ongoing_game in li.get_ongoing_games())
def start_game_thread(active_games: set[str], game_id: str, play_game_args: PlayGameArgsType, pool: POOL_TYPE) -> None:
"""Start a game thread."""
active_games.add(game_id)
log_proc_count("Used", active_games)
play_game_args["game_id"] = game_id
def game_error_handler(error: BaseException) -> None:
logger.exception("Game ended due to error:", exc_info=error)
control_queue: CONTROL_QUEUE_TYPE = play_game_args["control_queue"]
li = play_game_args["li"]
control_queue.put_nowait({"type": "local_game_done", "game": {"id": game_id,
"pgn": li.get_game_pgn(game_id),
"complete": not game_is_active(li, game_id)}})
pool.apply_async(play_game,
kwds=play_game_args,
error_callback=game_error_handler)
def start_game(event: EventType,
pool: POOL_TYPE,
play_game_args: PlayGameArgsType,
config: Configuration,
startup_correspondence_games: list[str],
correspondence_queue: CORRESPONDENCE_QUEUE_TYPE,
active_games: set[str],
low_time_games: list[GameType]) -> None:
"""
Start a game.
:param event: The gameStart event.
:param pool: The thread pool that the game is added to, so they can be run asynchronously.
:param play_game_args: The args passed to `play_game`.
:param config: The config the bot will use.
:param startup_correspondence_games: A list of correspondence games that have to be started.
:param correspondence_queue: The queue that correspondence games are added to, to be started.
:param active_games: A set of all the games that aren't correspondence games.
:param low_time_games: A list of games, in which we don't have much time remaining.
"""
game_id = event["game"]["id"]
if game_id in startup_correspondence_games:
if enough_time_to_queue(event, config):
logger.info(f'--- Enqueue {config.url + game_id}')
correspondence_queue.put_nowait(game_id)
else:
logger.info(f'--- Will start {config.url + game_id} as soon as possible')
low_time_games.append(event["game"])
startup_correspondence_games.remove(game_id)
else:
start_game_thread(active_games, game_id, play_game_args, pool)
def enough_time_to_queue(event: EventType, config: Configuration) -> bool:
"""Check whether the correspondence must be started now or if it can wait."""
corr_cfg = config.correspondence
minimum_time = (corr_cfg.checkin_period + corr_cfg.move_time) * 10
game = event["game"]
return not game["isMyTurn"] or game.get("secondsLeft", math.inf) > minimum_time
def handle_challenge(event: EventType, li: LICHESS_TYPE, challenge_queue: MULTIPROCESSING_LIST_TYPE,
challenge_config: Configuration, user_profile: UserProfileType,
recent_bot_challenges: defaultdict[str, list[Timer]]) -> None:
"""Handle incoming challenges. It either accepts, declines, or queues them to accept later."""
chlng = model.Challenge(event["challenge"], user_profile)
if chlng.from_self:
return
is_supported, decline_reason = chlng.is_supported(challenge_config, recent_bot_challenges)
if is_supported:
challenge_queue.append(chlng)
sort_challenges(challenge_queue, challenge_config)
time_window = challenge_config.recent_bot_challenge_age
if time_window is not None:
recent_bot_challenges[chlng.challenger.name].append(Timer(seconds(time_window)))
else:
li.decline_challenge(chlng.id, reason=decline_reason)
@backoff.on_exception(backoff.expo, BaseException, max_time=600, giveup=lichess.is_final, # type: ignore[arg-type]
on_backoff=lichess.backoff_handler)
def play_game(li: LICHESS_TYPE,
game_id: str,
control_queue: CONTROL_QUEUE_TYPE,
user_profile: UserProfileType,
config: Configuration,
challenge_queue: MULTIPROCESSING_LIST_TYPE,
correspondence_queue: CORRESPONDENCE_QUEUE_TYPE,
logging_queue: LOGGING_QUEUE_TYPE) -> None:
"""
Play a game.
:param li: Provides communication with lichess.org.
:param game_id: The id of the game.
:param control_queue: The control queue that contains events (adds `local_game_done` to the queue).
:param user_profile: Information on our bot.
:param config: The config that the bot will use.
:param challenge_queue: The queue containing the challenges.
:param correspondence_queue: The queue containing the correspondence games.
:param logging_queue: The logging queue. Used by `logging_listener_proc`.
"""
thread_logging_configurer(logging_queue)
logger = logging.getLogger(__name__)
response = li.get_game_stream(game_id)
lines = response.iter_lines()
# Initial response of stream will be the full game info. Store it.
initial_state = json.loads(next(lines).decode("utf-8"))
logger.debug(f"Initial state: {initial_state}")
abort_time = seconds(config.abort_time)
game = model.Game(initial_state, user_profile["username"], li.baseUrl, abort_time)
with engine_wrapper.create_engine(config, game) as engine:
engine.get_opponent_info(game)
logger.debug(f"The engine for game {game_id} has pid={engine.get_pid()}")
conversation = Conversation(game, engine, li, __version__, challenge_queue)
logger.info(f"+++ {game}")
is_correspondence = game.speed == "correspondence"
correspondence_cfg = config.correspondence
correspondence_move_time = seconds(correspondence_cfg.move_time)
correspondence_disconnect_time = seconds(correspondence_cfg.disconnect_time)
engine_cfg = config.engine
ponder_cfg = correspondence_cfg if is_correspondence else engine_cfg
can_ponder = ponder_cfg.uci_ponder or ponder_cfg.ponder
move_overhead = msec(config.move_overhead)
delay = msec(config.rate_limiting_delay)
takebacks_accepted = read_takeback_record(game)
max_takebacks_accepted = config.max_takebacks_accepted
keyword_map: defaultdict[str, str] = defaultdict(str, me=game.me.name, opponent=game.opponent.name)
hello = get_greeting("hello", config.greeting, keyword_map)
goodbye = get_greeting("goodbye", config.greeting, keyword_map)
hello_spectators = get_greeting("hello_spectators", config.greeting, keyword_map)
goodbye_spectators = get_greeting("goodbye_spectators", config.greeting, keyword_map)
disconnect_time = correspondence_disconnect_time if not game.state.get("moves") else seconds(0)
prior_game = None
board = chess.Board()
game_stream = itertools.chain([json.dumps(game.state).encode("utf-8")], lines)
quit_after_all_games_finish = config.quit_after_all_games_finish
stay_in_game = True
if game.mode == "casual": # give user time to !setplayer
time.sleep(8)
with ThreadPoolExecutor(max_workers=1) as executor:
while stay_in_game and (not terminated or quit_after_all_games_finish) and not force_quit:
move_attempted = False
try:
upd = next_update(game_stream)
u_type = upd["type"] if upd else "ping"
if u_type == "chatLine":
conversation.react(ChatLine(upd))
elif u_type == "gameState":
game.state = upd
board = setup_board(game)
takeback_field = game.state.get("btakeback") if game.is_white else game.state.get("wtakeback")
if not is_game_over(game) and is_engine_move(game, prior_game, board):
disconnect_time = correspondence_disconnect_time
say_hello(conversation, hello, hello_spectators, board)
setup_timer = Timer()
print_move_number(board)
move_attempted = True
# Do this in a thread so that we can still process chat messages
executor.submit(engine.play_move,
board,
game,
li,
setup_timer,
move_overhead,
can_ponder,
is_correspondence,
correspondence_move_time,
engine_cfg,
fake_think_time(config, board, game))
# This doesn't really do anything now that the update handling is threaded
# time.sleep(to_seconds(delay))
elif is_game_over(game):
tell_user_game_result(game, board)
engine.send_game_result(game, board)
conversation.send_message("player", goodbye)
conversation.send_message("spectator", goodbye_spectators)
elif (takeback_field
and not bot_to_move(game, board)
and li.accept_takeback(game.id, takebacks_accepted < max_takebacks_accepted)):
takebacks_accepted += 1
record_takeback(game, takebacks_accepted)
engine.discard_last_move_commentary()
wbtime = upd[engine_wrapper.wbtime(board)]
wbinc = upd[engine_wrapper.wbinc(board)]
terminate_time = msec(wbtime) + msec(wbinc) + seconds(60)
game.ping(abort_time, terminate_time, disconnect_time)
prior_game = copy.deepcopy(game)
elif u_type == "ping" and should_exit_game(board, game, prior_game, li, is_correspondence):
stay_in_game = False
except (HTTPError, ReadTimeout, RemoteDisconnected, ChunkedEncodingError, ConnectionError, StopIteration) as e:
logger.error(e)
stopped = isinstance(e, StopIteration)
stay_in_game = not stopped and (move_attempted or game_is_active(li, game.id))
pgn_record = try_get_pgn_game_record(li, config, game, board, engine)
final_queue_entries(control_queue, correspondence_queue, game, is_correspondence, pgn_record)
delete_takeback_record(game)
def read_takeback_record(game: model.Game) -> int:
"""Read the number of move takeback requests accepeted in a game."""
try:
with open(takeback_record_file_name(game.id)) as takeback_file:
return int(takeback_file.read())
except Exception:
return 0
def record_takeback(game: model.Game, accepted_count: int) -> None:
"""Record the number of move takeback requests accepeted in a game."""
with open(takeback_record_file_name(game.id), "w") as takeback_file:
takeback_file.write(str(accepted_count))
def delete_takeback_record(game: model.Game) -> None:
"""Delete the takeback record from a game if it has finished."""
if is_game_over(game):
try:
os.remove(takeback_record_file_name(game.id))
except Exception:
pass
def prune_takeback_records(all_games: list[GameType]) -> None:
"""Delete takeback records from games that have ended."""
active_game_ids = set(game["gameId"] for game in all_games)
takeback_file_template = takeback_record_file_name("*")
prefix, suffix = takeback_file_template.split("*")
for takeback_file_name in glob.glob(takeback_file_template):
game_id = takeback_file_name.removeprefix(prefix).removesuffix(suffix)
if game_id not in active_game_ids:
try:
os.remove(takeback_file_name)
except Exception:
pass
def takeback_record_file_name(game_id: str) -> str:
"""Get the file name for recording the number of move takebacks accepted."""
return os.path.join(auto_log_directory, f"takeback-count-{game_id}.txt")
def get_greeting(greeting: str, greeting_cfg: Configuration, keyword_map: defaultdict[str, str]) -> str:
"""Get the greeting to send to the chat."""
greeting_text: str = greeting_cfg.lookup(greeting)
return greeting_text.format_map(keyword_map)
def say_hello(conversation: Conversation, hello: str, hello_spectators: str, board: chess.Board) -> None:
"""Send the greetings to the chat rooms."""
if len(board.move_stack) < 2:
conversation.send_message("player", hello)
conversation.send_message("spectator", hello_spectators)
def fake_think_time(config: Configuration, board: chess.Board, game: model.Game) -> datetime.timedelta:
"""Calculate how much time we should wait for fake_think_time."""
sleep = seconds(0.0)
if config.fake_think_time and len(board.move_stack) > 9:
remaining = max(seconds(0), game.my_remaining_time() - msec(config.move_overhead))
delay = remaining * 0.025
accel = 0.99 ** (len(board.move_stack) - 10)
sleep = delay * accel
return sleep
def print_move_number(board: chess.Board) -> None:
"""Log the move number."""
logger.info("")
logger.info(f"move: {len(board.move_stack) // 2 + 1}")
def next_update(lines: Iterator[bytes]) -> GameEventType:
"""Get the next game state."""
binary_chunk = next(lines)
upd: GameEventType = json.loads(binary_chunk.decode("utf-8")) if binary_chunk else {}
if upd:
logger.debug(f"Game state: {upd}")
return upd
def setup_board(game: model.Game) -> chess.Board:
"""Set up the board."""
if game.variant_name.lower() == "chess960":
board = chess.Board(game.initial_fen, chess960=True)
elif game.variant_name == "From Position":
board = chess.Board(game.initial_fen)
else:
VariantBoard = find_variant(game.variant_name)
board = VariantBoard()
for move in game.state["moves"].split():
try:
board.push_uci(move)
except ValueError:
logger.exception(f"Ignoring illegal move {move} on board {board.fen()}")
return board
def is_engine_move(game: model.Game, prior_game: Optional[model.Game], board: chess.Board) -> bool:
"""Check whether it is the engine's turn."""
return game_changed(game, prior_game) and bot_to_move(game, board)
def bot_to_move(game: model.Game, board: chess.Board) -> bool:
"""
Determine whether it is the bot's move on the given board.
This only determines if the board state shows the bot is on move. It does not check if the board state has changed.
Messages from lichess can contain repeat board states if another game aspect has changed (draw offer, takeback offer,
etc.). Use is_engine_move() to determine if the engine should play a move.
"""
return game.is_white == (board.turn == chess.WHITE)
def is_game_over(game: model.Game) -> bool:
"""Check whether the game is over."""
status: str = game.state["status"]
return status != "started"
def should_exit_game(board: chess.Board, game: model.Game, prior_game: Optional[model.Game], li: LICHESS_TYPE,
is_correspondence: bool) -> bool:
"""Whether we should exit a game."""
if (is_correspondence
and not is_engine_move(game, prior_game, board)
and game.should_disconnect_now()):
return True
elif game.should_abort_now():
logger.info(f"Aborting {game.url()} by lack of activity")
li.abort(game.id)
return True
elif game.should_terminate_now():
logger.info(f"Terminating {game.url()} by lack of activity")
if game.is_abortable():
li.abort(game.id)
return True
else:
return False
def final_queue_entries(control_queue: CONTROL_QUEUE_TYPE, correspondence_queue: CORRESPONDENCE_QUEUE_TYPE,
game: model.Game, is_correspondence: bool, pgn_record: str) -> None:
"""
Log the game that ended or we disconnected from, and sends a `local_game_done` for the game.
If this is an unfinished correspondence game, put it in a queue to resume later.
"""
if is_correspondence and not is_game_over(game):
logger.info(f"--- Disconnecting from {game.url()}")
correspondence_queue.put_nowait(game.id)
else:
logger.info(f"--- {game.url()} Game over")
control_queue.put_nowait({"type": "local_game_done", "game": {"id": game.id,
"pgn": pgn_record,
"complete": is_game_over(game)}})
def game_changed(current_game: model.Game, prior_game: Optional[model.Game]) -> bool:
"""Check whether the current game state is different from the previous game state."""
if prior_game is None:
return True
current_game_moves_str: str = current_game.state["moves"]
prior_game_moves_str: str = prior_game.state["moves"]
return current_game_moves_str != prior_game_moves_str
def tell_user_game_result(game: model.Game, board: chess.Board) -> None:
"""Log the game result."""
winner = game.state.get("winner")
termination = game.state.get("status")
winning_name = game.white.name if winner == "white" else game.black.name
losing_name = game.white.name if winner == "black" else game.black.name
if winner is not None:
logger.info(f"{winning_name} won!")
elif termination in [model.Termination.DRAW, model.Termination.TIMEOUT]:
logger.info("Game ended in a draw.")
else:
logger.info("Game adjourned.")
simple_endings: dict[str, str] = {model.Termination.MATE: "Game won by checkmate.",
model.Termination.RESIGN: f"{losing_name} resigned.",
model.Termination.ABORT: "Game aborted."}
if termination in simple_endings:
logger.info(simple_endings[termination])
elif termination == model.Termination.DRAW:
draw_results = [(board.is_fifty_moves(), "Game drawn by 50-move rule."),
(board.is_repetition(), "Game drawn by threefold repetition."),
(board.is_insufficient_material(), "Game drawn from insufficient material."),
(board.is_stalemate(), "Game drawn by stalemate."),
(True, "Game drawn by agreement.")]
messages = [draw_message for is_result, draw_message in draw_results if is_result]
logger.info(messages[0])
elif termination == model.Termination.TIMEOUT:
if winner:
logger.info(f"{losing_name} forfeited on time.")
else:
timeout_name = game.white.name if game.state.get("wtime") == 0 else game.black.name
other_name = game.white.name if timeout_name == game.black.name else game.black.name
logger.info(f"{timeout_name} ran out of time, but {other_name} did not have enough material to mate.")
elif termination:
logger.info(f"Game ended by {termination}")
def try_get_pgn_game_record(li: LICHESS_TYPE, config: Configuration, game: model.Game, board: chess.Board,
engine: engine_wrapper.EngineWrapper) -> str:
"""
Call `print_pgn_game_record` to write the game to a PGN file and handle errors raised by it.
:param li: Provides communication with lichess.org.
:param config: The config that the bot will use.
:param game: Contains information about the game (e.g. the players' names).
:param board: The board. Contains the moves.
:param engine: The engine. Contains information about the moves (e.g. eval, PV, depth).
"""
try:
return pgn_game_record(li, config, game, board, engine)
except Exception:
logger.exception("Error writing game record:")
return ""
def pgn_game_record(li: LICHESS_TYPE, config: Configuration, game: model.Game, board: chess.Board,
engine: engine_wrapper.EngineWrapper) -> str:
"""
Return the text of the game's PGN.
:param li: Provides communication with lichess.org.
:param config: The config that the bot will use.
:param game: Contains information about the game (e.g. the players' names).
:param board: The board. Contains the moves.
:param engine: The engine. Contains information about the moves (e.g. eval, PV, depth).
"""
if not config.pgn_directory:
return ""
lichess_game_record = chess.pgn.read_game(io.StringIO(li.get_game_pgn(game.id))) or chess.pgn.Game()
try:
# Recall previously written PGN file to retain engine evaluations.
previous_game_path = get_game_file_path(config,
game.id,
game.white.name,
game.black.name,
game.me.name,
is_game_over(game),
force_single=True)
with open(previous_game_path) as game_data:
game_record = chess.pgn.read_game(game_data) or lichess_game_record
game_record.headers.update(lichess_game_record.headers)
except FileNotFoundError:
game_record = lichess_game_record
fill_missing_pgn_headers(game_record, game)
current_node: Union[chess.pgn.Game, chess.pgn.ChildNode] = game_record.game()
lichess_node: Union[chess.pgn.Game, chess.pgn.ChildNode] = lichess_game_record.game()
for index, move in enumerate(board.move_stack):
next_node = current_node.next()
if next_node is None or next_node.move != move:
current_node = current_node.add_main_variation(move)
else:
current_node = next_node
next_lichess_node = lichess_node.next()