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Idle edited this page Oct 30, 2023
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A series of functions have been exposed to the global
/**
* Retrieves the API object containing the funtions
*/
game.modules.get('pf2e-toolbelt').api
heroActions: {
/**
* creates a Hero Actions table in your world
* NOTE: should be put into a script macro
* @returns { Promise<void> }
*/
createTable,
/**
* removes the hero actions from any/all characters in your world,
* NOTE: should be put into a script macro
* @returns { Promise<void> }
*/
removeHeroActions,
/**
* @param { CharacterPF2e } actor
* @returns { { uuid: string; name: string; }[] } the list of hero actions on this character
*/
getHeroActions,
/**
* uses the hero action and spends a hero point
* @param { CharacterPF2e } actor
* @param { string } uuid - the uuid of the action
* @returns { Promise<void> }
*/
useHeroAction,
/**
* @param { string } uuid - the uuid of the action
* @returns { Promise<{ name: any; description: any; }> } the name and description of the action
*/
getHeroActionDetails,
/**
* @return { Promise<{ uuid: string; name: any; }> | undefined | null } null if an error occurred
*/
drawHeroAction,
/**
* draws as many hero actions as needed to fill the difference between
* the number of current actions on the character and the number of hero points
* @param { CharacterPF2e } actor
* @returns { Promise<void> }
*/
drawHeroActions,
/**
* sends the action description to chat
* @param { CharacterPF2e } actor
* @param { string } uuid - the uuid of the action
* @returns { Promise<void> }
*/
sendActionToChat,
/**
* discards as many action from the character to reach the current number of hero points
* @param { CharacterPF2e } actor
* @param { string } uuid - the uuid of the action
* @returns { Promise<void> }
*/
discardHeroActions,
/**
* starts a trade request, opens a dialog window where the target character,
* the offered and requested actions can be chosen
* @param { CharacterPF2e } actor
*/
tradeHeroAction,
/**
* @returns { Promise<RollTable> } the module tries to find in that order:
* - a table in your world with the UUID specified in the settings
* - a default `Hero Point Deck` table in your world
* - the default `Hero Point Deck` from the compendium
*/
getDeckTable,
}
stances: {
/**
* @param { object } stance
* @returns { boolean } true if the provided object is usable by the module
*/
isValidStance,
/**
* @param { ChatacterPF2e } actor
* @returns { { name: string; uuid: string; img: string; actionUUID: string; effectUUID: string; effectID: string; }[] }
* the stances available on the actor, effectID is only provided if the effect of the stance is currently present on the actor
*/
getStances,
/**
* will toggle the provided stance effect and remove all other stance effects in the process
* @param { ChatacterPF2e } actor
* @param { string } effectUUID
* @returns { Promise<void> }
*/
toggleStance,
}