From 49a1da6c18aaae26712a42fffb1be41ff25fc553 Mon Sep 17 00:00:00 2001 From: asdqwe Date: Fri, 27 Dec 2024 08:48:09 -0300 Subject: [PATCH] Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW --- src/platforms/rcore_desktop_glfw.c | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index ac419ea7bd40..c2a43be11a02 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1248,12 +1248,13 @@ void PollInputEvents(void) CORE.Window.resizedLastFrame = false; - if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) + if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN))) + { + glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) + CORE.Time.previous = GetTime(); + } else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state - // While window minimized, stop loop execution - while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents(); - CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle); // Reset close status for next frame @@ -1739,12 +1740,7 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s static void WindowIconifyCallback(GLFWwindow *window, int iconified) { if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified - else - { - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored - - if ((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) == 0) CORE.Time.previous = GetTime(); - } + else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored } // GLFW3 WindowMaximize Callback, runs when window is maximized/restored