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I transferred the project into the latest 3.8 spine. It deleted a few animations when doing so. However, re exporting it still didn't make it work. The error message makes not sense:
Failed method: Button update_minimum_size:
Object deleted while awaiting callback
--../--
Testing the runtime gave me this error with the sample bellow.
OpenGL ES 2.0 Renderer: AMD BONAIRE (DRM 2.50.0, 5.3.0-59-generic, LLVM 9.0.0)
OpenGL ES 2.0 Batching: ON
godot.x11.opt.tools.64: modules/spine_runtime/spine-cpp/src/spine/Skin.cpp:96: spine::Skin::Skin(const spine::String&): Assertion `_name.length() > 0' failed.
dragon.zip
nvm, the sample's from an older version of spine... sorry
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