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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.3.8
Date: ????
Changes:
---------------------------------------------------------------------------------------------------
Version: 1.3.7
Date: 2022-08-21
Changes:
- Add preset addons for Bob's Modules, Brass Tacks, and If I Had A Nickel (Thanks to Xynariz)
- Tweak some preset addons.
Bugfixes:
- Fix crash when the GUI was cleared by another mod or command (again!).
Locale:
- German translation thanks to knniDE.
- Adjustment of some whitespace after strings (e.g. after "Completed at").
---------------------------------------------------------------------------------------------------
Version: 1.3.6
Date: 2022-08-15
Changes:
- The "created X items at" chat message will now format quantities of items starting at 10000 (as in, "10k" instead of 10000).
Bugfixes:
- Fix main GUI that could be too tall and not wide enough in some cases.
- Fix GUI losing its position on every save file load.
Locale:
- Japanese translation thanks to nojio.
---------------------------------------------------------------------------------------------------
Version: 1.3.5
Date: 2022-07-11
Changes:
- The main GUI will now adjust its number of columns to avoid going beyond screen borders.
- Remove ⓘ symbols from setting names now that Factorio does it automatically.
- Add core fragments to SE presets.
Bugfixes:
- Fix crash when estimating milestones that were completed 1000+ hours ago.
Locale:
- Russian translation thanks to Shadow_Man.
---------------------------------------------------------------------------------------------------
Version: 1.3.4
Date: 2022-06-30
Changes:
- More changes to SE and SE+K2 presets (I forgot the new science packs)
---------------------------------------------------------------------------------------------------
Version: 1.3.3
Date: 2022-06-30
Changes:
- Keep entity selection box in the settings menu for invalid entries. This lets you fix broken sets more easily.
Bugfixes:
- Fix crash when milestones tried to backfill time for an item that no longer exists after mod changes.
---------------------------------------------------------------------------------------------------
Version: 1.3.2
Date: 2022-06-30
Features:
- Add preset addons for "BZ Graphite & Diamonds" and "Leighzer's Uranium Innovations". (Thanks to nihilistzsche!)
Changes:
- Update SE presets for SE 0.6
---------------------------------------------------------------------------------------------------
Version: 1.3.1
Date: 2022-06-13
Features:
- Add preset for SE+K2+248k.
- Add preset addons for "Science Pack Galore" and various BZ mods. (Thanks to nihilistzsche for both!)
Changes:
- Tweaks to Nullius preset to account for some boxed science packs. (This isn't perfect, fully accounting for all boxed versions of science packs will require supporting alternate items for milestones).
Bugfixes:
- Fix crash with mods that create items before the start of the game.
Locale:
- Locale updates from Crowdin.
---------------------------------------------------------------------------------------------------
Version: 1.3.0
Date: 2022-06-07
Features:
- Now requires Factorio 1.1.60 or above.
- Greatly improved estimations accuracy when added to an existing game. Milestones can now use production statistics directly to backfill completed milestones.
- Accuracy is greater for more recent completion times. Expect ±5 minutes for 50 hours games, ±25m for 250h, ±1h40 for 1000h.
- Editing estimation ranges is now only available for inaccurate estimations (>1hour uncertainty), and now work by just typing the time instead of typing "x minutes ago". This makes more sense now that you won't have to copy values from production statistics.
- In existing games: Leftover estimations will be replaced with the new more accurate estimations. Estimations that had already been edited with typed-in times won't be touched.
- Add milestone groups. You can create arbitrary categories, and milestones will appear grouped under these categories.
- You can switch back to the old chronological view with the new mod setting "List by group".
- Add preset for 248k Mod (Thanks to PreLeyZero!)
Changes:
- Updated presets to use milestone groups. Existing games won't be updated unless you reload them from the preset.
- Milestones settings can now only be changed by admins, instead of relying on "Mod Settings Changed" permissions. This seems to match with Factorio's own conditions on modifying Mod Settings.
- Changing the settings in a multiplayer game will now indicate who did the change in the chat message.
Bugfixes:
- Fix crash when the GUI was cleared through another mod or command.
---------------------------------------------------------------------------------------------------
Version: 1.2.2
Date: 2022-04-01
Features:
- Add preset for Nullius (Thanks to Anachrony's help).
- Add preset addons for Cargo Ships, Spidertron Extended, Spidertron Tiers
Changes:
- Tweaks to various presets, most notably for Sea Block.
Locale:
- New translations from Crowdin. If you would like to translate this mod please find FactorioMilestones here: https://crowdin.com/project/factorio-mods-localization
- French translation by yours truly.
- Korean translation thanks to x2605.
---------------------------------------------------------------------------------------------------
Version: 1.2.1
Date: 2022-02-20
Bugfixes:
- Fix infinite milestone not creating next step when backfilling a milestone with an estimation range.
- Fix infinite milestones affecting the loaded set when it shouldn't.
Changes:
- Change all character kills in presets to increase by x5 instead of x2.
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 2022-02-20
Features:
- Infinite Milestones:
You can now set a "next" value for a milestone. When that milestone is completed, a new milestone is automatically created at a higher count, depending on that "next" value.
Example: "1000 science packs, next: x10" would create "10000 science packs" when completed, then "100000 science packs", etc. You can also use "+" for adding instead of multiplying.
- You can now export or import encoded milestone sets (for a shorter, but non-human-readable string).
- New "Compact list" Player Mod Setting, removes the "Completed at:" labels from the main view. Defaults to off.
Changes:
- Change presets to use infinite milestones. Existing sets won't be updated unless you reload them from the preset.
- Labels now say "Killed at" and "Researched at" for kills and technologies
- Replace "cargo rocket section" with "cargo rocket" in SE and SE+K2 presets
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 2022-01-16
Changes:
- Add "Advanced pickaxe" to K2 and SE+K2 presets
- Add debug commands to help debug and fix future crashes (use /h in-game to see them)
Bugfixes:
- Fix kill milestones unable to be imported
- Attempt to fix a rare crash when a player's GUI becomes invalid for an unknown reason
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2021-11-29
Bugfixes:
- Fix crash when using research milestones
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2021-11-28
Features:
- Add "Initial preset" mod setting. You can paste an exported preset string that Milestones will load at the beginning of every new game. Useful for speedrunning practice.
- Add "Kill" milestone type. Used to track biter kills (or any other kills, such as killing yourself with locomotives :) )
- Add preset addons for Bob's Enemies, Armoured Biters, Cold Biters, Explosive Biters
Changes:
- Add kill milestones to existing presets
Bugfixes:
- Fix crash when GUI was opened after being closed in some way that didn't trigger the on_gui_closed event
- Fix crash when using the import feature, introduced in 1.0.10
---------------------------------------------------------------------------------------------------
Version: 1.0.10
Date: 2021-11-20
Changes:
- Add missing holmium ingot to SE+K2 preset
Bugfixes:
- Import-export window now gets a scrollbar instead of expanding beyond the screen for large milestone lists
- Fix issues with multiple forces, where new forces could have completion times from existing forces, and players switching forces could erase completion times. This fixes issues with Editor Extensions's testing lab mode.
---------------------------------------------------------------------------------------------------
Version: 1.0.9
Date: 2021-10-17
Bugfixes:
- Fix issue where the completion time for technology milestones was not being saved properly. If you had completed technology milestones, updating to this version will allow you to enter those lost times yourself.
- Fix crash when going to settings after removing the mod that was currently selected as preset.
---------------------------------------------------------------------------------------------------
Version: 1.0.8
Date: 2021-10-03
Bugfixes:
- Fix crash when right-clicking an item selector in the settings menu
---------------------------------------------------------------------------------------------------
Version: 1.0.7
Date: 2021-08-29
Features:
- Add preset addon for Bio Industries (Thanks to snouz!)
- Add preset addon for Omnienergy and Omniscience (Thanks to NihlisticPandemonium!)
Bugfixes:
- Fix crash that could occur in some cases in multiplayer
---------------------------------------------------------------------------------------------------
Version: 1.0.6
Date: 2021-08-03
Bugfixes:
- Fix another crash when loading from old version (oops!)
---------------------------------------------------------------------------------------------------
Version: 1.0.5
Date: 2021-08-01
Bugfixes:
- Fix crash when loading from old version
---------------------------------------------------------------------------------------------------
Version: 1.0.4
Date: 2021-08-01
Features:
- Add settings import/export. Useful if you want to mass-edit your milestones in a text editor, or quickly import something from another save.
- Add preset addons: Small mods that can be used with any other major mod can now have preset milestones, which will be detected and added at the end of the major mod preset.
- Add preset addons: Power Armor Mk3, Space Extension (SpaceX)
Changes:
- Add missing holmium ingot to SE preset
---------------------------------------------------------------------------------------------------
Version: 1.0.3
Date: 2021-06-27
Bugfixes:
- Fix multiplayer desync when a player joins before Milestones' intro message
---------------------------------------------------------------------------------------------------
Version: 1.0.2
Date: 2021-06-23
Features:
- Add presets: Industrial Revolution 2, Seablock
Changes:
- Tweak Angel presets to account for changes when using "industry overhaul"
Bugfixes:
- Fix crash when trying to confirm settings with invalid items
---------------------------------------------------------------------------------------------------
Version: 1.0.1
Date: 2021-06-13
Features:
- Add presets: K2, SE+K2, Bob's, Angel's, B&A, Pyanodon's (with and without AlienLife)
Changes:
- Fix missing items in Vanilla presets
- Add "significant data" to SE preset
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Date: 2021-06-06
Features:
- Initial release