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This is likely because textures are guaranteed to be stored in a particular order. You can try to trace how textures for heroes are loaded. I guess that the decrement here is to get a different orientation of the same hero character.
Hi @rapiz1,
I know you haven't updated this project in awhile and I know this is a long shot: Do you happen to know why you decrement this pointer to a texture?
DungeonRush/src/game.c
Line 178 in ff44828
I just don't understand why you'd want to do it. Also, the comments make a note that it's dangerous!
I love this project, and I'm working on a FULL PORT, to be released very soon!
Thank you!
-deckarep
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