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rotate.html
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rotate.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
<title></title>
<style id="stylesheet">
</style>
</head>
<body>
<div id="content">
<canvas id="canvas" width="400" height="300" style="background:#333"></canvas>
</div>
<script src="scripts/tool.js?id=1"></script>
<script id="scripts">
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var centerX = Math.floor(canvas.width / 2);
var centerY = Math.floor(canvas.height / 2);
var balles = []; //存放页面上的球
var angle = 0;
var vr = 0.05;
var radius = 0;
// 球函数
function Ball(x, y, radius, speed) {
this.x = x;
this.y = y;
this.radius = radius;
this.angle = 0;
this.speed = speed;
};
function animation() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#fff';
balles.forEach(function(ball,i){
ball.x = centerX + Math.cos(angle) * radius;
ball.y = centerY + Math.sin(angle) * radius;
angle += vr;
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, true);
ctx.fill();
});
ctx.beginPath();
ctx.strokeStyle = '#fff';
ctx.arc(centerX,centerY,radius,0,2*Math.PI,true);
ctx.stroke();
ctx.beginPath();
ctx.arc(centerX,centerY,2,0,2*Math.PI,true);
ctx.fill();
requestAnimationFrame(animation);
};
window.onload = function() {
balles.push(new Ball(centerX - 50,centerY - 50,10));
var x = balles[0].x - centerX;
var y = balles[0].y - centerY;
radius = Math.floor(Math.sqrt(x*x+y*y));
animation();
};
</script>
</body>
</html>