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1. Getting Started
Max Busson edited this page Aug 20, 2024
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If you haven't yet, we highly recommend reading chapter 0. Introduction.
You may also want to spend 5 minutes reading 0.a. Detailed Project Architecture, unless you are confident you won't waste 5 hours getting lost in it.
- Familiarize yourself with the
main.gd
script to understand how the game initializes.
Explore the TacticsLevel
class to see how the map & combat flows are managed.
- TacticsArena is in charge of loading and initializing the map and its tiles. Look here to understand grid and pathfinding mechanics.
- TacticsParticipant is where the bulk of the combat turn logic lives.
- Check
TacticsPawn
to see how individual units are implemented.
If you ever feel lost during this step, please refer to chapter 0.a. Detailed Project Architecture
Are you feeling comfortable with all of the previous steps?
... You are? Then good news! You can start playing around now.
Look into building upon the framework. GLHF!