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CMakeLists.txt
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#
# Author: Richard Cornwell ([email protected])
#
# Copyright 2023, Richard Cornwell
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 3.22)
## Set our project name
set( PROJECT_NAME "gb" )
project(${PROJECT_NAME} VERSION 0.0.0 DESCRIPTION "Game Boy Simulator")
## Set version number
set (${PROJECT_NAME}_VERSION_MAJOR 0)
set (${PROJECT_NAME}_VERSION_MINOR 1)
# Generate Doxygen documentation files
option(BUILD_DOC "Build documenation" OFF)
option(RUN_TESTS "Run tests" OFF)
# Add a custom CMake Modules directory
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
## Check if Doxygen is available.
if (BUILD_DOC)
find_package(Doxygen REQUIRED)
if (NOT DOXYGEN_FOUND)
message(WARNING "Doxygen not found, unable to generate documatation")
else()
set(DOXY_IN ${CMAKE_HOME_DIRECTORY}/doc/doxyfile.in) ## used in the doxyfile.in
set(DOXY_OUT ${CMAKE_HOME_DIRECTORY}/doc) ## used in the doxyfile.in
configure_file(${DOXY_IN} ${DOXY_OUT} @ONLY)
add_custom_target(doxyDoc
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXY_IN}
WORKING_DIRECTORY ${CMAKE_HOME_DIRECTORY}/doc
COMMENT "Building user's documentation into doxyDoc build dir..."
)
endif()
endif()
## If running tests need CppUTest installed.
if (RUN_TESTS)
# Find CppUTest.
if(CPPUTEST_HOME)
set(CPPUTEST_INCLUDE_DIRS ${CPPUTEST_HOME}/include)
set(CPPUTEST_LIBRARIES ${CPPUTEST_HOME}/lib)
set(CPPUTEST_LDFLAGS CppUTest CppUTestExt)
elseif(DEFINED ENV{CPPUTEST_HOME})
message(STATUS "Using CppUTest home: $ENV{CPPUTEST_HOME}")
set(CPPUTEST_INCLUDE_DIRS $ENV{CPPUTEST_HOME}/include)
set(CPPUTEST_LIBRARIES $ENV{CPPUTEST_HOME}/lib)
set(CPPUTEST_LDFLAGS CppUTest CppUTestExt)
else()
find_package(PkgConfig REQUIRED)
pkg_search_module(CPPUTEST REQUIRED cpputest>=3.8)
message(STATUS "Found CppUTest version ${CPPUTEST_VERSION}")
endif()
ENABLE_TESTING()
endif()
set(CMAKE_CXX_STANDARD 17)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4 /std:c++17")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT /O2")
else()
# add_compile_options( -Wall -Wunused-result $<$<CONFIG:DEBUG>:-g> -fsanitize=address -fsanitize-recover=address)
add_compile_options( -Wall -Wunused-result $<$<CONFIG:DEBUG>:-g>)
add_compile_definitions($<$<CONFIG:DEBUG>:DEBUG>)
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
add_link_options($<$<CONFIG:RELEASE>:-s>)
endif()
#find_package(CppCheck)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_program(CMAKE_CXX_CPPCHECK NAMES cppcheck)
if (CMAKE_CXX_CPPCHECK)
list(
APPEND CMAKE_CXX_CPPCHECK
"--enable=warning"
"--enable=style"
"--enable=performance"
"--enable=portability"
"--enable=missingInclude"
"--suppress=missingIncludeSystem"
"--enable=information"
"--inline-suppr"
"--language=c++")
endif()
find_package (SDL2 REQUIRED)
find_package (SDL2_mixer REQUIRED)
find_package (SDL2_image REQUIRED)
# Get required files and packages
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/config.h)
# Add in binary output so we can find configuration file.
include_directories(BEFORE ${CMAKE_CURRENT_BINARY_DIR})
# Add in path to icon image.
include_directories(BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/image)
## Define output executable.
if (WIN32)
add_executable(${PROJECT_NAME} WIN32)
else()
set (SDL2_BUILDING_LIBRARY 1)
add_executable(${PROJECT_NAME})
endif()
# Include SDL libraries.
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PUBLIC ${SDL2_LIBRARIES})
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_IMAGE_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PUBLIC ${SDL2_IMAGE_LIBRARIES})
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_MIXER_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PUBLIC ${SDL2_MIXER_LIBRARIES})
# Add in the program source
add_subdirectory(src)
## Clean up project if run on Linux
if(UNIX)
add_custom_target (distclean @echo cleaning for source distribution)
add_custom_command(
COMMENT "distribution clean"
COMMAND make
ARGS -C ${CMAKE_CURRENT_BINARY_DIR} clean
COMMAND find
ARGS ${CMAKE_CURRENT_BINARY_DIR} -name "CMakeCache.txt" | xargs rm -rf
COMMAND find
ARGS ${CMAKE_CURRENT_BINARY_DIR} -name "CMakeFiles" | xargs rm -rf
COMMAND find
ARGS ${CMAKE_CURRENT_BINARY_DIR} -name "Makefile" | xargs rm -rf
COMMAND find
ARGS ${CMAKE_CURRENT_BINARY_DIR} -name "*.cmake" | xargs rm -rf
COMMAND find
ARGS -rf ${CMAKE_CURRENT_BINARY_DIR}/install_manifest.txt
TARGET distclean
)
endif(UNIX)
set(CPACK_PACKAGE_NAME ${PROJECT_NAME})
set(CPACK_GENERATOR "DEB;NSIS")
if (WIN32)
include(InstallRequiredSystemLibraries)
add_custom_command(TARGET gb POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
-t "$<TARGET_RUNTIME_DLLS:gb>" "$<TARGET_FILE_DIR:gb>"
COMMAND_EXPAND_LISTS)
#install(FILES ${SDL2_LIBRARY}/SDL2.dll DESTINATION bin)
#install(FILES ${SDL2_MIXER_LIBRARY}/SDL2_mixer.dll DESTINATION bin)
#install(FILES ${SDL2_IMAGE_LIBRARY}/SDL2_image.dll DESTINATION bin)
install(TARGETS gb RUNTIME DESTINATION bin)
else()
install(TARGETS gb RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/games")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple Game Boy Emulator")
set(CPACK_PACKAGE_VENDOR "http://sky-visions.com")
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME})
set(CPACK_PACKAGE_VERSION_MAJOR "${${PROJECT_NAME}_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${${PROJECT_NAME}_VERSION_MINOR}")
set(CPACK_PACKAGE_CONTACT "[email protected]")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_CURRENT_SOURCE_DIR}/image/icon.ico")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Richard Cornwell")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsld2-image-2.0-0 libsdl2-mixer-2.0-0")
#set(CPACK_DEBIAN_FILE_NAME DEB_DEFAULT)
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)#ONE_PER_GROUP)
set(CPACK_DEB_COMPONENT_INSTALL YES)
set(CPACK_STRIP_FILES YES)
include(CPack)