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jasukim opened this issue
Dec 11, 2019
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backlogFeature request for things we'd like to do/havefeatureNew feature or requestp3game is working, gameplay would feel a lot better with these suggestions/fixed bugs
Is your feature request related to a problem? Please describe.
In the Apartment scene, we have a Mirror Interactable in which at its default state, should reflect the bathroom and the NPC_Player character moving around.
The problem currently is that we will need to set up a camera and duplicate bathroom with a duplicate NPC_Player. We will then create a Mirror Interactable Camera that will provide the "reflection" of the bathroom and player moving, without actually "reflecting" (or, if there's another method you would like to use, we can try that). Currently if you try to add two NPC Player Controlled NPCs, this does not work with the way our Isometric Camera is set up - it may focus on the wrong NPC_Player.
Describe the solution you'd like
We need support for being able to move two Player controlled NPCs at the same time and having a mirror use a render texture (or alternative method) to reflect the contents of the bathroom.
Additional context
Add any other context or screenshots about the feature request here.
Currently how mirror works in-game
https://youtu.be/Goqe5IorfN0 - Explanation of how render textures are used (using Movie Projector Screen Set up as an example) https://youtu.be/cCXUJZrrn4Y - Lengthy explanation of creating a mirror using scripting and render texture.
The text was updated successfully, but these errors were encountered:
jasukim
added
feature
New feature or request
p3
game is working, gameplay would feel a lot better with these suggestions/fixed bugs
backlog
Feature request for things we'd like to do/have
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Dec 11, 2019
backlogFeature request for things we'd like to do/havefeatureNew feature or requestp3game is working, gameplay would feel a lot better with these suggestions/fixed bugs
Is your feature request related to a problem? Please describe.
In the Apartment scene, we have a Mirror Interactable in which at its default state, should reflect the bathroom and the NPC_Player character moving around.
The problem currently is that we will need to set up a camera and duplicate bathroom with a duplicate NPC_Player. We will then create a Mirror Interactable Camera that will provide the "reflection" of the bathroom and player moving, without actually "reflecting" (or, if there's another method you would like to use, we can try that). Currently if you try to add two NPC Player Controlled NPCs, this does not work with the way our Isometric Camera is set up - it may focus on the wrong NPC_Player.
Describe the solution you'd like
We need support for being able to move two Player controlled NPCs at the same time and having a mirror use a render texture (or alternative method) to reflect the contents of the bathroom.
Additional context
Add any other context or screenshots about the feature request here.
Currently how mirror works in-game
https://youtu.be/Goqe5IorfN0 - Explanation of how render textures are used (using Movie Projector Screen Set up as an example)
https://youtu.be/cCXUJZrrn4Y - Lengthy explanation of creating a mirror using scripting and render texture.
The text was updated successfully, but these errors were encountered: