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Hits on burning targets do more damage and gain mini-crits
Hits on burning targets returns ammo to the total.
Maybe have each shot unbuffed do 95 damage flat, less than the other shotguns to make up for being fully automatic?
Mann melter:
Each hit with the weapon adds 10%-15% Firerate/reload and damage.
Holding RMB prevents rage stun/eats projectiles its facing?
Bizarre bargain:
No Sniper minicrits
Headshots do more damage the more heads you have (less damage than stock until 2 heads, capping out at 300 on non-charged headshots)
-collected head damage does not apply to body shots
Scorch shot:
No direct impact damage
Afterburn is only applied by flare explosion
Reduced damage for flare jumping
Ammo count reduced to 8 flares total
Menu option:
Have the ability to switch to a reskin for specific weapons to allow more unique weapon ideas in the future based on said reskins?
The text was updated successfully, but these errors were encountered:
The Manmelter definitely needs to be rebalanced or reverted, for the sake of visibility.
The projectile spam is insane and causes so much visual clutter from just one person alone. It is atrocious to play against.
I can't say much about the weapon's balance, but it might be overshadowing the other secondaries too much.
Huo-long heater:
Mann melter:
Bizarre bargain:
-collected head damage does not apply to body shots
Scorch shot:
Menu option:
Have the ability to switch to a reskin for specific weapons to allow more unique weapon ideas in the future based on said reskins?
The text was updated successfully, but these errors were encountered: