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surface_rotation.h
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/* Copyright (c) 2019, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <iomanip> // setprecision
#include <sstream> // stringstream
#include "common/vk_common.h"
#include "rendering/render_pipeline.h"
#include "scene_graph/components/perspective_camera.h"
#include "vulkan_sample.h"
/**
* @brief Appropriate use of surface rotation
*/
class SurfaceRotation : public vkb::VulkanSample
{
public:
SurfaceRotation();
virtual ~SurfaceRotation() = default;
virtual bool prepare(vkb::Platform &platform) override;
virtual void update(float delta_time) override;
private:
vkb::sg::PerspectiveCamera *camera{nullptr};
virtual void draw_gui() override;
void recreate_swapchain();
bool pre_rotate = false;
bool last_pre_rotate = false;
/*
* @brief Returns the preTransform value to use when recreating
* the swapchain, which depends on whether or not the
* application is implementing pre-rotation
*/
VkSurfaceTransformFlagBitsKHR select_pre_transform();
/* @brief 180 degree rotations do not trigger a resize, but
* if pre_rotation is enabled a new swapchain
* needs to be created with the corresponding
* preTransform value
*/
void handle_no_resize_rotations();
};
std::unique_ptr<vkb::VulkanSample> create_surface_rotation();