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@ramakarl in other issue you ask for vertices, for these:
Vector3DF( 0.0, -20.81406, 8.171592 ), Vector3DF( 0.0, -14.862897, -13.38261 ), Vector3DF( 20.0, 0.0, 0.0 )
it seems clear that d1 will be invalid, as we will divide by 0 here: https://github.com/ramakarl/voxelizer/blob/master/math_voxelizer/main_voxelizer.cpp#L237
have you tested this by rotating the triangle about the planes using quaternions on every axis?
The text was updated successfully, but these errors were encountered:
Just ran into this issue, too. Triangle coordinates are
[0]: {51.7321903761628, 6.135542782570875, -55.063580406614726} [1]: {51.62424037616284, 6.1941068919916935, -55.09661639885565} [2]: {51.6242403761628, 6.135542782570935, -55.06358040661471}
and space bounds are
m_vmin = {-33.56288012881984, -4.107472231053617, -193.37669756689073} m_vmax = {149.19836501802786, 19.888678754569305, 24.251550699393917} m_vres = {367, 49, 437}
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@ramakarl in other issue you ask for vertices, for these:
it seems clear that d1 will be invalid, as we will divide by 0 here: https://github.com/ramakarl/voxelizer/blob/master/math_voxelizer/main_voxelizer.cpp#L237
have you tested this by rotating the triangle about the planes using quaternions on every axis?
The text was updated successfully, but these errors were encountered: