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This is inspired by the playing experiences of both little alchemy and runescape iron man.
Basic Idea
A hard mode "switch" that can be turned on or off to play in a harder mode (this on or off by default has a cool down of lets say a day or two). This switch activates ironman mode in which you do not have access to hints nor can you suggest elements. You would have a separate inventory from your main account but the combos would be derived from the main database. These accounts do no share elements in any way. A separate leader board would also exist. The switch cool down could be set in config.
Implementation
We would have to store 2 separate inventories, however due to the nature of this being a challenge meaning many won't participate I believe this overhead isn't too much. We would probably have to overhaul some logic to make this work right and would most likely need to pull checking for an element in an inventory to a separate game logic function.
Want
I think this idea is just a general fun idea, it requires some effort to implement but is mostly hands off and allows for the future idea of multiple inventories as a whole. I've seen some toss around the idea of hard mode but I think this works as bridge between not overly difficult while still mirroring similar games like doodle god and little alchemy.
This idea is probably more down the road after cats are put it
The text was updated successfully, but these errors were encountered:
This is inspired by the playing experiences of both little alchemy and runescape iron man.
Basic Idea
A hard mode "switch" that can be turned on or off to play in a harder mode (this on or off by default has a cool down of lets say a day or two). This switch activates ironman mode in which you do not have access to hints nor can you suggest elements. You would have a separate inventory from your main account but the combos would be derived from the main database. These accounts do no share elements in any way. A separate leader board would also exist. The switch cool down could be set in config.
Implementation
We would have to store 2 separate inventories, however due to the nature of this being a challenge meaning many won't participate I believe this overhead isn't too much. We would probably have to overhaul some logic to make this work right and would most likely need to pull checking for an element in an inventory to a separate game logic function.
Want
I think this idea is just a general fun idea, it requires some effort to implement but is mostly hands off and allows for the future idea of multiple inventories as a whole. I've seen some toss around the idea of hard mode but I think this works as bridge between not overly difficult while still mirroring similar games like doodle god and little alchemy.
This idea is probably more down the road after cats are put it
The text was updated successfully, but these errors were encountered: