Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Selection hover shader causes broken texture (Normals/Transparency Issues) #556

Open
jasukim opened this issue Jan 17, 2020 · 0 comments
Open
Assignees
Labels
bug Something isn't working p1 gamebreaking, major visual bugs, player is blocked

Comments

@jasukim
Copy link
Collaborator

jasukim commented Jan 17, 2020

Description
During Midas Touch, if a user hovers over an object that has Alpha Clipping/Transparency Alphas turned on in its Materials, then the normal map on that object appears to turn off, and the alpha clipping does not seem to apply, resulting in an opaque plane.

To Reproduce
Steps to reproduce the behavior:

  1. Go to Midas - Cafe scene
  2. Find the Succulent object near the Register
  3. Hover over the Succulent object
  4. See error

Expected Behavior
Should be able to apply materials that have transparency/alpha clipping enabled and upon hover, the shader does not change normals and allows transparency.

Screenshots
Unselected
image
Selected
image

@jasukim jasukim added bug Something isn't working p1 gamebreaking, major visual bugs, player is blocked labels Jan 17, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working p1 gamebreaking, major visual bugs, player is blocked
Projects
None yet
Development

No branches or pull requests

2 participants