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spring.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
<title></title>
<style id="stylesheet">
.box {
position: absolute;
top: 10px;
left: 450px;
}
</style>
</head>
<body>
<div id="content">
<div class="point">
<button id="addDisk">增加球</button>
</div>
<canvas id="canvas" width="400" height="300" style="background:#333"></canvas>
</div>
<script src="scripts/tool.js?id=1"></script>
<script id="scripts">
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var centerX = Math.floor(canvas.width / 2);
var centerY = Math.floor(canvas.height / 2);
var balles = []; //存放页面上的球
var spring = 0.03;
var targetX = canvas.width/2;
var vx = 0;
var ax = 0;
// 球函数
function Ball(x, y, radius, speed) {
this.x = x;
this.y = y;
this.radius = radius;
this.angle = 0;
this.speed = speed;
};
balles.push(new Ball(10, canvas.height/2, 10));
document.getElementById("addDisk").addEventListener('click', function() {
animation();
});
//绘制球
function animation() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
requestAnimationFrame(animation);
};
function drawBall(){
for(var i = 0; i < balles.length; i++) {
var ball = balles[i];
ctx.fillStyle = '#fff';
ctx.beginPath();
ax = (targetX - ball.x) * spring;
vx += ax;
ball.x += vx;
ctx.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, true);
ctx.fill();
};
};
window.onload = function() {
drawBall();
};
</script>
</body>
</html>