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@Nullable annotations are all stripped from Mojang's code, so in practice they're all decompiler guesswork.
This is strictly speaking not my problem - spawntype should never be null for the same reason ItemStacks shouldn't be null. There are general-use SpawnTypes for custom spawning scenarios. Regardless, Apathy could handle this more gracefully.
I haven't worked on this mod in a bit because the six dozen ForgeGradle instances take an hour+ to set up from a cold cache on my pc and it's just depressing tbh 😔
This line is the culprit
Crash Log
It seems that Butchercraft sets the spawn type to null, which seems to be valid based on the
@Nullable
annotations in the code.The text was updated successfully, but these errors were encountered: