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I'm at a loss as to what the issue might be. A lot of the scripts referenced in errors seem to be font-related, so maybe a font issue? I'll keep troubleshooting to see if I can find anything.
Edit 1: I've been completely unsuccessful in getting the output to tee into a text file, so here's a sloppy phone recording instead: https://www.youtube.com/watch?v=jYBtCb9wTh8
Edit 2: Rolling back to nouveau allowed the launcher to work just fine, meaning this is probably an issue with NVIDIA's drivers. Maybe somehow related to #57? As suggested by that title, I tried switching my refresh rate from 170 to 60 and Catapult started fine.
Edit 3: So here's my testing summary:
NVIDIA with high refresh rates crashes.
NVIDIA with low refresh rates runs.
nouveau with low and high-ish refresh rates (I'm capped at 120hz sadly) runs.
AMD with high refresh rates on Fedora runs.
So this seems to be an isolated issue with NVIDIA on high refresh rates.
The text was updated successfully, but these errors were encountered:
The issue might be that refresh rate value is used somewhere to set a texture size? Or it might be that too fast of refresh rate makes godot want to render some texture that is not ready yet hence value is zero or inf?
I encountered the same issue. I found a workaround by running the windows version and enabling custom UI scaling, or setting "ui_scale_override_enabled": true in catapult_settings.json
Issue
When starting the game on my Linux Mint 21.1 machine, the launcher spits out numerous errors in the terminal nearly identical to the following:Shortly after the console is flooded, X hangs and then either freezes entirely, or crashes and leads to Linux Mint's fallback session.
Steps to reproduce
On a Linux Mint 21.1 Cinnamon system running NVIDIA's latest proprietary drivers:chmod +x
or Cinnamon's file properties menu.System Info
https://pastebin.com/NZNwUBw5
I'm at a loss as to what the issue might be. A lot of the scripts referenced in errors seem to be font-related, so maybe a font issue? I'll keep troubleshooting to see if I can find anything.
Edit 1: I've been completely unsuccessful in getting the output to
tee
into a text file, so here's a sloppy phone recording instead: https://www.youtube.com/watch?v=jYBtCb9wTh8Edit 2: Rolling back to nouveau allowed the launcher to work just fine, meaning this is probably an issue with NVIDIA's drivers. Maybe somehow related to #57? As suggested by that title, I tried switching my refresh rate from 170 to 60 and Catapult started fine.
Edit 3: So here's my testing summary:
NVIDIA with high refresh rates crashes.
NVIDIA with low refresh rates runs.
nouveau with low and high-ish refresh rates (I'm capped at 120hz sadly) runs.
AMD with high refresh rates on Fedora runs.
So this seems to be an isolated issue with NVIDIA on high refresh rates.
The text was updated successfully, but these errors were encountered: