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rotate3.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
<title></title>
<style id="stylesheet">
</style>
</head>
<body>
<div id="content">
<canvas id="canvas" width="400" height="300" style="background:#333"></canvas>
</div>
<script src="scripts/tool.js?id=1"></script>
<script id="scripts">
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var centerX = Math.floor(canvas.width / 2);
var centerY = Math.floor(canvas.height / 2);
var balles = []; //存放页面上的球
var ballNums = 10;
var sin = 0;
var cos = 0;
var mouse = {x:centerX,y:centerY};
// 球函数
function Ball(x, y, radius, speed) {
this.x = x;
this.y = y;
this.radius = radius;
this.angle = 0;
this.speed = speed;
};
function animation() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#fff';
var angle = (mouse.x - centerX) * 0.0005;
sin = Math.sin(angle);
cos = Math.cos(angle);
balles.forEach(function(ball, i) {
var x1 = ball.x - centerX;
var y1 = ball.y - centerY;
ball.x = centerX + (x1 * cos - y1 * sin);
ball.y = centerY + (y1 * cos + x1 * sin);
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, true);
ctx.fill();
});
ctx.beginPath();
ctx.arc(centerX, centerY, 2, 0, 2 * Math.PI, true);
ctx.fill();
requestAnimationFrame(animation);
};
function mousedown(){
};
function mousemove(event){
mouse = event.point;
};
window.onload = function() {
for(var i = 0; i < ballNums; i++){
var x = Math.random() * canvas.width;
var y = Math.random() * canvas.height;
var ball = new Ball(x,y,10);
balles.push(ball);
};
tool.captureMT(canvas,mousedown,mousemove);
animation();
};
</script>
</body>
</html>