Pan with middle mouse button / right mouse button
Add index to pattern by left clicking on it
Zoom in/out with scroll wheel
Move items around in configs / pose / pattern lift by drag-n-drop
Click on load and load your RPG Maker MV project. It will load in the file data/QSprite.json
if the file is not found it will be created.
Click on the +New
button at the bottom of the configs list to create a new config.
Configs will be used to give rules to your spritesheets.
Once you select a config, you should see 2 new panels appear. A Pose list to the right of the config list and a properties bar on the far right of the app. In the properties bar you should see a configs section that looks like:
The name of the configuration that will be used to identify the config. Each config name should be unique and different!
This value is used to identify the image as a QSprite by naming the file with the following format:
%configName-fileName
configName – the Name we set for the config
This is if you're using the default File Name Identifier
in the QSprite plugin
parameters
The sample image the editor will use for this config to show the slices and preview of poses.
The number of times to slice the image vertically.
The number of times to slice the image horizontally.
The anchor position on for the sprite. The anchor position is shown on the 1st sprite frame as a red cross:
Onc you have set a sample Image and set the cols/rows, you should see numbers on the upper left of each frame(slice). These numbers are the index for that frame and will be used for creating a pose pattern.
If a config is selected, to the right of the config list there should be a poses
list. Each config have their own set of poses. To create a new pose, simply click
on the +New
button at the bottom of the poses list panel.
Once you create a pose and select it, you should see a preview sprite appear in the stage area, a new panel at the bottom (Pattern list panel) and in the properties panel you should now also see properties for the pose.
The name of the pose. Each pose name should be unique and different!
The wait time between the frames in the pattern.
If enabled it will adjust the Speed value based on the characters move speed ( MV Default behavior )
A list of indexes that the pose will play. Each index should be separated a comma. You can also click on a frame and it will be added to the pattern bar at the bottom.
The QSprite plugin includes a few built in poses:
- moveX
- dashX
- idleX
- idle[A-Z]X
- default
Where X is the direction:
- 2: down
- 4: left
- 6: right
- 8: up
- 1: lower left
- 3: lower right
- 7: upper left
- 9: upper right
Default pose is used when and idleX or moveX is not found. Note that default does not have an X at the end, it's just default. Has no directions tied to it.
For more information visit the QSprite plugin page.