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Assertion failed name > 0 #22

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1Snakel opened this issue Aug 16, 2020 · 1 comment
Open

Assertion failed name > 0 #22

1Snakel opened this issue Aug 16, 2020 · 1 comment
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invalid This doesn't seem right

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@1Snakel
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1Snakel commented Aug 16, 2020

Testing the runtime gave me this error with the sample bellow.

OpenGL ES 2.0 Renderer: AMD BONAIRE (DRM 2.50.0, 5.3.0-59-generic, LLVM 9.0.0)
OpenGL ES 2.0 Batching: ON

godot.x11.opt.tools.64: modules/spine_runtime/spine-cpp/src/spine/Skin.cpp:96: spine::Skin::Skin(const spine::String&): Assertion `_name.length() > 0' failed.

dragon.zip

nvm, the sample's from an older version of spine... sorry

@scottkunkel
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Confirming it doesn't work.

I transferred the project into the latest 3.8 spine. It deleted a few animations when doing so. However, re exporting it still didn't make it work. The error message makes not sense:

Failed method: Button update_minimum_size:
Object deleted while awaiting callback
--../--

@rayxuln rayxuln added the invalid This doesn't seem right label Sep 6, 2021
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