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cluster.c
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cluster.c
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#ifdef CLUSTER_INSIDES
#include "cluster.h"
#ifndef MAP_EDITOR
#include "actors_list.h"
#endif
static short* clusters = NULL;
short current_cluster = 0;
void set_clusters (const char* data)
{
const short* cdata = (const short*) data;
int nx = tile_map_size_x * 6;
int ny = tile_map_size_y * 6;
int idx;
clusters = calloc (nx * ny, sizeof (short));
for (idx = 0; idx < nx*ny; idx++)
clusters[idx] = SDL_SwapLE16 (cdata[idx]);
}
#ifdef MAP_EDITOR
void get_clusters (char** data, int *len)
{
if (!clusters)
{
*data = NULL;
*len = 0;
}
else
{
int nx = tile_map_size_x * 6;
int ny = tile_map_size_y * 6;
int idx;
short* cdata = calloc (nx*ny, sizeof (short));
for (idx = 0; idx < nx*ny; idx++)
cdata[idx] = SDL_SwapLE16 (clusters[idx]);
*len = nx * ny * sizeof (short);
*data = (char *) cdata;
}
}
#endif
void compute_clusters (const char* occupied)
{
int nr_clusters;
short cluster_idx[1024];
short nb_idx[4];
int ic, cnr;
int nx = tile_map_size_x * 6;
int ny = tile_map_size_y * 6;
int x, y, idx;
clusters = calloc (nx * ny, sizeof (short));
nr_clusters = 0;
cluster_idx[0] = 0;
idx = 0;
if (occupied[idx])
{
nr_clusters++;
clusters[idx] = cluster_idx[nr_clusters] = nr_clusters;
}
for (++idx; idx < nx; idx++)
{
if (occupied[idx])
{
if (occupied[idx-1])
{
clusters[idx] = clusters[idx-1];
}
else
{
nr_clusters++;
clusters[idx] = cluster_idx[nr_clusters] = nr_clusters;
}
}
}
for (y = 1; y < ny; y++)
{
for (x = 0; x < nx; x++, idx++)
{
if (occupied[idx])
{
int cidx, i;
nb_idx[0] = x > 0 ? cluster_idx[clusters[idx-nx-1]] : 0;
nb_idx[1] = cluster_idx[clusters[idx-nx]];
nb_idx[2] = x < nx-1 ? cluster_idx[clusters[idx-nx+1]] : 0;
nb_idx[3] = x > 0 ? cluster_idx[clusters[idx-1]] : 0;
cidx = 0;
for (i = 0; i < 4; i++)
if (nb_idx[i] && (!cidx || nb_idx[i] < cidx))
cidx = nb_idx[i];
if (!cidx)
{
nr_clusters++;
clusters[idx] = cluster_idx[nr_clusters] = nr_clusters;
}
else
{
clusters[idx] = cidx;
for (i = 0; i < 4; i++)
if (nb_idx[i] && cluster_idx[nb_idx[i]] > cidx)
cluster_idx[nb_idx[i]] = cidx;
}
}
}
}
cnr = 0;
for (ic = 1; ic <= nr_clusters; ic++)
{
if (cluster_idx[ic] == ic)
cluster_idx[ic] = ++cnr;
else
cluster_idx[ic] = cluster_idx[cluster_idx[ic]];
}
for (idx = 0; idx < nx*ny; idx++)
clusters[idx] = cluster_idx[clusters[idx]];
}
short get_cluster (int x, int y)
{
if (clusters == NULL)
return 0;
if (x < 0 || x >= tile_map_size_x*6 || y < 0 || y >= tile_map_size_y*6)
return 0;
return clusters[y*tile_map_size_x*6+x];
}
void destroy_clusters_array ()
{
if (clusters)
free (clusters);
clusters = NULL;
}
#ifndef MAP_EDITOR
short get_actor_cluster ()
{
// FIXME? Locking the actors list every time just to get the cluster seems excessive. Maybe
// store an atomic in the actors list?
short cluster = 0;
actor *me;
locked_list_ptr actors_list = lock_and_get_self(&me);
if (actors_list)
{
cluster = me->cluster;
release_locked_actors_list_and_invalidate(actors_list, &me);
}
return cluster;
}
#endif
#endif // CLUSTER_INSIDES