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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "Enums",
"language": "GDScript",
"path": "res://scripts/Enums.gd"
}, {
"base": "Object",
"class": "OSExecWrapper",
"language": "GDScript",
"path": "res://scripts/OSExecWrapper.gd"
}, {
"base": "Object",
"class": "ThreadedFuncExecutor",
"language": "GDScript",
"path": "res://scripts/ThreadedFuncExecutor.gd"
} ]
_global_script_class_icons={
"Enums": "",
"OSExecWrapper": "",
"ThreadedFuncExecutor": ""
}
[application]
config/name="Catapult"
config/description="A cross-platform launcher for Cataclysm: DDA and BN"
run/main_scene="res://scenes/Catapult.tscn"
run/low_processor_mode=true
boot_splash/image="res://icons/transparent.png"
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0, 0, 0 )
config/icon="res://icons/appicon.svg"
config/windows_native_icon="res://icons/appicon.ico"
[audio]
default_bus_layout=""
[autoload]
SettingsManager="*res://scripts/settings_manager.gd"
WindowGeometry="*res://scripts/window_geometry.gd"
[display]
window/size/width=800
window/size/height=1000
window/size/resizable=false
window/size/borderless=true
window/size/test_width=1
window/size/test_height=1
window/dpi/allow_hidpi=true
window/per_pixel_transparency/allowed=true
window/per_pixel_transparency/enabled=true
[gdnative]
singletons=[ ]
[gui]
theme/use_hidpi=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0, 0, 1 )