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nights.js
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nights.js
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import {
Command,
FluentGUI,
Integer,
Key,
Control,
} from "../libraries/gui/gui.js";
import { getLargeCanvas } from "../libraries/misc.js";
const sketch = (s) => {
let gui, night, moonPosition, canvasSize;
function star(gr, p) {
let r = s.random(10, 100);
let g = s.random(10, 100);
let b = s.random(100, 255);
let transpNight = s.color(s.red(night), s.green(night), s.blue(night), 0.9);
let x = s.random(s.width),
y = s.random(s.height);
let [mx, my] = moonPosition;
let dist = Math.sqrt((mx - x) * (mx - x) + (my - y) * (my - y));
let starColour = s.color(r, g, b);
if (dist < 200) {
p = p * (dist / 150);
}
gr.beginShape();
for (let i = 0; i < p * 7.0; i++) {
let colour = s.lerpColor(starColour, transpNight, i / (p * 10.0));
gr.stroke(colour);
gr.circle(x, y, i / 10.0);
}
gr.endShape();
}
function moon(moonColour) {
let transpNight = s.color(s.red(night), s.green(night), s.blue(night), 0);
let moonlightBorder = s.lerpColor(moonColour, transpNight, 0.1);
let transpMoonlightBorder = s.color(
s.red(moonlightBorder),
s.green(moonlightBorder),
s.blue(moonlightBorder),
0.001,
);
let [x, y] = moonPosition;
for (let i = 0; i < 30; i++) {
let colour = s.lerpColor(moonColour, transpMoonlightBorder, i / 30.0);
s.fill(colour);
s.circle(x, y, i * 3.2);
}
}
function moonlight(g, moonColour, alpha, factor1, factor2) {
let transpNight = s.color(s.red(night), s.green(night), s.blue(night), 0);
let transpMoonlightBorder = s.color(
s.red(moonColour),
s.green(moonColour),
s.blue(moonColour),
alpha,
);
let [x, y] = moonPosition;
g.beginShape();
for (let i = 0; i < 20; i++) {
g.fill(transpMoonlightBorder);
g.circle(x, y, i * 24);
}
g.endShape();
}
function layer(k, dark) {
s.noiseSeed(s.random(100));
s.beginShape();
s.noStroke();
s.fill(dark);
s.curveVertex(0, s.height);
s.curveVertex(0, (3 * s.height) / 4);
let pts = s.randomGaussian(5, 3);
for (let i = 0; i <= pts; i++) {
s.curveVertex(
(i * s.width) / pts,
(1 * s.height) / 3 +
2 * s.noise((i + 1) * (3 + k)) * ((Math.sqrt(k) * s.height) / 6),
);
}
s.curveVertex(s.width, s.height);
s.endShape(s.CLOSE);
}
function generate() {
s.clear();
let { w, h } = canvasSize;
let low = s.randomGaussian(5, 15);
let high = s.randomGaussian(25, 10);
night = s.color(low, low, 25);
let graf = s.createGraphics(w, h);
graf.background(night);
moonPosition = [s.randomGaussian(800, 100), s.randomGaussian(200, 50)];
let numStars = s.randomGaussian(60, 30);
for (let i = 0; i < numStars; i++) {
star(graf, s.randomGaussian(2, 1));
}
s.image(graf, 0, 0);
for (let k = 1; k <= 4; k++) {
let r = s.randomGaussian(12, 7);
let g = s.randomGaussian(13, 6);
let b = s.randomGaussian(11, 7);
let dark = s.color(r + k, g + s.noise(k) * 15, b + s.noise(k) * 65);
layer(k, dark);
}
let r = s.randomGaussian(200, 10);
let g = s.randomGaussian(200, 10);
let b = s.randomGaussian(160, 10);
let a = s.randomGaussian(250, 20);
let moonColour = s.color(r, g, b, a);
moonlight(s, moonColour, 0.003, 29, 60);
moon(moonColour);
}
s.setup = () => {
let { w, h } = getLargeCanvas(s, 1600);
canvasSize = {
w: w,
h: h,
};
s.colorMode(s.RGB, 255, 255, 255, 1);
let canvas = s.createCanvas(w, h);
s.frameRate(20);
gui = createGUI();
gui.toggle();
generate();
};
function createGUI() {
let info =
"Started as an exploration of random star fields, then added the rolling hills and moon";
let subinfo =
"Sorry about the banding around the moonlight, haven't figured out a way around it (yet)";
let S = new Key("s", () => {
s.save("img.png");
});
let saveCmd = new Command(S, "save the canvas");
let R = new Key("r", () => {
generate();
});
let resetCanvas = new Command(R, "reset");
let gui = new FluentGUI();
gui
.withTitle("Crazy, crazy nights, RB 2020/05")
.withInfo(info)
.withSubinfo(subinfo)
.withCommands([saveCmd, resetCanvas]);
gui.setup();
let QM = new Key("?", () => gui.toggle());
let hide = new Command(QM, "hide this");
gui.addCmd(hide);
gui.update();
return gui;
}
s.keyReleased = () => {
gui.dispatch(s.key);
};
};
p5.disableFriendlyErrors = true;
let p5sketch = new p5(sketch);