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agent.c
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/*
* libslack - https://libslack.org
*
* Copyright (C) 1999-2004, 2010, 2020-2023 raf <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <https://www.gnu.org/licenses/>.
*
* 20230824 raf <[email protected]>
*/
/*
=head1 NAME
I<libslack(agent)> - agent module
=head1 SYNOPSIS
#include <slack/std.h>
#include <slack/agent.h>
typedef struct Agent Agent;
typedef int agent_action_t(Agent *agent, void *arg);
typedef int agent_reaction_t(Agent *agent, int fd, int revents, void *arg);
Agent *agent_create(void);
Agent *agent_create_with_locker(Locker *locker);
Agent *agent_create_measured(void);
Agent *agent_create_measured_with_locker(Locker *locker);
Agent *agent_create_using_select(void);
Agent *agent_create_using_select_with_locker(Locker *locker);
void agent_release(Agent *agent);
void *agent_destroy(Agent **agent);
int agent_rdlock(const Agent *agent);
int agent_wrlock(const Agent *agent);
int agent_unlock(const Agent *agent);
int agent_connect(Agent *agent, int fd, int events, agent_reaction_t *reaction, void *arg);
int agent_connect_unlocked(Agent *agent, int fd, int events, agent_reaction_t *reaction, void *arg);
int agent_disconnect(Agent *agent, int fd);
int agent_disconnect_unlocked(Agent *agent, int fd);
int agent_transfer(Agent *agent, int fd, Agent *dst);
int agent_transfer_unlocked(Agent *agent, int fd, Agent *dst);
int agent_send(Agent *agent, int fd, int sockfd);
int agent_send_unlocked(Agent *agent, int fd, int sockfd);
int agent_recv(Agent *agent, int sockfd, agent_reaction_t *reaction, void *arg);
int agent_recv_unlocked(Agent *agent, int sockfd, agent_reaction_t *reaction, void *arg);
int agent_detail(Agent *agent, int fd);
int agent_detail_unlocked(Agent *agent, int fd);
const struct timeval * const agent_last(Agent *agent, int fd);
const struct timeval * const agent_last_unlocked(Agent *agent, int fd);
int agent_velocity(Agent *agent, int fd);
int agent_velocity_unlocked(Agent *agent, int fd);
int agent_acceleration(Agent *agent, int fd);
int agent_acceleration_unlocked(Agent *agent, int fd);
int agent_dadt(Agent *agent, int fd);
int agent_dadt_unlocked(Agent *agent, int fd);
void *agent_schedule(Agent *agent, long sec, long usec, agent_action_t *action, void *arg);
void *agent_schedule_unlocked(Agent *agent, long sec, long usec, agent_action_t *action, void *arg);
int agent_cancel(Agent *agent, void *action_id);
int agent_cancel_unlocked(Agent *agent, void *action_id);
int agent_start(Agent *agent);
int agent_stop(Agent *agent);
=head1 DESCRIPTION
This module provides support for a generic agent programming model. Agents
are like event loops, except that while event loops only react to input
events, agents can also take independent actions at specific times.
Unlike event loops, which are typically GUI-specific and receive input
events by calling some concrete event retrieval function, input events for
agents take the form of data transfers across file descriptors. This means
that input events can come from any source, and have any semantics. For
example, to implement an event loop for a specific GUI using an agent, you'd
have a separate thread or process that calls the GUI's event retrieval
function, and then sends each event to the agent across a pipe or socket.
Agents multiplex input sources using I<poll(2)> (or I<select(2)> if
unavoidable) and multiplex timers for scheduled actions over I<poll(2)>'s
timeout facility using hierarchical timing wheels. If timers are not used,
agents are just an alternate interface to I<poll(2)>. If input sources are
not used, agents are just a multi-purpose timer that doesn't use any
signals.
Multiple agents can be connected to each other via pipes and sockets in
arbitrary networks (in multiple threads or multiple processes on the same
host or multiple hosts) and these connections may change over time.
It is expected that agents will generally be used to build highly scalable
internet servers because connecting and disconnecting file descriptors and
scheduling and cancelling timed actions are all O(1) operations and managing
timers has constant average time. If two or more agents cooperate (on a
system that has I<poll(2)>), responding to input events can also be highly
scalable (See the SCALABILITY section for details).
=over 4
=cut
*/
#ifndef _BSD_SOURCE
#define _BSD_SOURCE /* For timercmp() in glibc and snprintf() on OpenBSD-4.7 */
#endif
#ifndef _DEFAULT_SOURCE
#define _DEFAULT_SOURCE /* New name for _BSD_SOURCE */
#endif
#ifndef _NETBSD_SOURCE
#define _NETBSD_SOURCE /* For timercmp() on NetBSD-5.0.2 */
#endif
#include "config.h"
#include "std.h"
#include "mem.h"
#include "err.h"
#include "link.h"
#include "net.h"
#include "agent.h"
#include <sys/time.h>
#include <sys/types.h>
#ifndef TEST
#if HAVE_POLL_H
#include <poll.h>
#elif HAVE_SYS_POLL_H
#include <sys/poll.h>
#elif HAVE_SYS_SELECT_H
#include <sys/select.h>
#endif
typedef struct timewheel_t timewheel_t;
typedef struct action_t action_t;
typedef struct reaction_t reaction_t;
typedef struct activity_t activity_t;
typedef struct timeval timeval;
#define POLL_SIZE 16
enum { IDLE = 0, START = 1, STOP = 2 }; /* Agent states */
enum { POLL = 0, SELECT = 1 }; /* Agent implementations */
struct Agent
{
int state; /* idle, start, stop */
ssize_t *ids; /* map fd to array indexes */
size_t ids_size; /* size of ids */
int method; /* implementation method: poll() or select() */
union
{
#ifdef HAVE_POLL
struct pollfd *pfds; /* for poll() */
#endif
struct { fd_set *rfds, *xfds, *wfds; } s; /* for select() */
} u;
reaction_t *reactions; /* reactions to input events */
activity_t *tempo; /* activity of the agent itself */
activity_t *activity; /* activity of each connection */
size_t size; /* number of elements allocated in pollfd */
size_t length; /* number of elements used in pollfd */
timewheel_t *timewheel; /* hierarchical timing wheel for scheduling */
size_t timers; /* number of timers in the timewheel */
Locker *locker; /* locking strategy for this agent */
};
#ifdef HAVE_POLL
#define pollfds u.pfds
#endif
#define readfds u.s.rfds
#define writefds u.s.wfds
#define exceptfds u.s.xfds
struct action_t
{
action_t *next; /* link to next action */
action_t *prev; /* link to previous action */
action_t **parent; /* the list in which this action is stored */
timeval when; /* absolute time to act */
agent_action_t *action; /* function to call */
void *arg; /* argument to pass to function */
size_t day; /* index into days */
size_t hour; /* index into hours */
size_t minute; /* index into minutes */
size_t second; /* index into seconds */
size_t jiffy; /* index into jiffies */
};
struct reaction_t
{
int fd; /* file descriptor */
int events; /* read/write/exception */
agent_reaction_t *reaction; /* function to call */
void *arg; /* argument to pass to function */
};
struct activity_t
{
timeval since; /* when the last event occurred */
size_t detail; /* how much detail do we have? */
int dt; /* the event rate */
int ddt; /* the rate of change of the event rate */
int dddt; /* the rate of change of the rate of change of the event rate */
};
enum
{
DAYS = 10,
HOURS = 24,
MINUTES = 60,
SECONDS = 60,
JIFFIES = 100
};
struct timewheel_t
{
timeval now[1]; /* current time */
size_t day; /* current index into days */
size_t hour; /* current index into hours */
size_t minute; /* current index into minutes */
size_t second; /* current index into seconds */
size_t jiffy; /* current index into jiffies */
action_t *days[DAYS]; /* timers for subsequent days */
action_t *hours[HOURS]; /* timers for subsequent hours */
action_t *minutes[MINUTES]; /* timers for subsequent minutes */
action_t *seconds[SECONDS]; /* timers for subsequent seconds */
action_t *jiffies[JIFFIES]; /* timers for this second */
};
/*
C<static timewheel_t *timewheel_create()>
Creates a I<timewheel_t> object. It is the caller's responsibility to
deallocate the timewheel object with I<timewheel_release(3)>. On error,
returns C<null> with C<errno> set appropriately.
*/
static timewheel_t *timewheel_create()
{
timewheel_t *timewheel = mem_new(timewheel_t); /* XXX decouple */
if (!timewheel)
return NULL;
memset(timewheel, 0, sizeof(timewheel_t));
if (gettimeofday(timewheel->now, NULL) == -1)
return NULL;
return timewheel;
}
/*
C<static void timewheel_release(timewheel_t *timewheel)>
Releases (deallocates) C<timewheel>.
*/
static action_t *release_action(action_t *action)
{
action_t *next = dlink_next(action);
mem_release(action);
return next;
}
static void release_actions(action_t *action)
{
while (action)
action = release_action(action);
}
static void timewheel_release(timewheel_t *timewheel)
{
size_t i;
if (!timewheel)
return;
for (i = 0; i < DAYS; ++i)
release_actions(timewheel->days[i]);
for (i = 0; i < HOURS; ++i)
release_actions(timewheel->hours[i]);
for (i = 0; i < MINUTES; ++i)
release_actions(timewheel->minutes[i]);
for (i = 0; i < SECONDS; ++i)
release_actions(timewheel->seconds[i]);
for (i = 0; i < JIFFIES; ++i)
release_actions(timewheel->jiffies[i]);
mem_release(timewheel);
}
/*
=item C<Agent *agent_create(void)>
Creates an I<Agent> object. On error, returns C<null> with C<errno> set
appropriately. It is the caller's responsibility to deallocate the new agent
with I<agent_release(3)> or I<agent_destroy(3)>. It is strongly recommended
to use I<agent_destroy(3)>, because it also sets the pointer variable to
C<null>.
=cut
*/
Agent *agent_create(void)
{
return agent_create_with_locker(NULL);
}
/*
=item C<Agent *agent_create_with_locker(Locker *locker)>
Equivalent to I<agent_create(3)> except that multiple threads accessing the
new agent will be synchronised by C<locker>.
=cut
*/
Agent *agent_create_with_locker(Locker *locker)
{
Agent *agent = mem_new(Agent); /* XXX decouple */
if (!agent)
return NULL;
memset(agent, 0, sizeof(Agent));
#ifdef HAVE_POLL
agent->method = POLL;
#else
agent->method = SELECT;
#endif
agent->locker = locker;
return agent;
}
/*
=item C<Agent *agent_create_measured(void)>
Creates an I<Agent> object that measures I/O activity. Such agents can be
passed to the following functions to determine the level of I/O activity
handled by the agent: I<agent_detail(3)> which returns the level of detail
available (this determines which of the subsequent functions may be called);
I<agent_last(3)> which returns the time that the most recent I/O event
occurred; I<agent_velocity(3)> which returns the rate of I/O events;
I<agent_acceleration(3)> which returns the rate of change of the I/O event
rate; and I<agent_dadt(3)> which returns the rate of change of the rate of
change of the I/O event rate. These functions can be applied to individual
file descriptors, or to the agent as a whole. These agents can be combined
to produce a fast/slow lane structure that improves scalability of I/O with
respect to the number of connected file descriptors. See the SCALABILITY
section below for more details. On error, returns C<null> with C<errno> set
appropriately. It is the caller's responsibility to deallocate the new agent
with I<agent_release(3)> or I<agent_destroy(3)>. It is strongly recommended
to use I<agent_destroy(3)>, because it also sets the pointer variable to
C<null>. Note, if this system does not have I<poll(2)>, this function is not
very useful.
=cut
*/
Agent *agent_create_measured(void)
{
return agent_create_measured_with_locker(NULL);
}
/*
=item C<Agent *agent_create_measured_with_locker(Locker *locker)>
Equivalent to I<agent_create_measured(3)> except that multiple threads
accessing the new agent will be synchronised by C<locker>.
=cut
*/
Agent *agent_create_measured_with_locker(Locker *locker)
{
Agent *agent = mem_new(Agent); /* XXX decouple */
if (!agent)
return NULL;
memset(agent, 0, sizeof(Agent));
#ifdef HAVE_POLL
agent->method = POLL;
#else
agent->method = SELECT;
#endif
if (!(agent->tempo = mem_new(activity_t))) /* XXX decouple */
{
mem_release(agent);
return NULL;
}
memset(agent->tempo, 0, sizeof(activity_t));
agent->locker = locker;
return agent;
}
/*
=item C<Agent *agent_create_using_select(void)>
Equivalent to I<agent_create(3)> except that the agent created will use
I<select(2)> instead of I<poll(2)>. This should only be used under I<Linux>
when accurate 10ms timers are required (see the BUGS section for details).
It should not be used for I/O (see the SCALABILITY section for details).
=cut
*/
Agent *agent_create_using_select(void)
{
return agent_create_using_select_with_locker(NULL);
}
/*
=item C<Agent *agent_create_using_select_with_locker(Locker *locker)>
Equivalent to I<agent_create_using_select(3)> except that multiple threads
accessing the new agent will be synchronised by C<locker>.
=cut
*/
Agent *agent_create_using_select_with_locker(Locker *locker)
{
Agent *agent = mem_new(Agent); /* XXX decouple */
if (!agent)
return NULL;
memset(agent, 0, sizeof(Agent));
agent->method = SELECT;
agent->locker = locker;
return agent;
}
/*
=item C<void agent_release(Agent *agent)>
Releases (deallocates) C<agent>.
=cut
*/
void agent_release(Agent *agent)
{
Locker *locker;
if (!agent)
return;
if (agent_wrlock(agent))
return;
locker = agent->locker;
mem_release(agent->ids);
#ifdef HAVE_POLL
if (agent->method == POLL)
mem_release(agent->pollfds);
else
#endif
{
mem_release(agent->readfds);
mem_release(agent->writefds);
mem_release(agent->exceptfds);
}
mem_release(agent->reactions);
mem_release(agent->tempo);
mem_release(agent->activity);
timewheel_release(agent->timewheel);
mem_release(agent);
locker_unlock(locker);
}
/*
=item C<void *agent_destroy(Agent **agent)>
Destroys (deallocates and sets to C<null>) C<*agent>. Returns C<null>.
B<Note:> agents that are shared by multiple threads must not be destroyed
until after all threads have finished with it.
=cut
*/
void *agent_destroy(Agent **agent)
{
if (agent && *agent)
{
agent_release(*agent);
*agent = NULL;
}
return NULL;
}
/*
=item C<int agent_rdlock(const Agent *agent)>
Claims a read lock on C<agent> (if C<agent> was created with a I<Locker>).
This is needed when multiple read-only I<agent(3)> module functions need to
be called atomically. It is the caller's responsibility to call
I<agent_unlock(3)> after the atomic operation. The only functions that may
be called on C<agent> between calls to I<agent_rdlock(3)> and
I<agent_unlock(3)> are any read-only I<agent(3)> module functions whose name
ends with C<_unlocked>. On success, returns C<0>. On error, returns an error
code.
=cut
*/
#define agent_rdlock(agent) locker_rdlock((agent)->locker)
#define agent_wrlock(agent) locker_wrlock((agent)->locker)
#define agent_unlock(agent) locker_unlock((agent)->locker)
int (agent_rdlock)(const Agent *agent)
{
return agent_rdlock(agent);
}
/*
=item C<int agent_wrlock(const Agent *agent)>
Claims a write lock on C<agent> (if C<agent> was created with a I<Locker>).
This is needed when multiple read/write I<agent(3)> module functions need to
be called atomically. It is the caller's responsibility to call
I<agent_unlock(3)> after the atomic operation. The only functions that may
be called on C<agent> between calls to I<agent_wrlock(3)> and
I<agent_unlock(3)> are any I<agent(3)> module functions whose name ends with
C<_unlocked>. On success, returns C<0>. On error, returns an error code.
=cut
*/
int (agent_wrlock)(const Agent *agent)
{
return agent_wrlock(agent);
}
/*
=item C<int agent_unlock(const Agent *agent)>
Unlocks a read or write lock on C<agent> obtained with I<agent_rdlock(3)> or
I<agent_wrlock(3)> (if C<agent> was created with a C<locker>). On success,
returns C<0>. On error, returns an error code.
=cut
*/
int (agent_unlock)(const Agent *agent)
{
return agent_unlock(agent);
}
/*
=item C<int agent_connect(Agent *agent, int fd, int events, agent_reaction_t *reaction, void *arg)>
Connect the file descriptor, C<fd>, to C<agent>. C<events> specifies the
input/output events of interest. It is a bitmask of the following values:
C<R_OK>, C<W_OK> and C<X_OK> indicating, respectively, readability,
writability and exceptional condition (i.e. arrival of out of band data).
When any of the specified events occur, the function, C<reaction>, will be
called with four arguments: C<agent>, C<fd>, C<revents> (the bitmask of the
events that occurred), and C<arg>. If C<fd> is already connected, the
existing C<events>, C<reaction> and C<arg> are replaced with the new values.
On success, returns C<0>. On error, returns C<-1> with C<errno> set
appropriately.
=cut
*/
int agent_connect(Agent *agent, int fd, int events, agent_reaction_t *reaction, void *arg)
{
int ret, err;
if (!agent)
return set_errno(EINVAL);
if ((err = agent_wrlock(agent)))
return set_errno(err);
ret = agent_connect_unlocked(agent, fd, events, reaction, arg);
if ((err = agent_unlock(agent)))
return set_errno(err);
return ret;
}
/*
=item C<int agent_connect_unlocked(Agent *agent, int fd, int events, agent_reaction_t *reaction, void *arg)>
Equivalent to I<agent_connect(3)> except that C<agent> is not write-locked.
=cut
*/
int agent_connect_unlocked(Agent *agent, int fd, int events, agent_reaction_t *reaction, void *arg)
{
/* Check the arguments */
if (!agent || fd < 0 || !reaction || !(events & (R_OK | W_OK | X_OK)) || (events & ~(R_OK | W_OK | X_OK)))
return set_errno(EINVAL);
/* Allocate or extend ids if necessary */
if (!agent->ids)
{
if (!(agent->ids = mem_create(fd + 1, ssize_t)))
return -1;
memset(agent->ids, 0xff, (fd + 1) * sizeof(ssize_t));
agent->ids_size = fd + 1;
}
else if (agent->ids_size <= fd)
{
if (!(agent->ids = mem_resize(&agent->ids, agent->ids_size << 1)))
return -1;
memset(agent->ids + agent->ids_size, 0xff, agent->ids_size * sizeof(ssize_t));
agent->ids_size <<= 1;
}
/* Allocate or extend pollfds, reactions and activity, if necessary */
if (!agent->reactions)
{
#if HAVE_POLL
if (agent->method == POLL)
{
if (!(agent->pollfds = mem_create(POLL_SIZE, struct pollfd)))
return -1;
memset(agent->pollfds, 0, POLL_SIZE * sizeof(struct pollfd));
}
#endif
if (!(agent->reactions = mem_create(POLL_SIZE, reaction_t)))
return -1;
memset(agent->reactions, 0, POLL_SIZE * sizeof(reaction_t));
if (agent->tempo)
{
if (!(agent->activity = mem_create(POLL_SIZE, activity_t)))
return -1;
memset(agent->activity, 0, POLL_SIZE * sizeof(activity_t));
}
agent->size = POLL_SIZE;
}
else if (agent->length == agent->size)
{
#if HAVE_POLL
if (agent->method == POLL)
{
if (!mem_resize(&agent->pollfds, agent->size << 1))
return -1;
memset(agent->pollfds + agent->size, 0, agent->size * sizeof(struct pollfd));
}
#endif
if (!mem_resize(&agent->reactions, agent->size << 1))
return -1;
memset(agent->reactions + agent->size, 0, agent->size * sizeof(reaction_t));
if (agent->tempo)
{
if (!mem_resize(&agent->activity, agent->size << 1))
return -1;
memset(agent->activity + agent->size, 0, agent->size * sizeof(activity_t));
}
agent->size <<= 1;
}
/* Claim a new pollfd structure if not already connected */
if (agent->ids[fd] == -1)
agent->ids[fd] = agent->length++;
/* Fill in the pollfd structure and its reaction */
#if HAVE_POLL
if (agent->method == POLL)
{
agent->pollfds[agent->ids[fd]].fd = fd;
agent->pollfds[agent->ids[fd]].events = 0;
agent->pollfds[agent->ids[fd]].revents = 0;
if (events & R_OK)
agent->pollfds[agent->ids[fd]].events |= POLLIN;
if (events & X_OK)
agent->pollfds[agent->ids[fd]].events |= POLLPRI;
if (events & W_OK)
agent->pollfds[agent->ids[fd]].events |= POLLOUT;
}
else
#endif
{
if (events & R_OK && !agent->readfds)
{
if (!(agent->readfds = mem_new(fd_set)))
return -1;
FD_ZERO(agent->readfds);
}
if (events & X_OK && !agent->exceptfds)
{
if (!(agent->exceptfds = mem_new(fd_set)))
return -1;
FD_ZERO(agent->exceptfds);
}
if (events & W_OK && !agent->writefds)
{
if (!(agent->writefds = mem_new(fd_set)))
return -1;
FD_ZERO(agent->writefds);
}
if (events & R_OK)
FD_SET(fd, agent->readfds);
if (events & X_OK)
FD_SET(fd, agent->exceptfds);
if (events & W_OK)
FD_SET(fd, agent->writefds);
}
agent->reactions[agent->ids[fd]].fd = fd;
agent->reactions[agent->ids[fd]].events = events;
agent->reactions[agent->ids[fd]].reaction = reaction;
agent->reactions[agent->ids[fd]].arg = arg;
return 0;
}
/*
=item C<int agent_disconnect(Agent *agent, int fd)>
Disconnect the file descriptor, C<fd>, from C<agent>. C<agent> will no
longer respond to input/output events that occur on C<fd>. On success,
returns C<0>. On error, returns C<-1> with C<errno> set appropriately.
=cut
*/
int agent_disconnect(Agent *agent, int fd)
{
int ret, err;
if (!agent)
return set_errno(EINVAL);
if ((err = agent_wrlock(agent)))
return set_errno(err);
ret = agent_disconnect_unlocked(agent, fd);
if ((err = agent_unlock(agent)))
return set_errno(err);
return ret;
}
/*
=item C<int agent_disconnect_unlocked(Agent *agent, int fd)>
Equivalent to I<agent_disconnect(3)> except that C<agent> is not
write-locked.
=cut
*/
int agent_disconnect_unlocked(Agent *agent, int fd)
{
ssize_t id, last_id;
int last_fd;
/* Check the arguments */
if (!agent || fd < 0)
return set_errno(EINVAL);
/* Check the agent */
#if HAVE_POLL
if (agent->method == POLL)
{
if (!agent->pollfds)
return set_errno(EINVAL);
}
else
#endif
if (!agent->readfds && !agent->writefds && !agent->exceptfds)
return set_errno(EINVAL);
if (!agent->ids || !agent->reactions || (agent->tempo && !agent->activity) || agent->ids_size <= fd)
return set_errno(EINVAL);
/* Remove the agent from pollfds, reactions, activity and ids */
if ((id = agent->ids[fd]) == -1)
return set_errno(EINVAL);
last_fd = agent->reactions[agent->length - 1].fd;
last_id = agent->ids[last_fd];
#if HAVE_POLL
if (agent->method == POLL)
{
agent->pollfds[id] = agent->pollfds[last_id];
memset(&agent->pollfds[last_id], 0, sizeof(struct pollfd));
}
else
#endif
{
if (agent->readfds)
FD_CLR(fd, agent->readfds);
if (agent->exceptfds)
FD_CLR(fd, agent->exceptfds);
if (agent->writefds)
FD_CLR(fd, agent->writefds);
}
agent->reactions[id] = agent->reactions[last_id];
if (agent->tempo)
agent->activity[id] = agent->activity[last_id];
agent->ids[last_fd] = id;
--agent->length;
memset(&agent->reactions[last_id], 0, sizeof(reaction_t));
if (agent->tempo)
memset(&agent->activity[last_id], 0, sizeof(activity_t));
agent->ids[fd] = -1;
return 0;
}
/*
=item C<int agent_transfer(Agent *agent, int fd, Agent *dst)>
Transfers the connected file descriptor, C<fd>, from C<agent> to C<dst>. The
activity data for C<fd> (i.e. time of last event, velocity, acceleration and
dadt) are transferred as well. Both C<agent> and C<dst> must be agents
created using I<agent_create_measured(3)>. On success, returns C<0>. On
error, returns C<-1> with C<errno> set appropriately. Note this only works
for agents in separate threads. To transfer a file descriptor to another
agent in another process on the same host, use I<agent_send(3)> and
I<agent_recv(3)>. It is not possible to transfer a file descriptor to
another agent on another host.
=cut
*/
int agent_transfer(Agent *agent, int fd, Agent *dst)
{
int ret, err;
if (!agent)
return set_errno(EINVAL);
if ((err = agent_wrlock(agent)))
return set_errno(err);
ret = agent_transfer_unlocked(agent, fd, dst);
if ((err = agent_unlock(agent)))
return set_errno(err);
return ret;
}
/*
=item C<int agent_transfer_unlocked(Agent *agent, int fd, Agent *dst)>
Equivalent to I<agent_transfer(3)> except that C<agent> is not write-locked.
Note that C<dst> is still write-locked.
=cut
*/
int agent_transfer_unlocked(Agent *agent, int fd, Agent *dst)
{
reaction_t reaction;
activity_t activity;
ssize_t id;
/* Check the arguments */
if (!agent || fd < 0 || !dst)
return set_errno(EINVAL);
/* Check agent */
if (!agent->ids || !agent->reactions || !agent->tempo || !agent->activity || agent->ids_size <= fd)
return set_errno(EINVAL);
/* Check dst */
if (!dst->tempo)
return set_errno(EINVAL);
/* Transfer the connection and its activity data */
if ((id = agent->ids[fd]) == -1)
return set_errno(EINVAL);
reaction = agent->reactions[id];
activity = agent->activity[id];
if (agent_connect(dst, reaction.fd, reaction.events, reaction.reaction, reaction.arg) == -1)
return -1;
dst->activity[dst->ids[fd]] = activity;
if (agent_disconnect_unlocked(agent, fd) == -1)
{