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SpineRuntimeEditorPlugin.cpp
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//
// Created by Raiix on 2021/7/13.
//
#ifdef TOOLS_ENABLED
#include "SpineRuntimeEditorPlugin.h"
#include "SpineAtlasResource.h"
#include "SpineSkeletonJsonDataResource.h"
#include "SpineSpriteAnimateDialog.h"
#include "SpineSprite.h"
Error SpineAtlasResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata){
Ref<SpineAtlasResource> res(memnew(SpineAtlasResource));
res->set_normal_texture_prefix(p_options["normal_texture_prefix"]);
res->load_from_atlas_file(p_source_file);
String file_name = vformat("%s.%s", p_save_path, get_save_extension());
auto err = ResourceSaver::save(file_name, res);
return err;
}
void SpineAtlasResourceImportPlugin::get_import_options(List<ImportOption> *r_options, int p_preset) const {
if (p_preset == 0) {
ImportOption op;
op.option.name = "normal_texture_prefix";
op.option.type = Variant::STRING;
op.option.hint_string = "String";
op.default_value = String("n");
r_options->push_back(op);
}
}
Error SpineJsonResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata){
Ref<SpineSkeletonJsonDataResource> res(memnew(SpineSkeletonJsonDataResource));
res->load_from_file(p_source_file);
String file_name = vformat("%s.%s", p_save_path, get_save_extension());
auto err = ResourceSaver::save(file_name, res);
return err;
}
//=======================| SpineRuntimeEditorPlugin |============================
SpineRuntimeEditorPlugin::SpineRuntimeEditorPlugin(EditorNode *p_node) {
add_import_plugin(memnew(SpineAtlasResourceImportPlugin));
add_import_plugin(memnew(SpineJsonResourceImportPlugin));
auto animate_button = memnew(ToolButton);
animate_button->set_text("Animate");
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, animate_button);
animate_dialog = memnew(SpineSpriteAnimateDialog);
get_editor_interface()->get_base_control()->add_child(animate_dialog);
animate_dialog->set_animate_button(animate_button);
animate_dialog->set_plugin(this);
}
SpineRuntimeEditorPlugin::~SpineRuntimeEditorPlugin() {
}
bool SpineRuntimeEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("SpineSprite");
}
void SpineRuntimeEditorPlugin::make_visible(bool p_visible) {
if (get_editor_interface()->get_selection()->get_selected_node_list().size() != 1) {
p_visible = false;
}
animate_dialog->get_animate_button()->set_visible(p_visible);
}
#endif