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We would like to explore and implement feedback animation for whenever a user interacts with an object. We will then apply this feedback animation to Interactables in a scene, which can be anywhere from 100-200 objects. Whether this be a simple squash and stretch or a rotate animation, it should be applied to every Interactable (Unless otherwise) and could be combined with additional feedback VFX, SFX, or Material changes.
Currently, we would have 100-200 interactables per scene as generated by Michael's Interactable Factory script. Whatever object is underneath a Container Object that has the Interactable Factory script, will be an Interactable that the User clicks on. When the User clicks on the object, the object should then play a short animation (1-2 second or so).
The problem is that there's a LOT of objects (Total, we will have 720 Interactable Objects scattered across 6 scenes or so).
Ideas: some objects could have specific animations, but a great majority of them can use generic animations. If we could add on to the Interactable Factory script to automatically apply a feedback animation from a certain set of Object Animations, that would ease the manpower needed to apply "custom" animation to each object.
To Do:
Brainstorm on what Animations can be used on a variety of interactables
Create a Interactable Feedback Script that can automate the manual process of adding an animation to each Interactable
Create Animation Set for different type of Interactables (Objects, Nature, Humanoid, Etc)
Script Features:
Is Automatically applied to all Interactables (Added to Interactable Factory Script?)
Randomized or just auto populate Animation from a Predefined Set of Animations (For now, just use Object Animations)
Ability to Override Randomized Animation with a Custom Animation (In case we want to use something specific)
Ability to Add SFX, VFX, or Material Swap
Animation Set Ideas:
Objects (Chairs, Paintings, Trophies)
Squash and Stretch
Spin
Rotate Left to Right
Float
Nature (Trees, Plants, Bushes, Stumps)
Wiggle back and forth
Leaf vfx
Humanoid (Anything using NPC_Base skel)
Wave Hi (Energetic, Stoic, Fist Pump, etc) **(I probably already made some of these, so let me ((jane)) know that you're looking for these)
Look Surprised
P.S.
Let us know if this is beyond your scope and time! We can scale it back to just having you provide custom animations for the items and get one of the programmers to look into making this feature.
The text was updated successfully, but these errors were encountered:
jasukim
added
the
p2
game is working, but "buggy" gameplay and visuals, would be ashamed if this shipped
label
Jan 16, 2020
Summary:
We would like to explore and implement feedback animation for whenever a user interacts with an object. We will then apply this feedback animation to Interactables in a scene, which can be anywhere from 100-200 objects. Whether this be a simple squash and stretch or a rotate animation, it should be applied to every Interactable (Unless otherwise) and could be combined with additional feedback VFX, SFX, or Material changes.
Currently, we would have 100-200 interactables per scene as generated by Michael's Interactable Factory script. Whatever object is underneath a Container Object that has the Interactable Factory script, will be an Interactable that the User clicks on. When the User clicks on the object, the object should then play a short animation (1-2 second or so).
The problem is that there's a LOT of objects (Total, we will have 720 Interactable Objects scattered across 6 scenes or so).
Ideas: some objects could have specific animations, but a great majority of them can use generic animations. If we could add on to the Interactable Factory script to automatically apply a feedback animation from a certain set of Object Animations, that would ease the manpower needed to apply "custom" animation to each object.
To Do:
Script Features:
Animation Set Ideas:
Objects (Chairs, Paintings, Trophies)
Nature (Trees, Plants, Bushes, Stumps)
Humanoid (Anything using NPC_Base skel)
P.S.
Let us know if this is beyond your scope and time! We can scale it back to just having you provide custom animations for the items and get one of the programmers to look into making this feature.
The text was updated successfully, but these errors were encountered: